Removed TileSystem class, and added support for TerrainTile's automatically
registering and unregistering themseles with the enclosing Terrain node.
This commit is contained in:
parent
31bc0dd9e3
commit
2567b810cf
@ -46,13 +46,32 @@ class OSGTERRAIN_EXPORT Terrain : public osg::Group
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/** Get the const TerrainTechnique*/
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const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
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/** Get the TerrainTile for a given TileID.*/
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TerrainTile* getTile(const TileID& tileID);
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/** Get the const TerrainTile for a given TileID.*/
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const TerrainTile* getTile(const TileID& tileID) const;
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protected:
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virtual ~Terrain();
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friend class TerrainTile;
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void registerTerrainTile(TerrainTile* tile);
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void unregisterTerrainTile(TerrainTile* tile);
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typedef std::map< TileID, TerrainTile* > TerrainTileMap;
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typedef std::set< TerrainTile* > TerrainTileSet;
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osg::ref_ptr<TerrainTechnique> _terrainTechnique;
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TerrainTileSet _terrainTileSet;
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TerrainTileMap _terrainTileMap;
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};
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@ -39,6 +39,16 @@ class TileID
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x(in_x),
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y(in_y) {}
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bool operator == (const TileID& rhs) const
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{
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return (layer==rhs.layer) && (x==rhs.x) && (y==rhs.y);
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}
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bool operator != (const TileID& rhs) const
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{
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return (layer!=rhs.layer) || (x!=rhs.x) || (y!=rhs.y);
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}
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bool operator < (const TileID& rhs) const
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{
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if (layer<rhs.layer) return true;
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@ -47,6 +57,8 @@ class TileID
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if (x>rhs.x) return false;
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return y<rhs.y;
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}
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bool valid() const { return layer>=0; }
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int layer;
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int x;
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@ -74,7 +86,7 @@ class OSGTERRAIN_EXPORT TerrainTile : public osg::Group
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/** Set the Terrain that this Terrain tile is a member of.*/
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void setTerrain(Terrain* ts) { _terrain = ts; }
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void setTerrain(Terrain* ts);
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/** Get the Terrain that this Terrain tile is a member of.*/
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Terrain* getTerrain() { return _terrain; }
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@ -83,11 +95,14 @@ class OSGTERRAIN_EXPORT TerrainTile : public osg::Group
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const Terrain* getTerrain() const { return _terrain; }
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void setTileID(const TileID& tileID) { _tileID = tileID; }
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/** Set the TileID (layer, x,y) of the TerrainTile.
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* The TileID is used so it can be located by its neighbours
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* via the enclosing Terrain node that manages a map of TileID to TerraiTiles.*/
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void setTileID(const TileID& tileID);
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/** Get the TileID (layer, x,y) of the TerrainTile.*/
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const TileID& getTileID() const { return _tileID; }
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/** Set the TerrainTechnique*/
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void setTerrainTechnique(TerrainTechnique* TerrainTechnique);
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@ -155,6 +170,7 @@ class OSGTERRAIN_EXPORT TerrainTile : public osg::Group
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typedef std::vector< osg::ref_ptr<Layer> > Layers;
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friend class Terrain;
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Terrain* _terrain;
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@ -1,46 +0,0 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_TILESYSTEM
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#define OSGTERRAIN_TILESYSTEM 1
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#include <osgTerrain/TerrainTile>
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#include <osg/Object>
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#include <osg/observer_ptr>
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namespace osgTerrain {
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/** TileSystem provides the mechanism for computing the position in space of tiles.*/
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class OSGTERRAIN_EXPORT TileSystem : public osg::Object
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{
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public:
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TileSystem();
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TileSystem(const TileSystem&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgTerrain, TileSystem);
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protected:
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virtual ~TileSystem();
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typedef std::map< TileID, osg::observer_ptr<TerrainTile> > TileMap;
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TileMap _tileMap;
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};
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}
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#endif
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@ -13,7 +13,6 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/TerrainTile
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${HEADER_PATH}/TerrainTechnique
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${HEADER_PATH}/Terrain
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${HEADER_PATH}/TileSystem
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${HEADER_PATH}/GeometryTechnique
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${HEADER_PATH}/ValidDataOperator
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${HEADER_PATH}/Version
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@ -28,7 +27,6 @@ ADD_LIBRARY(${LIB_NAME}
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TerrainTile.cpp
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TerrainTechnique.cpp
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Terrain.cpp
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TileSystem.cpp
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GeometryTechnique.cpp
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Version.cpp
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)
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@ -22,6 +22,15 @@ Terrain::Terrain()
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Terrain::~Terrain()
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{
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for(TerrainTileSet::iterator itr = _terrainTileSet.begin();
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itr != _terrainTileSet.end();
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++itr)
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{
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const_cast<TerrainTile*>(*itr)->_terrain = 0;
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}
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_terrainTileSet.clear();
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_terrainTileMap.clear();
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}
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Terrain::Terrain(const Terrain& ts, const osg::CopyOp& copyop)
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@ -32,3 +41,47 @@ void Terrain::traverse(osg::NodeVisitor& nv)
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{
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Group::traverse(nv);
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}
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TerrainTile* Terrain::getTile(const TileID& tileID)
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{
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TerrainTileMap::iterator itr = _terrainTileMap.find(tileID);
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if (itr != _terrainTileMap.end()) return 0;
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return itr->second;
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}
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const TerrainTile* Terrain::getTile(const TileID& tileID) const
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{
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TerrainTileMap::const_iterator itr = _terrainTileMap.find(tileID);
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if (itr != _terrainTileMap.end()) return 0;
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return itr->second;
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}
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void Terrain::registerTerrainTile(TerrainTile* tile)
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{
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if (!tile) return;
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if (tile->getTileID().valid())
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{
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_terrainTileMap[tile->getTileID()] = tile;
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}
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_terrainTileSet.insert(tile);
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osg::notify(osg::INFO)<<"Terrain::registerTerrainTile "<<tile<<" total number of tile "<<_terrainTileSet.size()<<std::endl;
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}
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void Terrain::unregisterTerrainTile(TerrainTile* tile)
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{
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if (!tile) return;
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if (tile->getTileID().valid())
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{
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_terrainTileMap.erase(tile->getTileID());
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}
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_terrainTileSet.erase(tile);
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osg::notify(osg::INFO)<<"Terrain::unregisterTerrainTile "<<tile<<" total number of tile "<<_terrainTileSet.size()<<std::endl;
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}
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@ -45,8 +45,32 @@ TerrainTile::TerrainTile(const TerrainTile& terrain,const osg::CopyOp& copyop):
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TerrainTile::~TerrainTile()
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{
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if (_terrain) setTerrain(0);
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}
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void TerrainTile::setTerrain(Terrain* ts)
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{
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if (_terrain == ts) return;
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if (_terrain) _terrain->unregisterTerrainTile(this);
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_terrain = ts;
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if (_terrain) _terrain->registerTerrainTile(this);
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}
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void TerrainTile::setTileID(const TileID& tileID)
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{
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if (_tileID == tileID) return;
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if (_terrain) _terrain->unregisterTerrainTile(this);
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_tileID = tileID;
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if (_terrain) _terrain->registerTerrainTile(this);
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}
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void TerrainTile::traverse(osg::NodeVisitor& nv)
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{
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if (!_hasBeenTraversal)
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@ -64,7 +88,7 @@ void TerrainTile::traverse(osg::NodeVisitor& nv)
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if (ts)
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{
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osg::notify(osg::INFO)<<"Assigning terrain system "<<ts<<std::endl;
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_terrain = ts;
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setTerrain(ts);
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}
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}
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}
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@ -1,29 +0,0 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgTerrain/TileSystem>
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using namespace osgTerrain;
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TileSystem::TileSystem()
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{
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}
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TileSystem::TileSystem(const TileSystem& tileSystem,const osg::CopyOp& copyop):
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osg::Object(tileSystem)
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{
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}
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TileSystem::~TileSystem()
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{
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}
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@ -15,6 +15,7 @@
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#include <osg/Object>
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#include <osgTerrain/Terrain>
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#include <osgTerrain/TerrainTechnique>
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#include <osgTerrain/TerrainTile>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@ -84,6 +85,28 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Terrain)
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__C5_TerrainTechnique_P1__getTerrainTechnique,
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"Get the const TerrainTechnique. ",
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"");
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I_Method1(osgTerrain::TerrainTile *, getTile, IN, const osgTerrain::TileID &, tileID,
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Properties::NON_VIRTUAL,
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__TerrainTile_P1__getTile__C5_TileID_R1,
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"Get the TerrainTile for a given TileID. ",
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"");
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I_Method1(const osgTerrain::TerrainTile *, getTile, IN, const osgTerrain::TileID &, tileID,
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Properties::NON_VIRTUAL,
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__C5_TerrainTile_P1__getTile__C5_TileID_R1,
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"Get the const TerrainTile for a given TileID. ",
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"");
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I_ProtectedMethod1(void, registerTerrainTile, IN, osgTerrain::TerrainTile *, tile,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__registerTerrainTile__TerrainTile_P1,
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"",
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"");
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I_ProtectedMethod1(void, unregisterTerrainTile, IN, osgTerrain::TerrainTile *, tile,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__unregisterTerrainTile__TerrainTile_P1,
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"",
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"");
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I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechnique,
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__TerrainTechnique_P1__getTerrainTechnique,
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__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1);
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@ -96,12 +96,12 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTile)
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I_Method1(void, setTileID, IN, const osgTerrain::TileID &, tileID,
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Properties::NON_VIRTUAL,
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__void__setTileID__C5_TileID_R1,
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"",
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"");
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"Set the TileID (layer, x,y) of the TerrainTile. ",
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"The TileID is used so it can be located by its neighbours via the enclosing Terrain node that manages a map of TileID to TerraiTiles. ");
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I_Method0(const osgTerrain::TileID &, getTileID,
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Properties::NON_VIRTUAL,
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__C5_TileID_R1__getTileID,
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"",
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"Get the TileID (layer, x,y) of the TerrainTile. ",
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"");
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I_Method1(void, setTerrainTechnique, IN, osgTerrain::TerrainTechnique *, TerrainTechnique,
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Properties::NON_VIRTUAL,
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@ -232,6 +232,11 @@ BEGIN_VALUE_REFLECTOR(osgTerrain::TileID)
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____TileID__int__int__int,
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"",
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"");
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I_Method0(bool, valid,
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Properties::NON_VIRTUAL,
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__bool__valid,
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"",
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"");
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I_PublicMemberProperty(int, layer);
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I_PublicMemberProperty(int, x);
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I_PublicMemberProperty(int, y);
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@ -1,61 +0,0 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osgTerrain/TileSystem>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgTerrain::TileSystem)
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I_DeclaringFile("osgTerrain/TileSystem");
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I_BaseType(osg::Object);
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I_Constructor0(____TileSystem,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgTerrain::TileSystem &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____TileSystem__C5_TileSystem_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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END_REFLECTOR
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