Renamed ExplosionDebriEffect to ExplosionDebrisEffect

This commit is contained in:
Robert Osfield 2005-05-25 16:42:36 +00:00
parent 2b08f729f3
commit 24849f3c70
13 changed files with 55 additions and 57 deletions

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@ -39,7 +39,7 @@ The osgTerrain library, for generating whole earth, geospecific paged databases,
Particle Effects:
To make it easier to add particle effects to your application a new osgParticle::ParticleEffects node has been written, with five concrete implementations of SmokeEffect, FireEffect, ExplosionEffect and ExplosionDebriEffect which you can create, adjust and add to your scene graphs.
To make it easier to add particle effects to your application a new osgParticle::ParticleEffects node has been written, with five concrete implementations of SmokeEffect, FireEffect, ExplosionEffect and ExplosionDebrisEffect which you can create, adjust and add to your scene graphs.
DXF and Movie plugins:

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@ -103,7 +103,7 @@ SOURCE=..\..\src\osgParticle\ExplosionEffect.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgParticle\ExplosionDebriEffect.cpp
SOURCE=..\..\src\osgParticle\ExplosionDebrisEffect.cpp
# End Source File
# Begin Source File
@ -191,7 +191,7 @@ SOURCE=..\..\include\osgParticle\ExplosionEffect
# End Source File
# Begin Source File
SOURCE=..\..\include\osgParticle\ExplosionDebriEffect
SOURCE=..\..\include\osgParticle\ExplosionDebrisEffect
# End Source File
# Begin Source File

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@ -148,7 +148,7 @@ SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ExplosionEffect.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ExplosionDebriEffect.cpp
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ExplosionDebrisEffect.cpp
# End Source File
# Begin Source File

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@ -30,7 +30,7 @@
#include <osg/io_utils>
#include <osgParticle/ExplosionEffect>
#include <osgParticle/ExplosionDebriEffect>
#include <osgParticle/ExplosionDebrisEffect>
#include <osgParticle/SmokeEffect>
#include <osgParticle/FireEffect>
@ -476,7 +476,7 @@ void CatchableObject::explode()
{
osg::Vec3 position(0.0f,0.0f,0.0f);
osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect(position, _radius);
osgParticle::ExplosionDebriEffect* explosionDebri = new osgParticle::ExplosionDebriEffect(position, _radius);
osgParticle::ExplosionDebrisEffect* explosionDebri = new osgParticle::ExplosionDebrisEffect(position, _radius);
osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect(position, _radius);
osgParticle::FireEffect* fire = new osgParticle::FireEffect(position, _radius);

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@ -14,7 +14,7 @@
#include <osgText/Text>
#include <osgParticle/ExplosionEffect>
#include <osgParticle/ExplosionDebriEffect>
#include <osgParticle/ExplosionDebrisEffect>
#include <osgParticle/SmokeEffect>
#include <osgParticle/FireEffect>
@ -183,7 +183,7 @@ void build_world(osg::Group *root)
osg::Vec3 position = computeTerrainIntersection(terrainGeode,100.0f,100.0f);
osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect(position, 10.0f);
osgParticle::ExplosionDebriEffect* explosionDebri = new osgParticle::ExplosionDebriEffect(position, 10.0f);
osgParticle::ExplosionDebrisEffect* explosionDebri = new osgParticle::ExplosionDebrisEffect(position, 10.0f);
osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect(position, 10.0f);
osgParticle::FireEffect* fire = new osgParticle::FireEffect(position, 10.0f);
@ -203,7 +203,7 @@ void build_world(osg::Group *root)
osg::Vec3 position = computeTerrainIntersection(terrainGeode,200.0f,100.0f);
osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect(position, 1.0f);
osgParticle::ExplosionDebriEffect* explosionDebri = new osgParticle::ExplosionDebriEffect(position, 1.0f);
osgParticle::ExplosionDebrisEffect* explosionDebri = new osgParticle::ExplosionDebrisEffect(position, 1.0f);
osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect(position, 1.0f);
osgParticle::FireEffect* fire = new osgParticle::FireEffect(position, 1.0f);
@ -275,7 +275,7 @@ public:
float intensity = handleMovingModels ? 5.0f : 1.0f;
osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect(position, scale, intensity);
osgParticle::ExplosionDebriEffect* explosionDebri = new osgParticle::ExplosionDebriEffect(position, scale, intensity);
osgParticle::ExplosionDebrisEffect* explosionDebri = new osgParticle::ExplosionDebrisEffect(position, scale, intensity);
osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect(position, scale, intensity);
osgParticle::FireEffect* fire = new osgParticle::FireEffect(position, scale, intensity);

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@ -11,8 +11,8 @@
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPARTICLE_EXPLOSIONDEBRIEFFECT
#define OSGPARTICLE_EXPLOSIONDEBRIEFFECT
#ifndef OSGPARTICLE_EXPLOSIONDEBRISEFFECT
#define OSGPARTICLE_EXPLOSIONDEBRISEFFECT
#include <osgParticle/ParticleEffect>
#include <osgParticle/ModularEmitter>
@ -21,15 +21,15 @@
namespace osgParticle
{
class OSGPARTICLE_EXPORT ExplosionDebriEffect : public ParticleEffect
class OSGPARTICLE_EXPORT ExplosionDebrisEffect : public ParticleEffect
{
public:
ExplosionDebriEffect(const osg::Vec3& position=osg::Vec3(0.0f,0.0f,0.0f), float scale=1.0f, float intensity=1.0f);
ExplosionDebrisEffect(const osg::Vec3& position=osg::Vec3(0.0f,0.0f,0.0f), float scale=1.0f, float intensity=1.0f);
ExplosionDebriEffect(const ExplosionDebriEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
ExplosionDebrisEffect(const ExplosionDebrisEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Node(osgParticle,ExplosionDebriEffect);
META_Node(osgParticle,ExplosionDebrisEffect);
virtual void setDefaults();

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@ -11,9 +11,7 @@
* OpenSceneGraph Public License for more details.
*/
#include <osgParticle/ExplosionDebriEffect>
#include <osgParticle/ExplosionDebriEffect>
#include <osgParticle/ExplosionDebrisEffect>
#include <osgParticle/ModularEmitter>
#include <osgParticle/ModularProgram>
#include <osgParticle/RandomRateCounter>
@ -27,7 +25,7 @@
using namespace osgParticle;
ExplosionDebriEffect::ExplosionDebriEffect(const osg::Vec3& position, float scale, float intensity)
ExplosionDebrisEffect::ExplosionDebrisEffect(const osg::Vec3& position, float scale, float intensity)
{
setDefaults();
@ -41,12 +39,12 @@ ExplosionDebriEffect::ExplosionDebriEffect(const osg::Vec3& position, float scal
buildEffect();
}
ExplosionDebriEffect::ExplosionDebriEffect(const ExplosionDebriEffect& copy, const osg::CopyOp& copyop):
ExplosionDebrisEffect::ExplosionDebrisEffect(const ExplosionDebrisEffect& copy, const osg::CopyOp& copyop):
ParticleEffect(copy,copyop)
{
}
void ExplosionDebriEffect::setDefaults()
void ExplosionDebrisEffect::setDefaults()
{
ParticleEffect::setDefaults();
@ -64,7 +62,7 @@ void ExplosionDebriEffect::setDefaults()
}
void ExplosionDebriEffect::setUpEmitterAndProgram()
void ExplosionDebrisEffect::setUpEmitterAndProgram()
{
// set up particle system
if (!_particleSystem)

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@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
CXXFILES =\
Emitter.cpp\
ExplosionEffect.cpp\
ExplosionDebriEffect.cpp\
ExplosionDebrisEffect.cpp\
SmokeEffect.cpp\
FireEffect.cpp\
FluidFrictionOperator.cpp\

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@ -26,7 +26,7 @@ CXXFILES =\
IO_SmokeEffect.cpp\
IO_FireEffect.cpp\
IO_ExplosionEffect.cpp\
IO_ExplosionDebriEffect.cpp\
IO_ExplosionDebrisEffect.cpp\
IO_VariableRateCounter.cpp\

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@ -1,28 +0,0 @@
#include <osgParticle/ExplosionDebriEffect>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
bool ExplosionDebriEffect_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ExplosionDebriEffect_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ExplosionDebriEffect_Proxy
(
new osgParticle::ExplosionDebriEffect,
"ExplosionDebriEffect",
"Object Node ParticleEffect ExplosionDebriEffect",
ExplosionDebriEffect_readLocalData,
ExplosionDebriEffect_writeLocalData
);
bool ExplosionDebriEffect_readLocalData(osg::Object &, osgDB::Input &)
{
return false;
}
bool ExplosionDebriEffect_writeLocalData(const osg::Object &, osgDB::Output &)
{
return false;
}

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@ -0,0 +1,28 @@
#include <osgParticle/ExplosionDebrisEffect>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
bool ExplosionDebrisEffect_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ExplosionDebrisEffect_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ExplosionDebrisEffect_Proxy
(
new osgParticle::ExplosionDebrisEffect,
"ExplosionDebrisEffect",
"Object Node ParticleEffect ExplosionDebrisEffect",
ExplosionDebrisEffect_readLocalData,
ExplosionDebrisEffect_writeLocalData
);
bool ExplosionDebrisEffect_readLocalData(osg::Object &, osgDB::Input &)
{
return false;
}
bool ExplosionDebrisEffect_writeLocalData(const osg::Object &, osgDB::Output &)
{
return false;
}

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@ -14,7 +14,7 @@
#include <osg/Object>
#include <osg/Vec3>
#include <osgParticle/Emitter>
#include <osgParticle/ExplosionDebriEffect>
#include <osgParticle/ExplosionDebrisEffect>
#include <osgParticle/Program>
// Must undefine IN and OUT macros defined in Windows headers
@ -25,10 +25,10 @@
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::ExplosionDebriEffect)
BEGIN_OBJECT_REFLECTOR(osgParticle::ExplosionDebrisEffect)
I_BaseType(osgParticle::ParticleEffect);
I_ConstructorWithDefaults3(IN, const osg::Vec3 &, position, osg::Vec3(0.0f, 0.0f, 0.0f), IN, float, scale, 1.0f, IN, float, intensity, 1.0f);
I_ConstructorWithDefaults2(IN, const osgParticle::ExplosionDebriEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_ConstructorWithDefaults2(IN, const osgParticle::ExplosionDebrisEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);

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@ -7,7 +7,7 @@ CXXFILES =\
CenteredPlacer.cpp\
Counter.cpp\
Emitter.cpp\
ExplosionDebriEffect.cpp\
ExplosionDebrisEffect.cpp\
ExplosionEffect.cpp\
FireEffect.cpp\
FluidFrictionOperator.cpp\