Fix typo in StateSet::compileGLObjects, causing compilation of attributes to not be executed unless checkForGLErrors is true.
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@ -1432,6 +1432,8 @@ void StateSet::setThreadSafeRefUnref(bool threadSafe)
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void StateSet::compileGLObjects(State& state) const
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void StateSet::compileGLObjects(State& state) const
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{
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{
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bool checkForGLErrors = state.getCheckForGLErrors()==osg::State::ONCE_PER_ATTRIBUTE;
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bool checkForGLErrors = state.getCheckForGLErrors()==osg::State::ONCE_PER_ATTRIBUTE;
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if (checkForGLErrors) state.checkGLErrors("before StateSet::compileGLObejcts()");
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for(AttributeList::const_iterator itr = _attributeList.begin();
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for(AttributeList::const_iterator itr = _attributeList.begin();
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itr!=_attributeList.end();
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itr!=_attributeList.end();
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++itr)
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++itr)
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