Added acompole more

This commit is contained in:
Don BURNS 2001-09-19 21:10:39 +00:00
parent e8f256a59d
commit 2462c6273c
3 changed files with 418 additions and 0 deletions

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#!smake
include ../../../Make/makedefs
C++FILES = \
osgtexture.cpp
TARGET = ../../../bin/osgtexture
TARGET_BIN_FILES = osgtexture
#note, use this library list when using the Performer osgPlugin.
#LIBS = ${PFLIBS} -losgGLUT -losgUtil -losgDB -losg $(GLUTLIB) -lGLU -lGL -lm -lXmu -lX11 -lXi
#note, standard library list.
LIBS = -losgGLUT -losgUtil -losgDB -losg $(GLUTLIB) -lGLU -lGL -lm -lXmu -lX11 -lXi
C++FLAGS += -I../../../include
LDFLAGS += -L../../../lib
include ../../../Make/makerules

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#include <osg/Node>
#include <osg/GeoSet>
#include <osg/Notify>
#include <osg/Transform>
#include <osg/Texture>
#include <osgUtil/TrackballManipulator>
#include <osgUtil/FlightManipulator>
#include <osgUtil/DriveManipulator>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <GL/glut.h>
#include <osgGLUT/Viewer>
//
// A simple demo demonstrating different texturing modes,
// including using of texture extensions.
//
typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
/**
* Function to read several images files (typically one) as specified
* on the command line, and return them in an ImageList
*/
ImageList getImagesFromFiles(int argc,char **argv)
{
ImageList imageList;
int i;
typedef std::vector<osg::Node*> NodeList;
NodeList nodeList;
for( i = 1; i < argc; i++ )
{
if (argv[i][0]=='-')
{
switch(argv[i][1])
{
case('l'):
++i;
if (i<argc)
{
osgDB::Registry::instance()->loadLibrary(argv[i]);
}
break;
case('e'):
++i;
if (i<argc)
{
std::string libName = osgDB::Registry::instance()->createLibraryNameForExt(argv[i]);
osgDB::Registry::instance()->loadLibrary(libName);
}
break;
}
} else
{
osg::Image *image = osgDB::readImageFile( argv[i] );
if (image)
{
imageList.push_back(image);
}
}
}
if (imageList.size()==0)
{
osg::notify(osg::WARN) << "No image data loaded."<<endl;
}
return imageList;
}
/** create 2,2 square with center at 0,0,0 and aligned along the XZ plan */
osg::Drawable* createSquare(float textureCoordMax=1.0f)
{
// set up the geoset.
osg::GeoSet* gset = new osg::GeoSet;
osg::Vec3* coords = new osg::Vec3 [4];
coords[0].set(-1.0f,0.0f,1.0f);
coords[1].set(-1.0f,0.0f,-1.0f);
coords[2].set(1.0f,0.0f,-1.0f);
coords[3].set(1.0f,0.0f,1.0f);
gset->setCoords(coords);
osg::Vec3* norms = new osg::Vec3 [1];
norms[0].set(0.0f,-1.0f,0.0f);
gset->setNormals(norms);
gset->setNormalBinding(osg::GeoSet::BIND_OVERALL);
osg::Vec2* tcoords = new osg::Vec2 [4];
tcoords[0].set(0.0f,textureCoordMax);
tcoords[1].set(0.0f,0.0f);
tcoords[2].set(textureCoordMax,0.0f);
tcoords[3].set(textureCoordMax,textureCoordMax);
gset->setTextureCoords(tcoords);
gset->setTextureBinding(osg::GeoSet::BIND_PERVERTEX);
gset->setNumPrims(1);
gset->setPrimType(osg::GeoSet::QUADS);
return gset;
}
osg::Node* createTexturedItem(const osg::Vec3& offset,osg::Texture* texture,osg::Node* geometry)
{
// create a tranform node to position each square in appropriate
// place and also to add individual texture set to it, so that
// that state is inherited down to its children.
osg::Transform* local_transform = new osg::Transform;
local_transform->preTranslate(offset.x(),offset.y(),offset.z());
// create the StateSet to store the texture data
osg::StateSet* stateset = new osg::StateSet;
stateset->setAttributeAndModes(texture,osg::StateAttribute::ON);
// turn the face culling off so you can see the texture from
// all angles.
stateset->setMode(GL_CULL_FACE,osg::StateAttribute::OFF);
// attach the setset to tranform node.
local_transform->setStateSet(stateset);
// add the geode to the transform.
local_transform->addChild(geometry);
return local_transform;
}
osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geometry,osg::Node* geometryRep)
{
if (image==NULL) return NULL;
osg::Transform* top_transform = new osg::Transform;
top_transform->preTranslate(offset.x(),offset.y(),offset.z());
osg::Vec3 local_offset(0.0f,0.0f,0.0f);
osg::Vec3 local_delta(3.0f,0.0f,0.0f);
// defaults mipmapped texturing.
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
texture->setImage(image);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
local_offset += local_delta;
}
// bilinear
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
texture->setImage(image);
// set up bilinear filtering.
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR_MIPMAP_NEAREST);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
local_offset += local_delta;
}
// trilinear
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
texture->setImage(image);
// set up trilinear filtering.
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR_MIPMAP_LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
local_offset += local_delta;
}
// anisotropic
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
texture->setImage(image);
// set up anistropic filtering.
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR_MIPMAP_LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::ANISOTROPIC);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
local_offset += local_delta;
}
// arb compression
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
texture->setImage(image);
texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
local_offset += local_delta;
}
// s3tc_dxt1 compression
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
texture->setImage(image);
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT1_COMPRESSION);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
local_offset += local_delta;
}
// default wrap mode. (osg::Texture::CLAMP)
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
texture->setImage(image);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometryRep));
local_offset += local_delta;
}
// repeat wrap mode.
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
texture->setImage(image);
texture->setWrap(osg::Texture::WRAP_S,osg::Texture::REPEAT);
texture->setWrap(osg::Texture::WRAP_T,osg::Texture::REPEAT);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometryRep));
local_offset += local_delta;
}
// mirror wrap mode.
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
texture->setImage(image);
texture->setWrap(osg::Texture::WRAP_S,osg::Texture::MIRROR);
texture->setWrap(osg::Texture::WRAP_T,osg::Texture::MIRROR);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometryRep));
local_offset += local_delta;
}
return top_transform;
}
osg::Node* createModelFromImages(ImageList& imageList)
{
if (imageList.empty()) return NULL;
// create the root node which will hold the model.
osg::Group* root = new osg::Group();
// create a single drawable to be shared by each texture instance.
osg::Drawable* drawable_noTexCoodRep = createSquare(1.0f);
// add the drawable into a single goede to be shared...
osg::Geode* geode_noTexCoodRep = new osg::Geode();
geode_noTexCoodRep->addDrawable(drawable_noTexCoodRep);
// create a single drawable to be shared by each texture instance.
osg::Drawable* drawable_texCoodRep = createSquare(2.0f);
// add the drawable into a single goede to be shared...
osg::Geode* geode_texCoodRep = new osg::Geode();
geode_texCoodRep->addDrawable(drawable_texCoodRep);
osg::Vec3 offset(0.0f,0.0f,0.0f);
osg::Vec3 delta(0.0f,0.0f,3.0f);
// step through the image list processing each image in turn.
for(ImageList::iterator itr=imageList.begin();
itr!=imageList.end();
++itr)
{
// add the transform node to root group node.
root->addChild(createLayer(offset,itr->get(),geode_noTexCoodRep,geode_texCoodRep));
offset += delta;
}
return root;
}
void write_usage()
{
osg::notify(osg::NOTICE)<<endl;
osg::notify(osg::NOTICE)<<"usage:"<<endl;
osg::notify(osg::NOTICE)<<" osgtexture [options] image_file1 [image_infile2 ...]"<<endl;
osg::notify(osg::NOTICE)<<endl;
osg::notify(osg::NOTICE)<<"options:"<<endl;
osg::notify(osg::NOTICE)<<" -l libraryName - load plugin of name libraryName"<<endl;
osg::notify(osg::NOTICE)<<" i.e. -l osgdb_pfb"<<endl;
osg::notify(osg::NOTICE)<<" Useful for loading reader/writers which can load"<<endl;
osg::notify(osg::NOTICE)<<" other file formats in addition to its extension."<<endl;
osg::notify(osg::NOTICE)<<" -e extensionName - load reader/wrter plugin for file extension"<<endl;
osg::notify(osg::NOTICE)<<" i.e. -e pfb"<<endl;
osg::notify(osg::NOTICE)<<" Useful short hand for specifying full library name as"<<endl;
osg::notify(osg::NOTICE)<<" done with -l above, as it automatically expands to the"<<endl;
osg::notify(osg::NOTICE)<<" full library name appropriate for each platform."<<endl;
osg::notify(osg::NOTICE)<<endl;
osg::notify(osg::NOTICE)<<"example:"<<endl;
osg::notify(osg::NOTICE)<<" osgtexture lz.rgb"<<endl;
osg::notify(osg::NOTICE)<<endl;
}
int main( int argc, char **argv )
{
// initialize the GLUT
glutInit( &argc, argv );
if (argc<2)
{
write_usage();
return 0;
}
// load the images specified on command line
ImageList imageList = getImagesFromFiles(argc,argv);
if (!imageList.empty())
{
// create a model from the images.
osg::Node* rootNode = createModelFromImages(imageList);
// initialize the viewer.
osgGLUT::Viewer viewer;
viewer.addViewport( rootNode );
// register trackball, flight and drive.
viewer.registerCameraManipulator(new osgUtil::TrackballManipulator);
viewer.registerCameraManipulator(new osgUtil::FlightManipulator);
viewer.registerCameraManipulator(new osgUtil::DriveManipulator);
viewer.open();
viewer.run();
}
else
write_usage();
return 0;
}