From Marco Jez, moved color matrix IO code across to using Marix.h so it
handles float's double's properly.
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@ -4,6 +4,8 @@
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#include <osgDB/Input>
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#include <osgDB/Output>
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#include "Matrix.h"
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using namespace osg;
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using namespace osgDB;
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@ -24,44 +26,13 @@ RegisterDotOsgWrapperProxy g_ColorMatrixProxy
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bool ColorMatrix_readLocalData(Object& obj, Input& fr)
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{
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bool iteratorAdvanced = false;
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ColorMatrix& colorMatrix = static_cast<ColorMatrix&>(obj);
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bool matched = true;
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for(int k=0;k<16 && matched;++k)
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{
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matched = fr[k].isFloat();
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}
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if (matched)
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{
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Matrix& matrix = colorMatrix.getMatrix();
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int k=0;
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for(int i=0;i<4;++i)
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{
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for(int j=0;j<4;++j)
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{
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fr[k].getFloat(matrix(i,j));
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k++;
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}
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}
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fr += 16;
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iteratorAdvanced = true;
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}
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return iteratorAdvanced;
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return readMatrix(colorMatrix.getMatrix(), fr);
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}
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bool ColorMatrix_writeLocalData(const Object& obj, Output& fw)
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{
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const ColorMatrix& colorMatrix = static_cast<const ColorMatrix&>(obj);
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const Matrix& matrix = colorMatrix.getMatrix();
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fw.indent() << matrix(0,0) << " " << matrix(0,1) << " " << matrix(0,2) << " " << matrix(0,3) << std::endl;
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fw.indent() << matrix(1,0) << " " << matrix(1,1) << " " << matrix(1,2) << " " << matrix(1,3) << std::endl;
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fw.indent() << matrix(2,0) << " " << matrix(2,1) << " " << matrix(2,2) << " " << matrix(2,3) << std::endl;
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fw.indent() << matrix(3,0) << " " << matrix(3,1) << " " << matrix(3,2) << " " << matrix(3,3) << std::endl;
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return true;
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return writeMatrix(colorMatrix.getMatrix(), fw);
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}
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