From 2746f50a7c779cab52d148e06f408cef78bf58ba Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Tue, 3 Apr 2018 16:04:24 +0100 Subject: [PATCH] Updated ChangeLog and NEWS for rc3 --- ChangeLog | 53 +++++++++++++++++++++++++++++++++++++++++++++++++++++ NEWS.txt | 2 +- 2 files changed, 54 insertions(+), 1 deletion(-) diff --git a/ChangeLog b/ChangeLog index f7b9e8e74..2faa95641 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,56 @@ +Tue, 3 Apr 2018 15:48:37 +0100 +Author : Thomas Hogarth +missing gles2 check + +Tue, 3 Apr 2018 15:29:54 +0100 +Author : Robert Osfield +Added a ShadowTechniue::setShadowedScene() virtual method to make it possible to implement techniques as fascades to other techniques + +Tue, 3 Apr 2018 12:42:37 +0100 +Author : Andreas Ekstrand +The attached code (from the 3.6 branch) adds a keepSeparatePoints option to the SHP plugin which makes it possible to avoid merging point features into multi-points, in case you e.g. need to keep separate point attributes.It also contains a fix in the Xbase DBF parser, converting a numeric shape attribute to double instead of integer. As stated in e.g. https://en.wikipedia.org/wiki/.dbf the numeric field can contain decimals. + + +Tue, 3 Apr 2018 11:35:31 +0100 +Author : Robert Osfield +Removed osgShadow::ShadowVolume as it functionality isn't functional + +Tue, 3 Apr 2018 12:10:29 +0100 +Author : OpenSceneGraph git repository +Merge pull request #516 from eligovision/OpenSceneGraph-3.6_programosg::Program's compileGLObjects and apply methods fixed for OSG witho… + +Mon, 2 Apr 2018 23:56:36 +0300 +Author : Konstantin S. Matveyev +osg::Program's compileGLObjects and apply methods fixed for OSG without OSG_GL_FIXED_FUNCTION_AVAILABLE + +Mon, 2 Apr 2018 18:26:26 +0100 +Author : Robert Osfield +Rewrote the handling of AutoTransform::setAutoScaleToScreen(bool) functionality so that is disabling CullingActive when switched on. + +Mon, 2 Apr 2018 16:21:20 +0100 +Author : Robert Osfield +Added __VERSION__<140 check for usage of gl_ClipVertex to avoid GL3 core profile usage issues + +Mon, 2 Apr 2018 14:08:47 +0100 +Author : Robert Osfield +Restructured merge geometry code to make it easier to follow + +Mon, 2 Apr 2018 11:44:03 +0100 +Author : Robert Osfield +Fix for MergeGeometryVsiitor bug. Restructured the processing the merge geometry list to avoid missing geometries that aren't binned along with other geometries. + +Sun, 1 Apr 2018 10:40:25 +0100 +Author : Robert Osfield +Removed stray CMAkeLists.txt from TARGET_SRC list + +Sun, 1 Apr 2018 10:18:45 +0100 +Author : Andreas Ekstrand +Small fix (from the 3.6 branch) in the osgjs plugin, avoiding a double addition of the CullFace attribute when it has been turned off. This resulted in an empty json object in the osgjs file causing warnings in osgjs. + +Fri, 30 Mar 2018 17:52:12 +0100 +Author : Robert Osfield +Updated NEWS and ChangeLog for 3.6.0-rc3 + Fri, 30 Mar 2018 16:34:01 +0100 Author : Robert Osfield Fixed build with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF diff --git a/NEWS.txt b/NEWS.txt index c2425c3a6..fe72392af 100644 --- a/NEWS.txt +++ b/NEWS.txt @@ -2,7 +2,7 @@ OSG News ======== OpenSceneGraph 3.6 release -PERTHSHIRE, Scotland - 30th March 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. +PERTHSHIRE, Scotland - 3rd April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. Updates include: * OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads