From 24a856fa6e3f2036d8b5c3f204704975357be8c6 Mon Sep 17 00:00:00 2001 From: flashk Date: Wed, 3 Oct 2018 09:59:34 -0700 Subject: [PATCH] Update ReaderWriterFBX.cpp --- src/osgPlugins/fbx/ReaderWriterFBX.cpp | 66 +++++++++++++++----------- 1 file changed, 38 insertions(+), 28 deletions(-) diff --git a/src/osgPlugins/fbx/ReaderWriterFBX.cpp b/src/osgPlugins/fbx/ReaderWriterFBX.cpp index b62ad6e5a..ea8fefce9 100644 --- a/src/osgPlugins/fbx/ReaderWriterFBX.cpp +++ b/src/osgPlugins/fbx/ReaderWriterFBX.cpp @@ -135,27 +135,31 @@ void resolveBindMatrices( nodeNames.insert(it->second->getName()); } - for (BindMatrixMap::const_iterator it = boneBindMatrices.begin(); - it != boneBindMatrices.end();) + for (BindMatrixMap::const_iterator it = boneBindMatrices.begin(); it != boneBindMatrices.end(); ++it) { - FbxNode* const fbxBone = it->first.first; + FbxNode* const fbxBone = it->first; std::map::const_iterator nodeIt = nodeMap.find(fbxBone); if (nodeIt != nodeMap.end()) { - const osg::Matrix bindMatrix = it->second; - osgAnimation::Bone& osgBone = dynamic_cast(*nodeIt->second); - osgBone.setInvBindMatrixInSkeletonSpace(bindMatrix); + osgAnimation::Bone* originalBone = dynamic_cast(nodeIt->second); - ++it; - for (; it != boneBindMatrices.end() && it->first.first == fbxBone; ++it) + // Iterate bind matrices and create new bones if needed + const BindMatrixGeometryMap& bindMatrixGeom = it->second; + for ( BindMatrixGeometryMap::const_iterator bindIt = bindMatrixGeom.begin(); bindIt != bindMatrixGeom.end(); ++bindIt) { - if (it->second != bindMatrix) + // First matrix will use original bone + if (bindIt == bindMatrixGeom.begin()) { + originalBone->setInvBindMatrixInSkeletonSpace(bindIt->first); + } + else + { + // Additional matrices need new bone std::string name; for (int i = 0;; ++i) { std::stringstream ss; - ss << osgBone.getName() << '_' << i; + ss << originalBone->getName() << '_' << i; name = ss.str(); if (nodeNames.insert(name).second) { @@ -164,26 +168,32 @@ void resolveBindMatrices( } osgAnimation::Bone* newBone = new osgAnimation::Bone(name); newBone->setDefaultUpdateCallback(); - newBone->setInvBindMatrixInSkeletonSpace(it->second); - osgBone.addChild(newBone); + newBone->setInvBindMatrixInSkeletonSpace(bindIt->first); + originalBone->addChild(newBone); - osgAnimation::RigGeometry* pRigGeometry = it->first.second; - - osgAnimation::VertexInfluenceMap* vertexInfluences = pRigGeometry->getInfluenceMap(); - - osgAnimation::VertexInfluenceMap::iterator vimIt = vertexInfluences->find(osgBone.getName()); - if (vimIt != vertexInfluences->end()) + // Update rig geometry with new bone names + for (std::set::const_iterator rigIt = bindIt->second.begin(); + rigIt != bindIt->second.end(); + ++rigIt) { - osgAnimation::VertexInfluence vi; - vi.swap(vimIt->second); - vertexInfluences->erase(vimIt); - osgAnimation::VertexInfluence& vi2 = (*vertexInfluences)[name]; - vi.swap(vi2); - vi2.setName(name); - } - else - { - OSG_WARN << "No vertex influences found for \"" << osgBone.getName() << "\"" << std::endl; + osgAnimation::RigGeometry* pRigGeometry = (*rigIt); + + osgAnimation::VertexInfluenceMap* vertexInfluences = pRigGeometry->getInfluenceMap(); + + osgAnimation::VertexInfluenceMap::iterator vimIt = vertexInfluences->find(originalBone->getName()); + if (vimIt != vertexInfluences->end()) + { + osgAnimation::VertexInfluence vi; + vi.swap(vimIt->second); + vertexInfluences->erase(vimIt); + osgAnimation::VertexInfluence& vi2 = (*vertexInfluences)[name]; + vi.swap(vi2); + vi2.setName(name); + } + else + { + OSG_WARN << "No vertex influences found for \"" << originalBone->getName() << "\"" << std::endl; + } } } }