Added new osgspacewarp example which demonstrates how to create a star

field which becomes lines as one accelerates, similar to the effect seen
in star trek's warp drive.
This commit is contained in:
Robert Osfield 2004-01-30 21:09:21 +00:00
parent 407fbdb353
commit 26303b989a
3 changed files with 225 additions and 0 deletions

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TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgspacewarp.cpp\
LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgspacewarp
INC += $(X_INC)
include $(TOPDIR)/Make/makerules

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TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgspacewarp.cpp\
LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgspacewarp
INC += $(X_INC)
include $(TOPDIR)/Make/makerules

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osg/Group>
#include <osg/Geometry>
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgProducer/Viewer>
float random(float min,float max) { return min + (max-min)*(float)rand()/(float)RAND_MAX; }
struct DrawCallback : public osg::Drawable::DrawCallback
{
DrawCallback():
_firstTime(true) {}
virtual void drawImplementation(osg::State& state,const osg::Drawable* drawable) const
{
if (!_firstTime)
{
_previousModelViewMatrix = _currentModelViewMatrix;
_currentModelViewMatrix = state.getModelViewMatrix();
_inverseModelViewMatrix.invert(_currentModelViewMatrix);
osg::Matrix T(_previousModelViewMatrix*_inverseModelViewMatrix);
osg::Geometry* geometry = dynamic_cast<osg::Geometry*>(const_cast<osg::Drawable*>(drawable));
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
for(unsigned int i=0;i+1<vertices->size();i+=2)
{
(*vertices)[i+1] = (*vertices)[i]*T;
}
}
else
{
_currentModelViewMatrix = state.getModelViewMatrix();
}
_firstTime = false;
drawable->drawImplementation(state);
}
mutable bool _firstTime;
mutable osg::Matrix _currentModelViewMatrix;
mutable osg::Matrix _inverseModelViewMatrix;
mutable osg::Matrix _previousModelViewMatrix;
};
osg::Node* createScene(unsigned int noStars)
{
osg::Geometry* geometry = new osg::Geometry;
// set up vertices
osg::Vec3Array* vertices = new osg::Vec3Array(noStars*2);
geometry->setVertexArray(vertices);
float min = -1.0f;
float max = 1.0f;
unsigned int j = 0;
unsigned int i = 0;
for(i=0;i<noStars;++i,j+=2)
{
(*vertices)[j].set(random(min,max),random(min,max),random(min,max));
(*vertices)[j+1] = (*vertices)[j]+osg::Vec3(0.0f,0.0f,0.001f);
}
// set up colours
osg::Vec4Array* colours = new osg::Vec4Array(1);
geometry->setColorArray(colours);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
(*colours)[0].set(1.0f,1.0f,1.0f,1.0f);
// set up the primitive set to draw lines
geometry->addPrimitiveSet(new osg::DrawArrays(GL_LINES,0,noStars*2));
// set up the points for the stars.
osg::DrawElementsUShort* points = new osg::DrawElementsUShort(GL_POINTS,noStars);
geometry->addPrimitiveSet(points);
for(i=0;i<noStars;++i)
{
(*points)[i] = i*2;
}
geometry->setUseDisplayList(false);
geometry->setDrawCallback(new DrawCallback);
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geometry);
osg::Group* group = new osg::Group;
group->addChild(geode);
return group;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> loadedModel = createScene(50000);
// if no model has been successfully loaded report failure.
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
}
// set the scene to render
viewer.setSceneData(loadedModel.get());
// create the windows and run the threads.
viewer.realize();
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
return 0;
}