Updated the FTGL implemention in osgText to FTFL1.1.

This commit is contained in:
Robert Osfield 2001-10-31 10:20:50 +00:00
parent 8f4e62ced0
commit 254268030d
27 changed files with 117 additions and 277 deletions

View File

@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "FTGL_LIBRARY_STATIC" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGTEXT_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
@ -68,7 +68,7 @@ LINK32=link.exe
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "FTGL_LIBRARY_STATIC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "_DEBUG" /D "OSGTEXT_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
@ -161,10 +161,6 @@ SOURCE=..\..\src\osgText\FTTextureGlyph.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgText\FTVectorGlyph.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgText\FTVectoriser.cpp
# End Source File
# Begin Source File
@ -257,10 +253,6 @@ SOURCE=..\..\src\osgText\FTTextureGlyph.h
# End Source File
# Begin Source File
SOURCE=..\..\src\osgText\FTVectorGlyph.h
# End Source File
# Begin Source File
SOURCE=..\..\src\osgText\FTVectoriser.h
# End Source File
# Begin Source File

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@ -2,9 +2,15 @@
FTCharmap::FTCharmap( FT_Face face)
: err(0),
ftFace( face)
: ftFace( face),
err(0)
{
// Check that the default is valid
if( !face->charmap)
{
FT_Set_Charmap( ftFace, ftFace->charmaps[0]);
}
ftEncoding = face->charmap->encoding;
}

View File

@ -5,9 +5,9 @@
FTFace::FTFace()
: ftFace(0),
: charMap(0),
ftFace(0),
numCharMaps(0),
charMap(0),
numGlyphs(0),
err(0)
{}

View File

@ -146,7 +146,7 @@ class FTGL_EXPORT FTFont
/**
* Number of faces in this font
*/
int numFaces;
unsigned int numFaces;
/**
* Current size object
@ -161,7 +161,7 @@ class FTGL_EXPORT FTFont
/**
* The number of glyphs in this font
*/
int numGlyphs;
unsigned int numGlyphs;
/**
* Current pen or cursor position;

View File

@ -14,7 +14,19 @@
// non windows, doesn't require nonesense as seen below :-)
#ifndef __gl_h_
#ifdef __APPLE_CC__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#ifndef GL_TEXTURE_2D_BINDING_EXT
#include <OpenGL/glext.h>
#endif
#else
#include <GL/gl.h>
#include <GL/glu.h>
#ifndef GL_TEXTURE_2D_BINDING_EXT
#include <GL/glext.h>
#endif
#endif
#endif
// required for compatibility with glext.h style function definitions of
@ -64,22 +76,25 @@
#ifndef __gl_h_
#include <GL/gl.h>
#include <GL/glu.h>
#ifndef GL_TEXTURE_2D_BINDING_EXT
#include <GL/glext.h>
#endif
#endif
#endif
// #if defined(_MSC_VER)
// # ifdef FTGL_LIBRARY_STATIC // staticLib
// # define FTGL_EXPORT
// # elif FTGL_LIBRARY // dynamicLib
// # define FTGL_EXPORT __declspec(dllexport)
// # else
// # define FTGL_EXPORT __declspec(dllimport)
// # endif /* FTGL_LIBRARY */
// #else
#if defined(_MSC_VER)
# ifdef FTGL_LIBRARY_STATIC // staticLib
# define FTGL_EXPORT
// #endif
# elif FTGL_LIBRARY // dynamicLib
# define FTGL_EXPORT __declspec(dllexport)
# else
# define FTGL_EXPORT __declspec(dllimport)
# endif /* FTGL_LIBRARY */
#else
# define FTGL_EXPORT
#endif
#endif // __FTGL__

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@ -4,7 +4,6 @@
FTGLBitmapFont::FTGLBitmapFont()
: tempGlyph(0)
{}
@ -23,7 +22,7 @@ bool FTGLBitmapFont::MakeGlyphList()
if( ftGlyph)
{
tempGlyph = new FTBitmapGlyph( *ftGlyph);
FTBitmapGlyph* tempGlyph = new FTBitmapGlyph( *ftGlyph);
glyphList->Add( tempGlyph);
}
else
@ -40,7 +39,6 @@ void FTGLBitmapFont::render( const char* string)
{
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
// doing this every frame is a bad?
glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1);
@ -56,7 +54,6 @@ void FTGLBitmapFont::render( const wchar_t* string)
{
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
// doing this every frame is a bad?
glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1);

View File

@ -52,10 +52,5 @@ class FTGL_EXPORT FTGLBitmapFont : public FTFont
*/
bool MakeGlyphList();
/**
* Temp variable for a FTBitmapGlyph
*/
FTBitmapGlyph* tempGlyph;
};
#endif // __FTGLBitmapFont__

View File

@ -5,7 +5,6 @@
FTGLOutlineFont::FTGLOutlineFont()
: tempGlyph(0)
{}
@ -21,7 +20,7 @@ bool FTGLOutlineFont::MakeGlyphList()
if( ftGlyph)
{
tempGlyph = new FTOutlineGlyph( *ftGlyph);
FTOutlineGlyph* tempGlyph = new FTOutlineGlyph( *ftGlyph);
glyphList->Add( tempGlyph);
}
else

View File

@ -52,10 +52,5 @@ class FTGL_EXPORT FTGLOutlineFont : public FTFont
*/
bool MakeGlyphList();
/**
* A temporary FTOutlineGlyph used for building the glyphList
*/
FTOutlineGlyph* tempGlyph;
};
#endif // __FTGLOutlineFont__

View File

@ -4,7 +4,6 @@
FTGLPixmapFont::FTGLPixmapFont()
: tempGlyph(0)
{}
@ -23,7 +22,7 @@ bool FTGLPixmapFont::MakeGlyphList()
if( ftGlyph)
{
tempGlyph = new FTPixmapGlyph( *ftGlyph);
FTPixmapGlyph* tempGlyph = new FTPixmapGlyph( *ftGlyph);
glyphList->Add( tempGlyph);
}
else

View File

@ -51,11 +51,6 @@ class FTGL_EXPORT FTGLPixmapFont : public FTFont
*/
bool MakeGlyphList();
/**
* A temporary FTPixmapGlyph used for building the glyphList
*/
FTPixmapGlyph* tempGlyph;
};

View File

@ -6,7 +6,6 @@
FTGLPolygonFont::FTGLPolygonFont()
: tempGlyph(0)
{}
@ -22,7 +21,7 @@ bool FTGLPolygonFont::MakeGlyphList()
if( ftGlyph)
{
tempGlyph = new FTPolyGlyph( *ftGlyph);
FTPolyGlyph* tempGlyph = new FTPolyGlyph( *ftGlyph);
glyphList->Add( tempGlyph);
}
else

View File

@ -36,12 +36,6 @@ class FTGL_EXPORT FTGLPolygonFont : public FTFont
*/
bool MakeGlyphList();
/**
* A temporary FTPolyGlyph used for building the glyphList
*/
FTPolyGlyph* tempGlyph;
};

View File

@ -4,9 +4,7 @@
using namespace std;
typedef unsigned long UInt32; // a mac thing?
inline UInt32 NextPowerOf2( UInt32 in)
inline GLuint NextPowerOf2( GLuint in)
{
in -= 1;
@ -21,15 +19,14 @@ inline UInt32 NextPowerOf2( UInt32 in)
FTGLTextureFont::FTGLTextureFont()
: numTextures(1),
textMem(0),
padding(1),
tempGlyph(0),
maxTextSize(0),
: maxTextSize(0),
textureWidth(0),
textureHeight(0),
numTextures(1),
textMem(0),
glyphHeight(0),
glyphWidth(0)
glyphWidth(0),
padding(1)
{}
@ -41,8 +38,6 @@ FTGLTextureFont::~FTGLTextureFont()
bool FTGLTextureFont::MakeGlyphList()
{
glEnable( GL_TEXTURE_2D);
if( !maxTextSize)
glGetIntegerv( GL_MAX_TEXTURE_SIZE, (GLint*)&maxTextSize);
@ -50,7 +45,7 @@ bool FTGLTextureFont::MakeGlyphList()
glyphWidth = ( charSize.Width()) + padding;
GetSize();
int totalMem;
GLuint totalMem;
if( textureHeight > maxTextSize)
{
@ -58,7 +53,7 @@ bool FTGLTextureFont::MakeGlyphList()
if( numTextures > 15) // FIXME
numTextures = 15;
int heightRemain = NextPowerOf2( textureHeight % maxTextSize);
GLsizei heightRemain = NextPowerOf2( textureHeight % maxTextSize);
totalMem = ((maxTextSize * ( numTextures - 1)) + heightRemain) * textureWidth;
glGenTextures( numTextures, (GLuint*)&glTextureID[0]);
@ -101,7 +96,7 @@ bool FTGLTextureFont::MakeGlyphList()
}
unsigned int FTGLTextureFont::FillGlyphs( unsigned int glyphStart, int id, int width, int height, unsigned char* textdata)
unsigned int FTGLTextureFont::FillGlyphs( unsigned int glyphStart, GLuint id, GLsizei width, GLsizei height, unsigned char* textdata)
{
int currentTextX = padding;
int currentTextY = padding;// + padding;
@ -109,7 +104,6 @@ unsigned int FTGLTextureFont::FillGlyphs( unsigned int glyphStart, int id, int w
float currTextU = (float)padding / (float)width;
float currTextV = (float)padding / (float)height;
// numGlyphs = 256; // FIXME hack
unsigned int n;
for( n = glyphStart; n <= numGlyphs; ++n)
@ -122,7 +116,7 @@ unsigned int FTGLTextureFont::FillGlyphs( unsigned int glyphStart, int id, int w
currTextU = (float)currentTextX / (float)width;
tempGlyph = new FTTextureGlyph( *ftGlyph, id, data, width, height, currTextU, currTextV);
FTTextureGlyph* tempGlyph = new FTTextureGlyph( *ftGlyph, id, data, width, height, currTextU, currTextV);
glyphList->Add( tempGlyph);
currentTextX += glyphWidth;
@ -160,14 +154,14 @@ void FTGLTextureFont::GetSize()
}
void FTGLTextureFont::CreateTexture( int id, int width, int height, unsigned char* data)
void FTGLTextureFont::CreateTexture( GLuint id, GLsizei width, GLsizei height, unsigned char* data)
{
glPixelStorei( GL_UNPACK_ALIGNMENT, 1); //What does this do exactly?
glBindTexture( GL_TEXTURE_2D, glTextureID[id]);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, data);
}
@ -180,12 +174,7 @@ void FTGLTextureFont::render( const char* string)
glEnable(GL_BLEND);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
glBindTexture( GL_TEXTURE_2D, (GLuint)FTTextureGlyph::activeTextureID);
// QUADS are faster!? Less function call overhead?
glBegin( GL_QUADS);
FTFont::render( string);
glEnd();
glPopAttrib();
}
@ -198,12 +187,7 @@ void FTGLTextureFont::render( const wchar_t* string)
glEnable(GL_BLEND);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
glBindTexture( GL_TEXTURE_2D, (GLuint)FTTextureGlyph::activeTextureID);
// QUADS are faster!? Less function call overhead?
glBegin( GL_QUADS);
FTFont::render( string);
glEnd();
glPopAttrib();
}

View File

@ -28,12 +28,12 @@ class FTGL_EXPORT FTGLTextureFont : public FTFont
/**
* Get the total width of the texture that holds this font
*/
virtual int TextureWidth() const { return textureWidth;}
virtual GLsizei TextureWidth() const { return textureWidth;}
/**
* Get the total height of the texture that holds this font
*/
virtual int TextureHeight() const { return textureHeight;}
virtual GLsizei TextureHeight() const { return textureHeight;}
/**
* Renders a string of characters
@ -73,7 +73,7 @@ class FTGL_EXPORT FTGLTextureFont : public FTFont
* @param textureHeight The texture height
* @param textMem A pointer to the texture memory.
*/
unsigned int FillGlyphs( unsigned int glyphStart, int textID, int textureWidth, int textureHeight, unsigned char* textMem);
unsigned int FillGlyphs( unsigned int glyphStart, GLuint textID, GLsizei textureWidth, GLsizei textureHeight, unsigned char* textMem);
/**
* Get the size of a block of memory required to layout the glyphs
@ -97,28 +97,22 @@ class FTGL_EXPORT FTGLTextureFont : public FTFont
* @param height The number of rows of bytes.
* @param data A pointer to the texture data
*/
void CreateTexture( int id, int width, int height, unsigned char* data);
/**
* A temporary FTTextureGlyph used for building the glyphList
*/
FTTextureGlyph* tempGlyph;
void CreateTexture( GLuint id, GLsizei width, GLsizei height, unsigned char* data);
/**
* The maximum texture dimension on this OpenGL implemetation
*/
long maxTextSize;
GLsizei maxTextSize;
/**
* The minimum texture width required to hold the glyphs
*/
int textureWidth;
GLsizei textureWidth;
/**
* The minimum texture height required to hold the glyphs
*/
int textureHeight;
GLsizei textureHeight;
/**
* An array of texture ids

View File

@ -3,7 +3,7 @@
#include "FTFace.h"
FTGlyphContainer::FTGlyphContainer( FTFace* f, int g, bool p)
FTGlyphContainer::FTGlyphContainer( FTFace* f, unsigned int g, bool p)
: preCache( p),
numGlyphs( g),
face( f),
@ -60,7 +60,7 @@ FT_Vector& FTGlyphContainer::render( unsigned int index, unsigned int next, FT_V
advance = glyphs[left]->Render( pen);
}
kernAdvance.x = advance + kernAdvance.x; // FIXME float to long
kernAdvance.x = advance + kernAdvance.x;
// kernAdvance.y = advance.y + kernAdvance.y;
return kernAdvance;
}

View File

@ -31,12 +31,12 @@ class FTGL_EXPORT FTGlyphContainer
* @param p A flag to indicate preprocessing of glyphs.
* Not used.
*/
FTGlyphContainer( FTFace* face, int numGlyphs, bool p = false);
FTGlyphContainer( FTFace* face, unsigned int numGlyphs, bool p = false);
/**
* Destructor
*/
~FTGlyphContainer();
virtual ~FTGlyphContainer();
/**
* Adds a glyph to this glyph list.
@ -49,9 +49,9 @@ class FTGL_EXPORT FTGlyphContainer
/**
* Returns the kerned advance width for a glyph.
*
* param index glyph index of the character
* param next the next glyph in a string
* return advance width
* @param index glyph index of the character
* @param next the next glyph in a string
* @return advance width
*/
float Advance( unsigned int index, unsigned int next);
@ -60,7 +60,7 @@ class FTGL_EXPORT FTGlyphContainer
* @param index the glyph to be rendered
* @param next the next glyph in the string. Used for kerning.
* @param pen the position to render the glyph
* return The distance to advance the pen position after rendering
* @return The distance to advance the pen position after rendering
*/
FT_Vector& render( unsigned int index, unsigned int next, FT_Vector pen);

View File

@ -20,7 +20,7 @@ FTOutlineGlyph::FTOutlineGlyph( FT_Glyph glyph)
vectoriser = new FTVectoriser( glyph);
vectoriser->Ingest();
vectoriser->Process();
numContours = vectoriser->contours();
contourLength = new int[ numContours];
@ -31,7 +31,7 @@ FTOutlineGlyph::FTOutlineGlyph( FT_Glyph glyph)
numPoints = vectoriser->points();
data = new double[ numPoints * 3];
vectoriser->Output( data);
vectoriser->MakeOutline( data);
advance = glyph->advance.x >> 16;

View File

@ -2,8 +2,6 @@
#include "FTPolyGlyph.h"
#include "FTVectoriser.h"
#include "GL/glu.h"
#ifndef CALLBACK
#define CALLBACK
#endif
@ -61,7 +59,7 @@ FTPolyGlyph::FTPolyGlyph( FT_Glyph glyph)
vectoriser = new FTVectoriser( glyph);
vectoriser->Ingest();
vectoriser->Process();
numContours = vectoriser->contours();
contourLength = new int[ numContours];
@ -72,7 +70,8 @@ FTPolyGlyph::FTPolyGlyph( FT_Glyph glyph)
numPoints = vectoriser->points();
data = new double[ numPoints * 3];
vectoriser->Output( data);
// FIXME MakeMesh
vectoriser->MakeOutline( data);
contourFlag = vectoriser->ContourFlag();
advance = glyph->advance.x >> 16;

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@ -3,8 +3,8 @@
FTSize::FTSize()
: size(0),
ftFace(0),
: ftFace(0),
size(0),
err(0)
{}

View File

@ -2,9 +2,7 @@
#include "FTGL.h"
int FTTextureGlyph::activeTextureID = 0;
FTTextureGlyph::FTTextureGlyph( FT_Glyph glyph, int id, unsigned char* data, int stride, int height, float u, float v)
FTTextureGlyph::FTTextureGlyph( FT_Glyph glyph, int id, unsigned char* data, GLsizei stride, GLsizei height, float u, float v)
: FTGlyph(),
destWidth(0),
destHeight(0),
@ -72,20 +70,20 @@ FTTextureGlyph::~FTTextureGlyph()
float FTTextureGlyph::Render( const FT_Vector& pen)
{
// This could be really ugly!!
glGetIntegerv( GL_TEXTURE_2D_BINDING_EXT, &activeTextureID);
if( activeTextureID != glTextureID)
{
glEnd();
glBindTexture( GL_TEXTURE_2D, (GLuint)glTextureID);
activeTextureID = glTextureID;
glBegin( GL_QUADS);
}
glBegin( GL_QUADS);
glTexCoord2f( uv[0].x, uv[0].y); glVertex2f( pen.x + pos.x, pen.y + pos.y);
glTexCoord2f( uv[1].x, uv[0].y); glVertex2f( pen.x + destWidth + pos.x, pen.y + pos.y);
glTexCoord2f( uv[1].x, uv[1].y); glVertex2f( pen.x + destWidth + pos.x, pen.y + pos.y - destHeight);
glTexCoord2f( uv[0].x, uv[1].y); glVertex2f( pen.x + pos.x, pen.y + pos.y - destHeight);
glEnd();
return advance;
}

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@ -32,7 +32,7 @@ class FTGL_EXPORT FTTextureGlyph : public FTGlyph
* @param u The texture co-ord for this glyph
* @param v The texture co-ord for this glyph
*/
FTTextureGlyph( FT_Glyph glyph, int id, unsigned char* data, int stride, int height, float u, float v);
FTTextureGlyph( FT_Glyph glyph, int id, unsigned char* data, GLsizei stride, GLsizei height, float u, float v);
/**
* Destructor
@ -50,11 +50,11 @@ class FTGL_EXPORT FTTextureGlyph : public FTGlyph
/**
* The texture index of the currently active texture
*
* Because a a full set of glyphs may not fit on one glyph we need
* to keep track of the current active texture to try to reduce the
* number of texture bind operations
* We call glGetIntegerv( GL_TEXTURE_2D_BINDING, activeTextureID);
* to get the currently active texture to try to reduce the number
* of texture bind operations
*/
static int activeTextureID;
GLint activeTextureID;
private:
/**

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@ -1,86 +0,0 @@
#include "FTVectorGlyph.h"
#include "FTVectoriser.h"
#include "FTGL.h"
FTVectorGlyph::FTVectorGlyph( FT_Glyph glyph)
: FTGlyph(),
vectoriser(0),
numPoints(0),
numContours(0),
contourLength(0),
data(0),
glList(0)
{
if( ft_glyph_format_outline != glyph->format)
{
return;
}
vectoriser = new FTVectoriser( glyph);
vectoriser->Ingest();
numContours = vectoriser->contours();
contourLength = new int[ numContours];
int c;
for( c = 0; c < numContours; ++c)
{
contourLength[c] = vectoriser->contourSize( c);
}
numPoints = vectoriser->points();
data = new double[ numPoints * 3];
vectoriser->Output( data);
advance = glyph->advance.x >> 16;
delete vectoriser;
if ( ( numContours < 1) || ( numPoints < 3))
return;
glList = glGenLists(1);
int d = 0;
glNewList( glList, GL_COMPILE);
for( c = 0; c < numContours; ++c)
{
glBegin( GL_LINE_LOOP);
for( int p = 0; p < ( contourLength[c]); ++p)
{
glVertex2dv( data + d);
d += 3;
}
glEnd();
}
glEndList();
// discard glyph image (bitmap or not)
FT_Done_Glyph( glyph); // Why does this have to be HERE
}
FTVectorGlyph::~FTVectorGlyph()
{
delete [] data;
delete [] contourLength;
}
float FTVectorGlyph::Render( const FT_Vector& pen)
{
if( glList)
{
glTranslatef( pen.x, pen.y, 0);
glCallList( glList);
glTranslatef( -pen.x, -pen.y, 0);
}
return advance;
}

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@ -1,36 +0,0 @@
#ifndef __FTVectorGlyph__
#define __FTVectorGlyph__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGlyph.h"
class FTVectoriser;
class FTVectorGlyph : public FTGlyph
{
public:
// methods
FTVectorGlyph( FT_Glyph glyph);
virtual ~FTVectorGlyph();
virtual float Render( const FT_Vector& pen);
// attributes
private:
// methods
// attributes
FTVectoriser* vectoriser;
int numPoints;
int numContours;
int* contourLength;
double* data;
int glList;
};
#endif // __FTVectorGlyph__

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@ -28,8 +28,8 @@ void FTContour::AddPoint( const float x, const float y)
FTVectoriser::FTVectoriser( const FT_Glyph glyph)
: contourFlag(0),
contour(0),
: contour(0),
contourFlag(0),
kBSTEPSIZE( 0.2)
{
FT_OutlineGlyph outline = (FT_OutlineGlyph)glyph;
@ -62,7 +62,7 @@ int FTVectoriser::points()
}
bool FTVectoriser::Ingest()
bool FTVectoriser::Process()
{
short first = 0;
short last;
@ -208,7 +208,7 @@ void FTVectoriser::evaluateCurve( const int n)
}
void FTVectoriser::Output( double* data)
void FTVectoriser::MakeOutline( double* data)
{
int i = 0;
@ -225,3 +225,4 @@ void FTVectoriser::Output( double* data)
}
}
}

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@ -76,7 +76,7 @@ class FTGL_EXPORT ftPoint
/**
* ftPoint class is a container of points that describe an outline
* FTContour class is a container of points that describe an outline
* point data.
*
* @see FTOutlineGlyph
@ -122,8 +122,9 @@ class FTGL_EXPORT FTContour
private:
/**
* A 'max' number of points that this contour hods. Note it can
* hold more than this number.
* A 'max' number of points that this contour holds. Note however it
* can hold more than this number. It is just used to reserve space
* in the <vector>
*/
const unsigned int kMAXPOINTS;
};
@ -159,13 +160,13 @@ class FTGL_EXPORT FTVectoriser
*
* @return <code>true</code> on success
*/
bool Ingest();
bool Process();
/**
* Copy the point data into a block of <code>doubles</code>
* Copy the outline data into a block of <code>doubles</code>
* @param d
*/
void Output( double* d);
void MakeOutline( double* d);
/**
* Get the total count of points in this outline

View File

@ -3,24 +3,23 @@ include ../../Make/makedefs
C++FILES = \
FTBitmapGlyph.cpp \
FTGLOutlineFont.cpp \
FTGlyphContainer.cpp \
FTSize.cpp \
FTCharmap.cpp \
FTGLPixmapFont.cpp \
FTLibrary.cpp \
FTTextureGlyph.cpp \
FTFace.cpp \
FTGLPolygonFont.cpp \
FTOutlineGlyph.cpp \
FTVectoriser.cpp \
FTFont.cpp \
FTGLTextureFont.cpp \
FTPixmapGlyph.cpp \
FTGLBitmapFont.cpp \
FTGLOutlineFont.cpp \
FTGLPixmapFont.cpp \
FTGLPolygonFont.cpp \
FTGLTextureFont.cpp \
FTGlyphContainer.cpp \
FTGlyph.cpp \
FTLibrary.cpp \
FTOutlineGlyph.cpp \
FTPixmapGlyph.cpp \
FTPolyGlyph.cpp \
FTVectorGlyph.cpp \
FTSize.cpp \
FTTextureGlyph.cpp \
FTVectoriser.cpp \
Text.cpp \
Version.cpp