copySubImage support for block compressed images, added support for astc compressed type.

This commit is contained in:
Laurens Voerman 2017-10-13 16:54:04 +02:00
parent 4d67c80350
commit 274cea19bf
2 changed files with 319 additions and 47 deletions

View File

@ -17,6 +17,7 @@
#include <osg/BufferObject>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec3i>
#include <osg/Vec4>
#include <osg/FrameStamp>
#include <osg/StateAttribute>
@ -118,6 +119,38 @@
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#endif
#ifndef GL_KHR_texture_compression_astc_hdr
#define GL_KHR_texture_compression_astc_hdr 1
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
#endif /* GL_KHR_texture_compression_astc_hdr */
#ifndef GL_DEPTH_COMPONENT
#define GL_DEPTH_COMPONENT 0x1902
#endif
@ -408,11 +441,17 @@ class OSG_EXPORT Image : public BufferData
static bool isPackedType(GLenum type);
static GLenum computePixelFormat(GLenum pixelFormat);
static GLenum computeFormatDataType(GLenum pixelFormat);
/** return the dimensions of a block of compressed pixels */
static osg::Vec3i computeBlockFootprint(GLenum pixelFormat);
/** return the size in bytes of a block of compressed pixels */
static unsigned int computeBlockSize(GLenum pixelFormat, GLenum packing);
static unsigned int computeNumComponents(GLenum pixelFormat);
static unsigned int computePixelSizeInBits(GLenum pixelFormat,GLenum type);
static unsigned int computeRowWidthInBytes(int width,GLenum pixelFormat,GLenum type,int packing);
static unsigned int computeImageSizeInBytes(int width,int height, int depth, GLenum pixelFormat, GLenum type, int packing = 1, int slice_packing = 1, int image_packing = 1);
static int roudUpToMultiple(int s, int pack);
static int computeNearestPowerOfTwo(int s,float bias=0.5f);
static int computeNumberOfMipmapLevels(int s,int t = 1, int r = 1);

View File

@ -241,11 +241,17 @@ Image::Image(const Image& image,const CopyOp& copyop):
{
unsigned int size = image.getTotalSizeInBytesIncludingMipmaps();
setData(new unsigned char [size],USE_NEW_DELETE);
unsigned char* dest_ptr = _data;
for(DataIterator itr(&image); itr.valid(); ++itr)
if (unsigned char* dest_ptr = _data)
{
memcpy(dest_ptr, itr.data(), itr.size());
dest_ptr += itr.size();
for(DataIterator itr(&image); itr.valid(); ++itr)
{
memcpy(dest_ptr, itr.data(), itr.size());
dest_ptr += itr.size();
}
}
else
{
OSG_WARN<<"Warning: Image::Image(const Image&, const CopyOp&) out of memory, no image copy made."<<std::endl;
}
}
}
@ -602,7 +608,36 @@ unsigned int Image::computeNumComponents(GLenum pixelFormat)
case(GL_BGRA_INTEGER_EXT): return 4;
case(GL_LUMINANCE_INTEGER_EXT): return 1;
case(GL_LUMINANCE_ALPHA_INTEGER_EXT): return 2;
case(GL_SRGB8) : return 3;
case(GL_SRGB8_ALPHA8) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_4x4_KHR) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_5x4_KHR) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_5x5_KHR) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_6x5_KHR) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_6x6_KHR) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_8x5_KHR) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_8x6_KHR) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_8x8_KHR) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_10x5_KHR) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_10x6_KHR) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_10x8_KHR) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_10x10_KHR) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_12x10_KHR) : return 4;
case (GL_COMPRESSED_RGBA_ASTC_12x12_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR) : return 4;
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR) : return 4;
default:
{
OSG_WARN<<"error pixelFormat = "<<std::hex<<pixelFormat<<std::dec<<std::endl;
@ -665,6 +700,51 @@ unsigned int Image::computePixelSizeInBits(GLenum format,GLenum type)
return 0;
default: break;
}
switch (format)
{//handle GL_KHR_texture_compression_astc_hdr
case (GL_COMPRESSED_RGBA_ASTC_4x4_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_5x4_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_5x5_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_6x5_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_6x6_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_8x5_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_8x6_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_8x8_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_10x5_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_10x6_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_10x8_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_10x10_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_12x10_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_12x12_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR) :
{
osg::Vec3i footprint = computeBlockFootprint(format);
unsigned int pixelsPerBlock = footprint.x() * footprint.y();
unsigned int bitsPerBlock = computeBlockSize(format, 0);//16 x 8 = 128
unsigned int bitsPerPixel = bitsPerBlock / pixelsPerBlock;
if (bitsPerBlock == bitsPerPixel * pixelsPerBlock) {
OSG_WARN << "Image::computePixelSizeInBits(format,type) : bits per pixel (" << bitsPerPixel << ") is not an integer for GL_KHR_texture_compression_astc_hdr sizes other than 4x4 and 8x8." << std::endl;
return bitsPerPixel;
} else {
OSG_WARN << "Image::computePixelSizeInBits(format,type) : bits per pixel (" << bitsPerBlock << "/" << pixelsPerBlock << ") is not an integer for GL_KHR_texture_compression_astc_hdr size" << footprint.x() << "x" << footprint.y() << "." << std::endl;
}
return 0;
}
default: break;
}
switch(format)
{
@ -725,6 +805,71 @@ unsigned int Image::computePixelSizeInBits(GLenum format,GLenum type)
}
osg::Vec3i Image::computeBlockFootprint(GLenum pixelFormat) {
switch (pixelFormat)
{
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT) :
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) :
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) :
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) :
return osg::Vec3i(4,4,4);//opengl 3d dxt: r value means (max)4 consecutive blocks in r direction packed into a slab.
case(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT) :
case(GL_COMPRESSED_RED_RGTC1_EXT) :
case(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT) :
case(GL_COMPRESSED_RED_GREEN_RGTC2_EXT) :
case(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG) :
case(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG) :
case(GL_ETC1_RGB8_OES) :
case(GL_COMPRESSED_RGB8_ETC2) :
case(GL_COMPRESSED_SRGB8_ETC2) :
case(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) :
case(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) :
case(GL_COMPRESSED_RGBA8_ETC2_EAC) :
case(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) :
case(GL_COMPRESSED_R11_EAC) :
case(GL_COMPRESSED_SIGNED_R11_EAC) :
case(GL_COMPRESSED_RG11_EAC) :
case(GL_COMPRESSED_SIGNED_RG11_EAC) :
return osg::Vec3i(4, 4, 1);//not sure about r
case(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG) :
case(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG) :
return osg::Vec3i(8, 4, 1);//no 3d texture support in pvrtc at all
case (GL_COMPRESSED_RGBA_ASTC_4x4_KHR) : return osg::Vec3i(4, 4, 1);
case (GL_COMPRESSED_RGBA_ASTC_5x4_KHR) : return osg::Vec3i(5, 4, 1);
case (GL_COMPRESSED_RGBA_ASTC_5x5_KHR) : return osg::Vec3i(5, 5, 1);
case (GL_COMPRESSED_RGBA_ASTC_6x5_KHR) : return osg::Vec3i(6, 5, 1);
case (GL_COMPRESSED_RGBA_ASTC_6x6_KHR) : return osg::Vec3i(6, 6, 1);
case (GL_COMPRESSED_RGBA_ASTC_8x5_KHR) : return osg::Vec3i(8, 5, 1);
case (GL_COMPRESSED_RGBA_ASTC_8x6_KHR) : return osg::Vec3i(8, 6, 1);
case (GL_COMPRESSED_RGBA_ASTC_8x8_KHR) : return osg::Vec3i(8, 8, 1);
case (GL_COMPRESSED_RGBA_ASTC_10x5_KHR) : return osg::Vec3i(10, 5, 1);
case (GL_COMPRESSED_RGBA_ASTC_10x6_KHR) : return osg::Vec3i(10, 6, 1);
case (GL_COMPRESSED_RGBA_ASTC_10x8_KHR) : return osg::Vec3i(10, 8, 1);
case (GL_COMPRESSED_RGBA_ASTC_10x10_KHR) : return osg::Vec3i(10, 10, 1);
case (GL_COMPRESSED_RGBA_ASTC_12x10_KHR) : return osg::Vec3i(12, 10, 1);
case (GL_COMPRESSED_RGBA_ASTC_12x12_KHR) : return osg::Vec3i(12, 12, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR) : return osg::Vec3i(4, 4, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR) : return osg::Vec3i(5, 4, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR) : return osg::Vec3i(5, 5, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR) : return osg::Vec3i(6, 5, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR) : return osg::Vec3i(6, 6, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR) : return osg::Vec3i(8, 5, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR) : return osg::Vec3i(8, 6, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) : return osg::Vec3i(8, 8, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR) : return osg::Vec3i(10, 5, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR) : return osg::Vec3i(10, 6, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) : return osg::Vec3i(10, 8, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) : return osg::Vec3i(10, 10, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR) : return osg::Vec3i(12, 10, 1);
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR) : return osg::Vec3i(12, 12, 1);
default:
break;
}
return osg::Vec3i(1,1,1);
}
//returns the max(size of a 2D block in bytes,packing)
unsigned int Image::computeBlockSize(GLenum pixelFormat, GLenum packing)
{
switch(pixelFormat)
@ -761,6 +906,35 @@ unsigned int Image::computeBlockSize(GLenum pixelFormat, GLenum packing)
case(GL_COMPRESSED_RG11_EAC):
case(GL_COMPRESSED_SIGNED_RG11_EAC):
return osg::maximum(16u,packing); // block size of 16
case (GL_COMPRESSED_RGBA_ASTC_4x4_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_5x4_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_5x5_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_6x5_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_6x6_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_8x5_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_8x6_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_8x8_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_10x5_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_10x6_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_10x8_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_10x10_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_12x10_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_12x12_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR) :
return osg::maximum(16u, packing); // block size of 16
default:
break;
}
@ -780,29 +954,18 @@ unsigned int Image::computeImageSizeInBytes(int width,int height, int depth, GLe
{
if (width<=0 || height<=0 || depth<=0) return 0;
// Taking advantage of the fact that
// DXT formats are defined as 4 successive numbers:
// GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
// GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
// GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
// GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
if( pixelFormat >= GL_COMPRESSED_RGB_S3TC_DXT1_EXT &&
pixelFormat <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT )
{
width = (width + 3) & ~3;
height = (height + 3) & ~3;
}
// 3dc ATI formats
// GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
// GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
// GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
// GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
if( pixelFormat >= GL_COMPRESSED_RED_RGTC1_EXT &&
pixelFormat <= GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT )
{
width = (width + 3) & ~3;
height = (height + 3) & ~3;
int blockSize = computeBlockSize(pixelFormat, 0);
if (blockSize > 0) {
osg::Vec3i footprint = computeBlockFootprint(pixelFormat);
width = (width + footprint.x() - 1) / footprint.x();
height = (height + footprint.y() - 1) / footprint.y();
unsigned int size = blockSize * width;
size = roudUpToMultiple(size, packing);
size *= height;
size = roudUpToMultiple(size, slice_packing);
size *= depth;
size = roudUpToMultiple(size, image_packing);
return size;
}
// compute size of one row
@ -821,6 +984,13 @@ unsigned int Image::computeImageSizeInBytes(int width,int height, int depth, GLe
return osg::maximum( size, computeBlockSize(pixelFormat, packing) );
}
int Image::roudUpToMultiple(int s, int pack) {
if (pack < 2) return s;
s += pack - 1;
s -= s % pack;
return s;
}
int Image::computeNearestPowerOfTwo(int s,float bias)
{
if ((s & (s-1))!=0)
@ -880,6 +1050,34 @@ bool Image::isCompressed() const
case(GL_COMPRESSED_SIGNED_R11_EAC):
case(GL_COMPRESSED_RG11_EAC):
case(GL_COMPRESSED_SIGNED_RG11_EAC):
case (GL_COMPRESSED_RGBA_ASTC_4x4_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_5x4_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_5x5_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_6x5_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_6x6_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_8x5_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_8x6_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_8x8_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_10x5_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_10x6_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_10x8_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_10x10_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_12x10_KHR) :
case (GL_COMPRESSED_RGBA_ASTC_12x12_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR) :
case (GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR) :
return true;
default:
return false;
@ -1189,7 +1387,7 @@ void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMaps
unsigned char* data = new unsigned char[total_size];
if (!data)
{
OSG_WARN<<"Warning: Image::readImageFromCurrentTexture(..) out of memory, now image read."<<std::endl;
OSG_WARN<<"Warning: Image::readImageFromCurrentTexture(..) out of memory, no image read."<<std::endl;
return;
}
@ -1256,7 +1454,7 @@ void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMaps
unsigned char* data = new unsigned char[total_size];
if (!data)
{
OSG_WARN<<"Warning: Image::readImageFromCurrentTexture(..) out of memory, now image read."<<std::endl;
OSG_WARN<<"Warning: Image::readImageFromCurrentTexture(..) out of memory, no image read."<<std::endl;
return;
}
@ -1409,8 +1607,38 @@ void Image::copySubImage(int s_offset, int t_offset, int r_offset, const osg::Im
return;
}
void* data_destination = data(s_offset,t_offset,r_offset);
unsigned char* data_destination = data(s_offset, t_offset, r_offset);
if (isCompressed())
{
osg::Vec3i footprint = computeBlockFootprint(_pixelFormat);
if (footprint.x() == 4 && footprint.y() == 4) {
if ((source->s() & 0x3) || (source->t() & 0x3) || (s_offset & 0x3) || (t_offset & 0x3))
{
OSG_WARN << "Error Image::copySubImage() did not succeed : size " << source->s() << "x" << source->t() << " or offset " << s_offset<< "," << t_offset << " not multiple of 4." << std::endl;
return;
}
} else {
if ((source->s() % footprint.x()) || (source->t() % footprint.y()) || (s_offset % footprint.x()) || (t_offset% footprint.y()))
{
OSG_WARN << "Error Image::copySubImage() did not succeed : size " << source->s() << "x" << source->t() << " or offset " << s_offset << "," << t_offset << " not multiple of footprint " << footprint.x() << "x" << footprint.y() << std::endl;
return;
}
}
unsigned int rowWidthInBlocks = (_s + footprint.x() - 1) / footprint.x();
unsigned int blockSize = computeBlockSize(_pixelFormat, 0);
data_destination = _data + blockSize * (rowWidthInBlocks * t_offset + (s_offset / footprint.x()));
unsigned int copy_width = (osg::minimum(source->s(), _s - s_offset) + footprint.x() - 1) / footprint.x();
unsigned int copy_height = (osg::minimum(source->t(), _t - t_offset) + footprint.y() - 1) / footprint.y();
unsigned int dstRowStep = blockSize * rowWidthInBlocks;
unsigned int srcRowStep = blockSize * (source->_s + footprint.x() - 1) / footprint.x();
const unsigned char* data_source = source->data(0, 0, 0);
for (unsigned int row = 0; row < copy_height; row += 1) { //copy blocks in a row, footprint.y() rows at a time
memcpy(data_destination, data_source, copy_width * blockSize);
data_source += srcRowStep;
data_destination += dstRowStep;
}
return;
}
PixelStorageModes psm;
psm.pack_alignment = _packing;
psm.pack_row_length = _rowLength!=0 ? _rowLength : _s;
@ -1919,24 +2147,29 @@ Vec4 _readColor(GLenum pixelFormat, T* data,float scale)
Vec4 Image::getColor(unsigned int s,unsigned t,unsigned r) const
{
if (dxtc_tool::isDXTC(_pixelFormat)) {
unsigned char color[4];
if (dxtc_tool::CompressedImageGetColor(color, s, t, r, _s, _t, _r, _pixelFormat, _data)) {
return Vec4(((float)color[0]) / 255.0f, ((float)color[1]) / 255.0f, ((float)color[2]) / 255.0f, ((float)color[3]) / 255.0f );
if (isCompressed(_pixelFormat))
{
if (dxtc_tool::isDXTC(_pixelFormat)) {
unsigned char color[4];
if (dxtc_tool::CompressedImageGetColor(color, s, t, r, _s, _t, _r, _pixelFormat, _data)) {
return Vec4(((float)color[0]) / 255.0f, ((float)color[1]) / 255.0f, ((float)color[2]) / 255.0f, ((float)color[3]) / 255.0f );
}
}
}
const unsigned char* ptr = data(s,t,r);
switch(_dataType)
else
{
case(GL_BYTE): return _readColor(_pixelFormat, (char*)ptr, 1.0f/128.0f);
case(GL_UNSIGNED_BYTE): return _readColor(_pixelFormat, (unsigned char*)ptr, 1.0f/255.0f);
case(GL_SHORT): return _readColor(_pixelFormat, (short*)ptr, 1.0f/32768.0f);
case(GL_UNSIGNED_SHORT): return _readColor(_pixelFormat, (unsigned short*)ptr, 1.0f/65535.0f);
case(GL_INT): return _readColor(_pixelFormat, (int*)ptr, 1.0f/2147483648.0f);
case(GL_UNSIGNED_INT): return _readColor(_pixelFormat, (unsigned int*)ptr, 1.0f/4294967295.0f);
case(GL_FLOAT): return _readColor(_pixelFormat, (float*)ptr, 1.0f);
case(GL_DOUBLE): return _readColor(_pixelFormat, (double*)ptr, 1.0f);
const unsigned char* ptr = data(s,t,r);
switch(_dataType)
{
case(GL_BYTE): return _readColor(_pixelFormat, (char*)ptr, 1.0f/128.0f);
case(GL_UNSIGNED_BYTE): return _readColor(_pixelFormat, (unsigned char*)ptr, 1.0f/255.0f);
case(GL_SHORT): return _readColor(_pixelFormat, (short*)ptr, 1.0f/32768.0f);
case(GL_UNSIGNED_SHORT): return _readColor(_pixelFormat, (unsigned short*)ptr, 1.0f/65535.0f);
case(GL_INT): return _readColor(_pixelFormat, (int*)ptr, 1.0f/2147483648.0f);
case(GL_UNSIGNED_INT): return _readColor(_pixelFormat, (unsigned int*)ptr, 1.0f/4294967295.0f);
case(GL_FLOAT): return _readColor(_pixelFormat, (float*)ptr, 1.0f);
case(GL_DOUBLE): return _readColor(_pixelFormat, (double*)ptr, 1.0f);
}
}
return Vec4(1.0f,1.0f,1.0f,1.0f);
}