From Mike Weiblen, "When launched, it creates a commandline shell that is fully configured to

support running OSG apps from the source tree filesystems."
This commit is contained in:
Robert Osfield 2004-07-19 18:47:40 +00:00
parent d5aea35895
commit 25e0f27ce5
2 changed files with 25 additions and 2 deletions

23
VisualStudio/osgShell.bat Normal file
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@ -0,0 +1,23 @@
@echo off
REM This script provides a commandline shell properly configured to run OSG
REM executables directly from the OpenThreads/Producer/OpenSceneGraph source
REM trees.
REM mew 2004-07-16
cd ..\..
set PATH=%CD%\OpenThreads\bin\win32;%CD%\Producer\bin;%CD%\OpenSceneGraph\bin;%CD%\3rdParty\bin;%PATH%
set OSG_FILE_PATH=%CD%\OpenSceneGraph-Data;%CD%\OpenSceneGraph-Data\Images;%CD%\OpenSceneGraph-Data\fonts
REM set PRODUCER_CAMERA_CONFIG_FILE=%CD%\Producer-Data\1win.cfg
REM uncomment one of these for your desired notify level...
rem set OSG_NOTIFY_LEVEL=ALWAYS
rem set OSG_NOTIFY_LEVEL=FATAL
rem set OSG_NOTIFY_LEVEL=WARN
rem set OSG_NOTIFY_LEVEL=NOTICE
rem set OSG_NOTIFY_LEVEL=DEBUG
rem set OSG_NOTIFY_LEVEL=DEBUG_FP
rem set OSG_NOTIFY_LEVEL=INFO
TITLE osgShell
%COMSPEC% /K

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@ -105,7 +105,7 @@ SOURCE=..\..\src\osgUtil\DelaunayTriangulator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\DisplayListVisitor.cpp
SOURCE=..\..\src\osgUtil\GLObjectsVisitor.cpp
# End Source File
# Begin Source File
@ -217,7 +217,7 @@ SOURCE=..\..\Include\osgUtil\DelaunayTriangulator
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgUtil\DisplayListVisitor
SOURCE=..\..\Include\osgUtil\GLObjectsVisitor
# End Source File
# Begin Source File