Added osg::runNamedCallbackObjects(..) convinience method for run all named osg::CallbackObjects attached to an osg::Object

This commit is contained in:
Robert Osfield 2014-05-21 09:07:25 +00:00
parent 9859f3110b
commit 28c36d615b

View File

@ -84,6 +84,27 @@ inline CallbackObject* getCallbackObject(osg::Object* object, const std::string&
return udc ? dynamic_cast<osg::CallbackObject*>(udc->getUserObject(name)) : 0;
}
/** Call run(..) on named CallbackObjects attached to specified Object. Return true if at least one CallbackObject has been successfully invoked.*/
inline bool runNamedCallbackObjects(osg::Object* object, const std::string& name, osg::Parameters& inputParameters, osg::Parameters& outputParameters)
{
bool result = false;
osg::UserDataContainer* udc = object->getUserDataContainer();
if (udc)
{
for(unsigned int i = 0; i<udc->getNumUserObjects(); ++i)
{
osg::Object* obj = udc->getUserObject(i);
if (obj && obj->getName()==name)
{
osg::CallbackObject* co = dynamic_cast<osg::CallbackObject*>(obj);
if (co) result = co->run(object, inputParameters, outputParameters) | result;
}
}
}
return result;
}
/** NodeCallback for attaching a script to a NodeCallback so that it can be called as an update or event callback.*/
class OSG_EXPORT ScriptNodeCallback : public osg::NodeCallback
{