Added initializers
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@ -26,9 +26,15 @@ namespace osgAnimation
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{
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public:
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RigTransform() {}
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virtual ~RigTransform() {}
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RigTransform(const RigTransform&, const osg::CopyOp&) {}
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META_Object(osgAnimation,RigTransform)
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virtual void operator()(RigGeometry&) {}
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protected:
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virtual ~RigTransform() {}
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};
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}
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@ -32,7 +32,8 @@ namespace osgAnimation
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public:
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RigTransformHardware();
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RigTransformHardware(const RigTransformHardware&,const osg::CopyOp&){};
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RigTransformHardware(const RigTransformHardware& rth, const osg::CopyOp& copyop);
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META_Object(osgAnimation,RigTransformHardware)
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@ -27,6 +27,20 @@ RigTransformHardware::RigTransformHardware()
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_nbVertexes = 0;
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}
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RigTransformHardware::RigTransformHardware(const RigTransformHardware& rth, const osg::CopyOp& copyop):
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RigTransform(rth, copyop),
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_bonesPerVertex(rth._bonesPerVertex),
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_nbVertexes(rth._nbVertexes),
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_vertexIndexMatrixWeightList(rth._vertexIndexMatrixWeightList),
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_bonePalette(rth._bonePalette),
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_boneNameToPalette(rth._boneNameToPalette),
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_boneWeightAttribArrays(rth._boneWeightAttribArrays),
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_uniformMatrixPalette(rth._uniformMatrixPalette),
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_shader(rth._shader),
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_needInit(false)
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{
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}
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osg::Vec4Array* RigTransformHardware::getVertexAttrib(int index)
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{
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if (index >= (int)_boneWeightAttribArrays.size())
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