Added osg::runNamedCallbackObjects(..) convinience method for run all named osg::CallbackObjects attached to an osg::Object
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@ -84,6 +84,27 @@ inline CallbackObject* getCallbackObject(osg::Object* object, const std::string&
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return udc ? dynamic_cast<osg::CallbackObject*>(udc->getUserObject(name)) : 0;
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return udc ? dynamic_cast<osg::CallbackObject*>(udc->getUserObject(name)) : 0;
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}
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}
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/** Call run(..) on named CallbackObjects attached to specified Object. Return true if at least one CallbackObject has been successfully invoked.*/
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inline bool runNamedCallbackObjects(osg::Object* object, const std::string& name, osg::Parameters& inputParameters, osg::Parameters& outputParameters)
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{
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bool result = false;
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osg::UserDataContainer* udc = object->getUserDataContainer();
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if (udc)
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{
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for(unsigned int i = 0; i<udc->getNumUserObjects(); ++i)
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{
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osg::Object* obj = udc->getUserObject(i);
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if (obj && obj->getName()==name)
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{
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osg::CallbackObject* co = dynamic_cast<osg::CallbackObject*>(obj);
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if (co) result = co->run(object, inputParameters, outputParameters) | result;
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}
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}
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}
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return result;
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}
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/** NodeCallback for attaching a script to a NodeCallback so that it can be called as an update or event callback.*/
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/** NodeCallback for attaching a script to a NodeCallback so that it can be called as an update or event callback.*/
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class OSG_EXPORT ScriptNodeCallback : public osg::NodeCallback
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class OSG_EXPORT ScriptNodeCallback : public osg::NodeCallback
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{
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{
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