From Marco Jez, moved color matrix IO code across to using Marix.h so it

handles float's double's properly.
This commit is contained in:
Robert Osfield 2003-09-10 11:21:56 +00:00
parent 2586bd5d1c
commit 252da5e5f9

View File

@ -4,6 +4,8 @@
#include <osgDB/Input>
#include <osgDB/Output>
#include "Matrix.h"
using namespace osg;
using namespace osgDB;
@ -24,44 +26,13 @@ RegisterDotOsgWrapperProxy g_ColorMatrixProxy
bool ColorMatrix_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
ColorMatrix& colorMatrix = static_cast<ColorMatrix&>(obj);
bool matched = true;
for(int k=0;k<16 && matched;++k)
{
matched = fr[k].isFloat();
}
if (matched)
{
Matrix& matrix = colorMatrix.getMatrix();
int k=0;
for(int i=0;i<4;++i)
{
for(int j=0;j<4;++j)
{
fr[k].getFloat(matrix(i,j));
k++;
}
}
fr += 16;
iteratorAdvanced = true;
}
return iteratorAdvanced;
return readMatrix(colorMatrix.getMatrix(), fr);
}
bool ColorMatrix_writeLocalData(const Object& obj, Output& fw)
{
const ColorMatrix& colorMatrix = static_cast<const ColorMatrix&>(obj);
const Matrix& matrix = colorMatrix.getMatrix();
fw.indent() << matrix(0,0) << " " << matrix(0,1) << " " << matrix(0,2) << " " << matrix(0,3) << std::endl;
fw.indent() << matrix(1,0) << " " << matrix(1,1) << " " << matrix(1,2) << " " << matrix(1,3) << std::endl;
fw.indent() << matrix(2,0) << " " << matrix(2,1) << " " << matrix(2,2) << " " << matrix(2,3) << std::endl;
fw.indent() << matrix(3,0) << " " << matrix(3,1) << " " << matrix(3,2) << " " << matrix(3,3) << std::endl;
return true;
return writeMatrix(colorMatrix.getMatrix(), fw);
}