From Farshid Lashkari, "I've attached a small patch that extends the Image::readImageFromCurrentTexture method to support more depth texture pixel formats (16, 24, 32, 32F). In order to compile, I moved some depth pixel format definitions from FrameBufferObject to Image.
"
This commit is contained in:
parent
3c1a89604b
commit
261db64a9e
@ -108,24 +108,6 @@
|
||||
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
|
||||
#endif
|
||||
|
||||
#ifndef GL_DEPTH_COMPONENT
|
||||
#define GL_DEPTH_COMPONENT 0x1902
|
||||
#endif
|
||||
|
||||
#ifndef GL_VERSION_1_4
|
||||
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||
#define GL_DEPTH_COMPONENT24 0x81A6
|
||||
#define GL_DEPTH_COMPONENT32 0x81A7
|
||||
#endif
|
||||
|
||||
#ifndef GL_DEPTH_COMPONENT32F
|
||||
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
||||
#endif
|
||||
|
||||
#ifndef GL_DEPTH_COMPONENT32F_NV
|
||||
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_packed_depth_stencil
|
||||
#define GL_EXT_packed_depth_stencil 1
|
||||
#define GL_DEPTH_STENCIL_EXT 0x84F9
|
||||
|
@ -97,6 +97,24 @@
|
||||
#define GL_ETC1_RGB8_OES 0x8D64
|
||||
#endif
|
||||
|
||||
#ifndef GL_DEPTH_COMPONENT
|
||||
#define GL_DEPTH_COMPONENT 0x1902
|
||||
#endif
|
||||
|
||||
#ifndef GL_VERSION_1_4
|
||||
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||
#define GL_DEPTH_COMPONENT24 0x81A6
|
||||
#define GL_DEPTH_COMPONENT32 0x81A7
|
||||
#endif
|
||||
|
||||
#ifndef GL_DEPTH_COMPONENT32F
|
||||
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
||||
#endif
|
||||
|
||||
#ifndef GL_DEPTH_COMPONENT32F_NV
|
||||
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
|
||||
#endif
|
||||
|
||||
namespace osg {
|
||||
|
||||
// forward declare
|
||||
|
@ -408,6 +408,13 @@ GLenum Image::computePixelFormat(GLenum format)
|
||||
case(GL_RGBA8UI_EXT):
|
||||
return GL_RGBA_INTEGER_EXT;
|
||||
|
||||
case(GL_DEPTH_COMPONENT16):
|
||||
case(GL_DEPTH_COMPONENT24):
|
||||
case(GL_DEPTH_COMPONENT32):
|
||||
case(GL_DEPTH_COMPONENT32F):
|
||||
case(GL_DEPTH_COMPONENT32F_NV):
|
||||
return GL_DEPTH_COMPONENT;
|
||||
|
||||
default:
|
||||
return format;
|
||||
}
|
||||
@ -490,6 +497,11 @@ unsigned int Image::computeNumComponents(GLenum pixelFormat)
|
||||
case(GL_COLOR_INDEX): return 1;
|
||||
case(GL_STENCIL_INDEX): return 1;
|
||||
case(GL_DEPTH_COMPONENT): return 1;
|
||||
case(GL_DEPTH_COMPONENT16): return 1;
|
||||
case(GL_DEPTH_COMPONENT24): return 1;
|
||||
case(GL_DEPTH_COMPONENT32): return 1;
|
||||
case(GL_DEPTH_COMPONENT32F): return 1;
|
||||
case(GL_DEPTH_COMPONENT32F_NV): return 1;
|
||||
case(GL_RED): return 1;
|
||||
case(GL_GREEN): return 1;
|
||||
case(GL_BLUE): return 1;
|
||||
|
Loading…
Reference in New Issue
Block a user