Warning fixes
This commit is contained in:
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8a6e04b84d
commit
26c57f125d
@ -395,131 +395,250 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
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bool _isGeometryShader4Supported;
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bool _isGeometryShader4Supported;
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bool _isGpuShader4Supported;
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bool _isGpuShader4Supported;
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void* _glBlendEquationSeparate;
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typedef void (APIENTRY * BlendEquationSeparateProc)(GLenum modeRGB, GLenum modeAlpha);
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void* _glDrawBuffers;
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typedef void (APIENTRY * DrawBuffersProc)(GLsizei n, const GLenum *bufs);
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void* _glStencilOpSeparate;
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typedef void (APIENTRY * StencilOpSeparateProc)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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void* _glStencilFuncSeparate;
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typedef void (APIENTRY * StencilFuncSeparateProc)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
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void* _glStencilMaskSeparate;
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typedef void (APIENTRY * StencilMaskSeparateProc)(GLenum face, GLuint mask);
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void* _glAttachShader;
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typedef void (APIENTRY * AttachShaderProc)(GLuint program, GLuint shader);
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void* _glBindAttribLocation;
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typedef void (APIENTRY * BindAttribLocationProc)(GLuint program, GLuint index, const GLchar *name);
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void* _glCompileShader;
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typedef void (APIENTRY * CompileShaderProc)(GLuint shader);
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void* _glCreateProgram;
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typedef GLuint (APIENTRY * CreateProgramProc)(void);
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void* _glCreateShader;
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typedef GLuint (APIENTRY * CreateShaderProc)(GLenum type);
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void* _glDeleteProgram;
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typedef void (APIENTRY * DeleteProgramProc)(GLuint program);
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void* _glDeleteShader;
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typedef void (APIENTRY * DeleteObjectARBProc)(GLuint program);
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void* _glDetachShader;
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typedef void (APIENTRY * DeleteShaderProc)(GLuint shader);
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void* _glDisableVertexAttribArray;
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typedef void (APIENTRY * DetachShaderProc)(GLuint program, GLuint shader);
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void* _glEnableVertexAttribArray;
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typedef void (APIENTRY * DisableVertexAttribArrayProc)(GLuint index);
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void* _glGetActiveAttrib;
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typedef void (APIENTRY * EnableVertexAttribArrayProc)(GLuint index);
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void* _glGetActiveUniform;
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typedef void (APIENTRY * GetActiveAttribProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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void* _glGetAttachedShaders;
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typedef void (APIENTRY * GetActiveUniformProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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void* _glGetAttribLocation;
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typedef void (APIENTRY * GetAttachedShadersProc)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
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void* _glGetProgramiv;
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typedef GLint (APIENTRY * GetAttribLocationProc)(GLuint program, const GLchar *name);
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void* _glGetProgramInfoLog;
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typedef void (APIENTRY * GetProgramivProc)(GLuint program, GLenum pname, GLint *params);
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void* _glGetShaderiv;
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typedef void (APIENTRY * GetObjectParameterivARBProc)(GLuint program, GLenum pname, GLint *params);
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void* _glGetShaderInfoLog;
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typedef void (APIENTRY * GetProgramInfoLogProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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void* _glGetShaderSource;
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typedef void (APIENTRY * GetInfoLogARBProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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void* _glGetUniformLocation;
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typedef void (APIENTRY * GetShaderivProc)(GLuint shader, GLenum pname, GLint *params);
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void* _glGetUniformfv;
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typedef void (APIENTRY * GetShaderInfoLogProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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void* _glGetUniformiv;
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typedef void (APIENTRY * GetShaderSourceProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
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void* _glGetVertexAttribdv;
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typedef GLint (APIENTRY * GetUniformLocationProc)(GLuint program, const GLchar *name);
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void* _glGetVertexAttribfv;
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typedef void (APIENTRY * GetUniformfvProc)(GLuint program, GLint location, GLfloat *params);
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void* _glGetVertexAttribiv;
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typedef void (APIENTRY * GetUniformivProc)(GLuint program, GLint location, GLint *params);
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void* _glGetVertexAttribPointerv;
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typedef void (APIENTRY * GetVertexAttribdvProc)(GLuint index, GLenum pname, GLdouble *params);
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void* _glIsProgram;
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typedef void (APIENTRY * GetVertexAttribfvProc)(GLuint index, GLenum pname, GLfloat *params);
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void* _glIsShader;
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typedef void (APIENTRY * GetVertexAttribivProc)(GLuint index, GLenum pname, GLint *params);
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void* _glLinkProgram;
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typedef void (APIENTRY * GetVertexAttribPointervProc)(GLuint index, GLenum pname, GLvoid* *pointer);
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void* _glShaderSource;
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typedef GLboolean (APIENTRY * IsProgramProc)(GLuint program);
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void* _glUseProgram;
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typedef GLboolean (APIENTRY * IsShaderProc)(GLuint shader);
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void* _glUniform1f;
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typedef void (APIENTRY * LinkProgramProc)(GLuint program);
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void* _glUniform2f;
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typedef void (APIENTRY * ShaderSourceProc)(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
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void* _glUniform3f;
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typedef void (APIENTRY * UseProgramProc)(GLuint program);
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void* _glUniform4f;
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typedef void (APIENTRY * Uniform1fProc)(GLint location, GLfloat v0);
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void* _glUniform1i;
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typedef void (APIENTRY * Uniform2fProc)(GLint location, GLfloat v0, GLfloat v1);
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void* _glUniform2i;
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typedef void (APIENTRY * Uniform3fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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void* _glUniform3i;
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typedef void (APIENTRY * Uniform4fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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void* _glUniform4i;
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typedef void (APIENTRY * Uniform1iProc)(GLint location, GLint v0);
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void* _glUniform1fv;
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typedef void (APIENTRY * Uniform2iProc)(GLint location, GLint v0, GLint v1);
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void* _glUniform2fv;
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typedef void (APIENTRY * Uniform3iProc)(GLint location, GLint v0, GLint v1, GLint v2);
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void* _glUniform3fv;
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typedef void (APIENTRY * Uniform4iProc)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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void* _glUniform4fv;
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typedef void (APIENTRY * Uniform1fvProc)(GLint location, GLsizei count, const GLfloat *value);
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void* _glUniform1iv;
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typedef void (APIENTRY * Uniform2fvProc)(GLint location, GLsizei count, const GLfloat *value);
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void* _glUniform2iv;
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typedef void (APIENTRY * Uniform3fvProc)(GLint location, GLsizei count, const GLfloat *value);
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void* _glUniform3iv;
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typedef void (APIENTRY * Uniform4fvProc)(GLint location, GLsizei count, const GLfloat *value);
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void* _glUniform4iv;
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typedef void (APIENTRY * Uniform1ivProc)(GLint location, GLsizei count, const GLint *value);
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void* _glUniformMatrix2fv;
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typedef void (APIENTRY * Uniform2ivProc)(GLint location, GLsizei count, const GLint *value);
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void* _glUniformMatrix3fv;
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typedef void (APIENTRY * Uniform3ivProc)(GLint location, GLsizei count, const GLint *value);
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void* _glUniformMatrix4fv;
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typedef void (APIENTRY * Uniform4ivProc)(GLint location, GLsizei count, const GLint *value);
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void* _glValidateProgram;
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typedef void (APIENTRY * UniformMatrix2fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void* _glVertexAttrib1d;
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typedef void (APIENTRY * UniformMatrix3fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void* _glVertexAttrib1dv;
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typedef void (APIENTRY * UniformMatrix4fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void* _glVertexAttrib1f;
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typedef void (APIENTRY * ValidateProgramProc)(GLuint program);
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void* _glVertexAttrib1fv;
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typedef void (APIENTRY * VertexAttrib1dProc)(GLuint index, GLdouble x);
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void* _glVertexAttrib1s;
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typedef void (APIENTRY * VertexAttrib1dvProc)(GLuint index, const GLdouble *v);
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void* _glVertexAttrib1sv;
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typedef void (APIENTRY * VertexAttrib1fProc)(GLuint index, GLfloat x);
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void* _glVertexAttrib2d;
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typedef void (APIENTRY * VertexAttrib1fvProc)(GLuint index, const GLfloat *v);
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void* _glVertexAttrib2dv;
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typedef void (APIENTRY * VertexAttrib1sProc)(GLuint index, GLshort x);
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void* _glVertexAttrib2f;
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typedef void (APIENTRY * VertexAttrib1svProc)(GLuint index, const GLshort *v);
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void* _glVertexAttrib2fv;
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typedef void (APIENTRY * VertexAttrib2dProc)(GLuint index, GLdouble x, GLdouble y);
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void* _glVertexAttrib2s;
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typedef void (APIENTRY * VertexAttrib2dvProc)(GLuint index, const GLdouble *v);
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void* _glVertexAttrib2sv;
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typedef void (APIENTRY * VertexAttrib2fProc)(GLuint index, GLfloat x, GLfloat y);
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void* _glVertexAttrib3d;
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typedef void (APIENTRY * VertexAttrib2fvProc)(GLuint index, const GLfloat *v);
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void* _glVertexAttrib3dv;
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typedef void (APIENTRY * VertexAttrib2sProc)(GLuint index, GLshort x, GLshort y);
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void* _glVertexAttrib3f;
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typedef void (APIENTRY * VertexAttrib2svProc)(GLuint index, const GLshort *v);
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void* _glVertexAttrib3fv;
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typedef void (APIENTRY * VertexAttrib3dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
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void* _glVertexAttrib3s;
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typedef void (APIENTRY * VertexAttrib3dvProc)(GLuint index, const GLdouble *v);
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void* _glVertexAttrib3sv;
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typedef void (APIENTRY * VertexAttrib3fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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void* _glVertexAttrib4Nbv;
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typedef void (APIENTRY * VertexAttrib3fvProc)(GLuint index, const GLfloat *v);
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void* _glVertexAttrib4Niv;
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typedef void (APIENTRY * VertexAttrib3sProc)(GLuint index, GLshort x, GLshort y, GLshort z);
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void* _glVertexAttrib4Nsv;
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typedef void (APIENTRY * VertexAttrib3svProc)(GLuint index, const GLshort *v);
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void* _glVertexAttrib4Nub;
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typedef void (APIENTRY * VertexAttrib4NbvProc)(GLuint index, const GLbyte *v);
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void* _glVertexAttrib4Nubv;
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typedef void (APIENTRY * VertexAttrib4NivProc)(GLuint index, const GLint *v);
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void* _glVertexAttrib4Nuiv;
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typedef void (APIENTRY * VertexAttrib4NsvProc)(GLuint index, const GLshort *v);
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void* _glVertexAttrib4Nusv;
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typedef void (APIENTRY * VertexAttrib4NubProc)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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void* _glVertexAttrib4bv;
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typedef void (APIENTRY * VertexAttrib4NubvProc)(GLuint index, const GLubyte *v);
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void* _glVertexAttrib4d;
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typedef void (APIENTRY * VertexAttrib4NuivProc)(GLuint index, const GLuint *v);
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void* _glVertexAttrib4dv;
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typedef void (APIENTRY * VertexAttrib4NusvProc)(GLuint index, const GLushort *v);
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void* _glVertexAttrib4f;
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typedef void (APIENTRY * VertexAttrib4bvProc)(GLuint index, const GLbyte *v);
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void* _glVertexAttrib4fv;
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typedef void (APIENTRY * VertexAttrib4dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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void* _glVertexAttrib4iv;
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typedef void (APIENTRY * VertexAttrib4dvProc)(GLuint index, const GLdouble *v);
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void* _glVertexAttrib4s;
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typedef void (APIENTRY * VertexAttrib4fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void* _glVertexAttrib4sv;
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typedef void (APIENTRY * VertexAttrib4fvProc)(GLuint index, const GLfloat *v);
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void* _glVertexAttrib4ubv;
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typedef void (APIENTRY * VertexAttrib4ivProc)(GLuint index, const GLint *v);
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void* _glVertexAttrib4uiv;
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typedef void (APIENTRY * VertexAttrib4sProc)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
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void* _glVertexAttrib4usv;
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typedef void (APIENTRY * VertexAttrib4svProc)(GLuint index, const GLshort *v);
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void* _glVertexAttribPointer;
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typedef void (APIENTRY * VertexAttrib4ubvProc)(GLuint index, const GLubyte *v);
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typedef void (APIENTRY * VertexAttrib4uivProc)(GLuint index, const GLuint *v);
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typedef void (APIENTRY * VertexAttrib4usvProc)(GLuint index, const GLushort *v);
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typedef void (APIENTRY * VertexAttribPointerProc)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRY * UniformMatrix2x3fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (APIENTRY * UniformMatrix3x2fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (APIENTRY * UniformMatrix2x4fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (APIENTRY * UniformMatrix4x2fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (APIENTRY * UniformMatrix3x4fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (APIENTRY * UniformMatrix4x3fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (APIENTRY * ProgramParameteriProc)( GLuint program, GLenum pname, GLint value );
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typedef void (APIENTRY * FramebufferTextureProc)( GLenum target, GLenum attachment, GLuint texture, GLint level );
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typedef void (APIENTRY * FramebufferTextureLayerProc)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer );
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typedef void (APIENTRY * FramebufferTextureFaceProc)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face );
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typedef void (APIENTRY * GetUniformuivProc)( GLuint program, GLint location, GLuint* params );
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typedef void (APIENTRY * BindFragDataLocationProc)( GLuint program, GLuint color, const GLchar* name );
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typedef GLint (APIENTRY * GetFragDataLocationProc)( GLuint program, const GLchar* name );
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typedef void (APIENTRY * Uniform1uiProc)( GLint location, GLuint v0 );
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typedef void (APIENTRY * Uniform2uiProc)( GLint location, GLuint v0, GLuint v1 );
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typedef void (APIENTRY * Uniform3uiProc)( GLint location, GLuint v0, GLuint v1, GLuint v2 );
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typedef void (APIENTRY * Uniform4uiProc)( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 );
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typedef void (APIENTRY * Uniform1uivProc)( GLint location, GLsizei count, const GLuint *value );
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typedef void (APIENTRY * Uniform2uivProc)( GLint location, GLsizei count, const GLuint *value );
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typedef void (APIENTRY * Uniform3uivProc)( GLint location, GLsizei count, const GLuint *value );
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typedef void (APIENTRY * Uniform4uivProc)( GLint location, GLsizei count, const GLuint *value );
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typedef GLuint (APIENTRY * GetHandleProc) (GLenum pname);
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void* _glGetInfoLogARB;
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BlendEquationSeparateProc _glBlendEquationSeparate;
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void* _glGetObjectParameterivARB;
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DrawBuffersProc _glDrawBuffers;
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void* _glDeleteObjectARB;
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StencilOpSeparateProc _glStencilOpSeparate;
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void* _glGetHandleARB;
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StencilFuncSeparateProc _glStencilFuncSeparate;
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StencilMaskSeparateProc _glStencilMaskSeparate;
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AttachShaderProc _glAttachShader;
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BindAttribLocationProc _glBindAttribLocation;
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CompileShaderProc _glCompileShader;
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CreateProgramProc _glCreateProgram;
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CreateShaderProc _glCreateShader;
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DeleteProgramProc _glDeleteProgram;
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DeleteShaderProc _glDeleteShader;
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DetachShaderProc _glDetachShader;
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DisableVertexAttribArrayProc _glDisableVertexAttribArray;
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EnableVertexAttribArrayProc _glEnableVertexAttribArray;
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GetActiveAttribProc _glGetActiveAttrib;
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GetActiveUniformProc _glGetActiveUniform;
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GetAttachedShadersProc _glGetAttachedShaders;
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GetAttribLocationProc _glGetAttribLocation;
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GetProgramivProc _glGetProgramiv;
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GetProgramInfoLogProc _glGetProgramInfoLog;
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GetShaderivProc _glGetShaderiv;
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GetShaderInfoLogProc _glGetShaderInfoLog;
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GetShaderSourceProc _glGetShaderSource;
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GetUniformLocationProc _glGetUniformLocation;
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GetUniformfvProc _glGetUniformfv;
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GetUniformivProc _glGetUniformiv;
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GetVertexAttribdvProc _glGetVertexAttribdv;
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GetVertexAttribfvProc _glGetVertexAttribfv;
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GetVertexAttribivProc _glGetVertexAttribiv;
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GetVertexAttribPointervProc _glGetVertexAttribPointerv;
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IsProgramProc _glIsProgram;
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IsShaderProc _glIsShader;
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LinkProgramProc _glLinkProgram;
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ShaderSourceProc _glShaderSource;
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UseProgramProc _glUseProgram;
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Uniform1fProc _glUniform1f;
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Uniform2fProc _glUniform2f;
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Uniform3fProc _glUniform3f;
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Uniform4fProc _glUniform4f;
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Uniform1iProc _glUniform1i;
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Uniform2iProc _glUniform2i;
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Uniform3iProc _glUniform3i;
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Uniform4iProc _glUniform4i;
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Uniform1fvProc _glUniform1fv;
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Uniform2fvProc _glUniform2fv;
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Uniform3fvProc _glUniform3fv;
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Uniform4fvProc _glUniform4fv;
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Uniform1ivProc _glUniform1iv;
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Uniform2ivProc _glUniform2iv;
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Uniform3ivProc _glUniform3iv;
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Uniform4ivProc _glUniform4iv;
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UniformMatrix2fvProc _glUniformMatrix2fv;
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UniformMatrix3fvProc _glUniformMatrix3fv;
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UniformMatrix4fvProc _glUniformMatrix4fv;
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ValidateProgramProc _glValidateProgram;
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VertexAttrib1dProc _glVertexAttrib1d;
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VertexAttrib1dvProc _glVertexAttrib1dv;
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VertexAttrib1fProc _glVertexAttrib1f;
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VertexAttrib1fvProc _glVertexAttrib1fv;
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VertexAttrib1sProc _glVertexAttrib1s;
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VertexAttrib1svProc _glVertexAttrib1sv;
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VertexAttrib2dProc _glVertexAttrib2d;
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VertexAttrib2dvProc _glVertexAttrib2dv;
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VertexAttrib2fProc _glVertexAttrib2f;
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VertexAttrib2fvProc _glVertexAttrib2fv;
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VertexAttrib2sProc _glVertexAttrib2s;
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VertexAttrib2svProc _glVertexAttrib2sv;
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VertexAttrib3dProc _glVertexAttrib3d;
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VertexAttrib3dvProc _glVertexAttrib3dv;
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VertexAttrib3fProc _glVertexAttrib3f;
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VertexAttrib3fvProc _glVertexAttrib3fv;
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VertexAttrib3sProc _glVertexAttrib3s;
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VertexAttrib3svProc _glVertexAttrib3sv;
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VertexAttrib4NbvProc _glVertexAttrib4Nbv;
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VertexAttrib4NivProc _glVertexAttrib4Niv;
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VertexAttrib4NsvProc _glVertexAttrib4Nsv;
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VertexAttrib4NubProc _glVertexAttrib4Nub;
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VertexAttrib4NubvProc _glVertexAttrib4Nubv;
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VertexAttrib4NuivProc _glVertexAttrib4Nuiv;
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VertexAttrib4NusvProc _glVertexAttrib4Nusv;
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VertexAttrib4bvProc _glVertexAttrib4bv;
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VertexAttrib4dProc _glVertexAttrib4d;
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VertexAttrib4dvProc _glVertexAttrib4dv;
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VertexAttrib4fProc _glVertexAttrib4f;
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VertexAttrib4fvProc _glVertexAttrib4fv;
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VertexAttrib4ivProc _glVertexAttrib4iv;
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VertexAttrib4sProc _glVertexAttrib4s;
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VertexAttrib4svProc _glVertexAttrib4sv;
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VertexAttrib4ubvProc _glVertexAttrib4ubv;
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VertexAttrib4uivProc _glVertexAttrib4uiv;
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VertexAttrib4usvProc _glVertexAttrib4usv;
|
||||||
|
VertexAttribPointerProc _glVertexAttribPointer;
|
||||||
|
|
||||||
|
GetInfoLogARBProc _glGetInfoLogARB;
|
||||||
|
GetObjectParameterivARBProc _glGetObjectParameterivARB;
|
||||||
|
DeleteObjectARBProc _glDeleteObjectARB;
|
||||||
|
GetHandleProc _glGetHandleARB;
|
||||||
|
|
||||||
// GL 2.1
|
// GL 2.1
|
||||||
void* _glUniformMatrix2x3fv;
|
UniformMatrix2x3fvProc _glUniformMatrix2x3fv;
|
||||||
void* _glUniformMatrix3x2fv;
|
UniformMatrix3x2fvProc _glUniformMatrix3x2fv;
|
||||||
void* _glUniformMatrix2x4fv;
|
UniformMatrix2x4fvProc _glUniformMatrix2x4fv;
|
||||||
void* _glUniformMatrix4x2fv;
|
UniformMatrix4x2fvProc _glUniformMatrix4x2fv;
|
||||||
void* _glUniformMatrix3x4fv;
|
UniformMatrix3x4fvProc _glUniformMatrix3x4fv;
|
||||||
void* _glUniformMatrix4x3fv;
|
UniformMatrix4x3fvProc _glUniformMatrix4x3fv;
|
||||||
|
|
||||||
// EXT_geometry_shader4
|
// EXT_geometry_shader4
|
||||||
void* _glProgramParameteri;
|
ProgramParameteriProc _glProgramParameteri;
|
||||||
void* _glFramebufferTexture;
|
FramebufferTextureProc _glFramebufferTexture;
|
||||||
void* _glFramebufferTextureLayer;
|
FramebufferTextureLayerProc _glFramebufferTextureLayer;
|
||||||
void* _glFramebufferTextureFace;
|
FramebufferTextureFaceProc _glFramebufferTextureFace;
|
||||||
|
|
||||||
// EXT_gpu_shader4
|
// EXT_gpu_shader4
|
||||||
void* _glGetUniformuiv;
|
GetUniformuivProc _glGetUniformuiv;
|
||||||
void* _glBindFragDataLocation;
|
BindFragDataLocationProc _glBindFragDataLocation;
|
||||||
void* _glGetFragDataLocation;
|
GetFragDataLocationProc _glGetFragDataLocation;
|
||||||
void* _glUniform1ui;
|
Uniform1uiProc _glUniform1ui;
|
||||||
void* _glUniform2ui;
|
Uniform2uiProc _glUniform2ui;
|
||||||
void* _glUniform3ui;
|
Uniform3uiProc _glUniform3ui;
|
||||||
void* _glUniform4ui;
|
Uniform4uiProc _glUniform4ui;
|
||||||
void* _glUniform1uiv;
|
Uniform1uivProc _glUniform1uiv;
|
||||||
void* _glUniform2uiv;
|
Uniform2uivProc _glUniform2uiv;
|
||||||
void* _glUniform3uiv;
|
Uniform3uivProc _glUniform3uiv;
|
||||||
void* _glUniform4uiv;
|
Uniform4uivProc _glUniform4uiv;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user