Updated ChangeLog and NEWS for rc3

This commit is contained in:
Robert Osfield 2018-04-03 16:04:24 +01:00
parent 7c57dd04de
commit 2746f50a7c
2 changed files with 54 additions and 1 deletions

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Tue, 3 Apr 2018 15:48:37 +0100
Author : Thomas Hogarth
missing gles2 check
Tue, 3 Apr 2018 15:29:54 +0100
Author : Robert Osfield
Added a ShadowTechniue::setShadowedScene() virtual method to make it possible to implement techniques as fascades to other techniques
Tue, 3 Apr 2018 12:42:37 +0100
Author : Andreas Ekstrand
The attached code (from the 3.6 branch) adds a keepSeparatePoints option to the SHP plugin which makes it possible to avoid merging point features into multi-points, in case you e.g. need to keep separate point attributes.It also contains a fix in the Xbase DBF parser, converting a numeric shape attribute to double instead of integer. As stated in e.g. https://en.wikipedia.org/wiki/.dbf the numeric field can contain decimals.
Tue, 3 Apr 2018 11:35:31 +0100
Author : Robert Osfield
Removed osgShadow::ShadowVolume as it functionality isn't functional
Tue, 3 Apr 2018 12:10:29 +0100
Author : OpenSceneGraph git repository
Merge pull request #516 from eligovision/OpenSceneGraph-3.6_programosg::Program's compileGLObjects and apply methods fixed for OSG witho…
Mon, 2 Apr 2018 23:56:36 +0300
Author : Konstantin S. Matveyev
osg::Program's compileGLObjects and apply methods fixed for OSG without OSG_GL_FIXED_FUNCTION_AVAILABLE
Mon, 2 Apr 2018 18:26:26 +0100
Author : Robert Osfield
Rewrote the handling of AutoTransform::setAutoScaleToScreen(bool) functionality so that is disabling CullingActive when switched on.
Mon, 2 Apr 2018 16:21:20 +0100
Author : Robert Osfield
Added __VERSION__<140 check for usage of gl_ClipVertex to avoid GL3 core profile usage issues
Mon, 2 Apr 2018 14:08:47 +0100
Author : Robert Osfield
Restructured merge geometry code to make it easier to follow
Mon, 2 Apr 2018 11:44:03 +0100
Author : Robert Osfield
Fix for MergeGeometryVsiitor bug. Restructured the processing the merge geometry list to avoid missing geometries that aren't binned along with other geometries.
Sun, 1 Apr 2018 10:40:25 +0100
Author : Robert Osfield
Removed stray CMAkeLists.txt from TARGET_SRC list
Sun, 1 Apr 2018 10:18:45 +0100
Author : Andreas Ekstrand
Small fix (from the 3.6 branch) in the osgjs plugin, avoiding a double addition of the CullFace attribute when it has been turned off. This resulted in an empty json object in the osgjs file causing warnings in osgjs.
Fri, 30 Mar 2018 17:52:12 +0100
Author : Robert Osfield
Updated NEWS and ChangeLog for 3.6.0-rc3
Fri, 30 Mar 2018 16:34:01 +0100
Author : Robert Osfield
Fixed build with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF

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========
OpenSceneGraph 3.6 release
PERTHSHIRE, Scotland - 30th March 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
PERTHSHIRE, Scotland - 3rd April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
Updates include:
* OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads