Added ShadowSettings::s/getMaximumShadowMapDistance(double) property, usage of these property in ViewDependentShadowMap,
and setting of it with --max-shadow-distance <double> in the osgshadow example.
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@ -742,6 +742,7 @@ int main(int argc, char** argv)
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arguments.getApplicationUsage()->addCommandLineOption("--two-sided", "Use two-sided stencil extension for shadow volumes.");
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arguments.getApplicationUsage()->addCommandLineOption("--two-pass", "Use two-pass stencil for shadow volumes.");
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arguments.getApplicationUsage()->addCommandLineOption("--near-far-mode","COMPUTE_NEAR_USING_PRIMITIVES, COMPUTE_NEAR_FAR_USING_PRIMITIVES, COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES, DO_NOT_COMPUTE_NEAR_FAR");
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arguments.getApplicationUsage()->addCommandLineOption("--max-shadow-distance","<float> Maximum distance that the shadow map should extend from the eye point.");
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// construct the viewer.
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osgViewer::Viewer viewer(arguments);
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@ -859,6 +860,14 @@ int main(int argc, char** argv)
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}
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OSG_NOTICE<<std::endl;
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}
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double distance;
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if (arguments.read("--max-shadow-distance",distance))
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{
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settings->setMaximumShadowMapDistance(distance);
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OSG_NOTICE<<"MaximumShadowMapDistance set to "<<settings->getMaximumShadowMapDistance()<<std::endl;
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}
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osg::ref_ptr<osgShadow::MinimalShadowMap> msm = NULL;
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if (arguments.read("--no-shadows"))
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@ -65,6 +65,10 @@ class OSGSHADOW_EXPORT ShadowSettings : public osg::Object
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void setMinimumShadowMapNearFarRatio(double ratio) { _minimumShadowMapNearFarRatio = ratio; }
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double getMinimumShadowMapNearFarRatio() const { return _minimumShadowMapNearFarRatio; }
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void setMaximumShadowMapDistance(double distance) { _maximumShadowMapDistance = distance; }
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double getMaximumShadowMapDistance() const { return _maximumShadowMapDistance; }
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enum ShadowMapProjectionHint
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{
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ORTHOGRAPHIC_SHADOW_MAP,
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@ -126,6 +130,7 @@ class OSGSHADOW_EXPORT ShadowSettings : public osg::Object
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osg::Vec2s _textureSize;
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double _minimumShadowMapNearFarRatio;
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double _maximumShadowMapDistance;
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ShadowMapProjectionHint _shadowMapProjectionHint;
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double _perspectiveShadowMapCutOffAngle;
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@ -12,6 +12,7 @@
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*/
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#include <osgShadow/ShadowSettings>
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#include <float.h>
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using namespace osgShadow;
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@ -24,6 +25,7 @@ ShadowSettings::ShadowSettings():
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_useShadowMapTextureOverride(true),
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_textureSize(2048,2048),
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_minimumShadowMapNearFarRatio(0.05),
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_maximumShadowMapDistance(DBL_MAX),
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_shadowMapProjectionHint(PERSPECTIVE_SHADOW_MAP),
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_perspectiveShadowMapCutOffAngle(2.0),
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_numShadowMapsPerLight(1),
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@ -46,6 +48,7 @@ ShadowSettings::ShadowSettings(const ShadowSettings& ss, const osg::CopyOp& copy
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_useShadowMapTextureOverride(ss._useShadowMapTextureOverride),
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_textureSize(ss._textureSize),
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_minimumShadowMapNearFarRatio(ss._minimumShadowMapNearFarRatio),
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_maximumShadowMapDistance(ss._maximumShadowMapDistance),
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_shadowMapProjectionHint(ss._shadowMapProjectionHint),
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_perspectiveShadowMapCutOffAngle(ss._perspectiveShadowMapCutOffAngle),
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_numShadowMapsPerLight(ss._numShadowMapsPerLight),
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@ -799,9 +799,12 @@ void ViewDependentShadowMap::cull(osgUtil::CullVisitor& cv)
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cv.computeNearPlane();
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}
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//minZNear = osg::maximum(10.0,minZNear);
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//maxZFar = osg::minimum(60.0,maxZFar);
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// clamp the minZNear and maxZFar to those provided by ShadowSettings
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maxZFar = osg::minimum(settings->getMaximumShadowMapDistance(),maxZFar);
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if (minZNear>maxZFar) minZNear = maxZFar*settings->getMinimumShadowMapNearFarRatio();
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//OSG_NOTICE<<"maxZFar "<<maxZFar<<std::endl;
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Frustum frustum(&cv, minZNear, maxZFar);
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// return compute near far mode back to it's original settings
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