Moved Glyph and Glyph3D out of Font header/source file into their own header/source file.

This commit is contained in:
Robert Osfield 2010-09-07 18:20:03 +00:00
parent 50be800787
commit 234cb82867
2 changed files with 790 additions and 0 deletions

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include/osgText/Glyph Normal file
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTEXT_GLYPH
#define OSGTEXT_GLYPH 1
#include <string>
#include <istream>
#include <osg/Vec2>
#include <osg/Image>
#include <osg/Texture2D>
#include <osg/StateSet>
#include <osg/Geometry>
#include <osgText/Export>
#include <osgText/KerningType>
#include <OpenThreads/Mutex>
namespace osgText {
class Font;
class Text;
class Glyph3D;
class GlyphTexture;
class OSGTEXT_EXPORT Glyph : public osg::Image
{
public:
Glyph(Font* font, unsigned int glyphCode);
unsigned int getGlyphCode() const { return _glyphCode; }
void setHorizontalBearing(const osg::Vec2& bearing);
const osg::Vec2& getHorizontalBearing() const;
void setHorizontalAdvance(float advance);
float getHorizontalAdvance() const;
void setVerticalBearing(const osg::Vec2& bearing);
const osg::Vec2& getVerticalBearing() const;
void setVerticalAdvance(float advance);
float getVerticalAdvance() const;
void setTexture(GlyphTexture* texture);
GlyphTexture* getTexture();
const GlyphTexture* getTexture() const;
void setTexturePosition(int posX,int posY);
int getTexturePositionX() const;
int getTexturePositionY() const;
void setMinTexCoord(const osg::Vec2& coord);
const osg::Vec2& getMinTexCoord() const;
void setMaxTexCoord(const osg::Vec2& coord);
const osg::Vec2& getMaxTexCoord() const;
void subload() const;
protected:
virtual ~Glyph();
Font* _font;
unsigned int _glyphCode;
osg::Vec2 _horizontalBearing;
float _horizontalAdvance;
osg::Vec2 _verticalBearing;
float _verticalAdvance;
GlyphTexture* _texture;
int _texturePosX;
int _texturePosY;
osg::Vec2 _minTexCoord;
osg::Vec2 _maxTexCoord;
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _globjList;
};
class OSGTEXT_EXPORT Glyph3D : public osg::Referenced
{
public:
Glyph3D(Font* font, unsigned int glyphCode);
unsigned int getGlyphCode() const { return _glyphCode; }
void setHorizontalBearing(const osg::Vec2& bearing) { _horizontalBearing=bearing; }
const osg::Vec2 & getHorizontalBearing() const { return _horizontalBearing; }
void setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
float getHorizontalAdvance() const { return _horizontalAdvance; }
void setVerticalBearing(const osg::Vec2& bearing) { _verticalBearing=bearing; }
const osg::Vec2& getVerticalBearing() const { return _verticalBearing; }
void setVerticalAdvance(float advance) { _verticalAdvance=advance; }
float getVerticalAdvance() const { return _verticalAdvance; }
void setBoundingBox(osg::BoundingBox & bb) { _bb=bb; }
const osg::BoundingBox & getBoundingBox() const { return _bb; }
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
void setRawVertexArray(osg::Vec3Array* vertices) { _rawVertexArray = vertices; }
osg::Vec3Array* getRawVertexArray() { return _rawVertexArray.get(); }
/** Get the PrimitiveSetList for the raw face which hasn't been tessellated. */
osg::Geometry::PrimitiveSetList & getRawFacePrimitiveSetList() { return _rawFacePrimitiveSetList; }
/** deprecated feature.*/
void computeText3DGeometryData();
/** Get the PrimitiveSetList for the front face. */
osg::Geometry::PrimitiveSetList & getFrontPrimitiveSetList() { return _frontPrimitiveSetList; }
/** Get the PrimitiveSetList for the wall face. */
osg::Geometry::PrimitiveSetList & getWallPrimitiveSetList() { return _wallPrimitiveSetList; }
/** Get et the PrimitiveSetList for the back face. */
osg::Geometry::PrimitiveSetList & getBackPrimitiveSetList() { return _backPrimitiveSetList; }
/** Set the VertexArray of the glyph. */
void setVertexArray(osg::Vec3Array * va) { _vertexArray = va; }
/** Get the VertexArray of the glyph. */
osg::Vec3Array * getVertexArray() { return _vertexArray.get(); }
/** Set the VertexArray of the glyph. */
void setNormalArray(osg::Vec3Array * na) { _normalArray = na; }
/** Get the NormalArray for the wall face. */
osg::Vec3Array * getNormalArray() { return _normalArray.get(); }
float getHorizontalWidth() { return (-_horizontalBearing.x() + _horizontalAdvance); }
float getHorizontalHeight() { return (-_horizontalBearing.y() + _bb.yMax()); }
float getVerticalWidth() { return (-_verticalBearing.x() + _bb.xMax()); }
float getVerticalHeight() { return (-_verticalBearing.y() + _verticalAdvance); }
void setWidth(float width) { _width = width; }
float getWidth() { return _width; }
void setHeight(float height) { _height = height; }
float getHeight() { return _height; }
protected:
virtual ~Glyph3D() {}
Font* _font;
unsigned int _glyphCode;
osg::Vec2 _horizontalBearing;
float _horizontalAdvance;
osg::Vec2 _verticalBearing;
float _verticalAdvance;
osg::BoundingBox _bb;
// osg::Vec2 _advance;
float _width;
float _height;
osg::ref_ptr<osg::Vec3Array> _vertexArray;
osg::ref_ptr<osg::Vec3Array> _normalArray;
osg::Geometry::PrimitiveSetList _frontPrimitiveSetList;
osg::Geometry::PrimitiveSetList _wallPrimitiveSetList;
osg::Geometry::PrimitiveSetList _backPrimitiveSetList;
osg::ref_ptr<osg::Vec3Array> _rawVertexArray;
osg::Geometry::PrimitiveSetList _rawFacePrimitiveSetList;
};
class OSGTEXT_EXPORT GlyphTexture : public osg::Texture2D
{
public:
GlyphTexture();
const char* className() const { return "GlyphTexture"; }
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const osg::StateAttribute& rhs) const;
/** Set the margin around each glyph, to ensure that texture filtering doesn't bleed adjacent glyph's into each other.*/
void setGlyphImageMargin(unsigned int margin) { _margin = margin; }
unsigned int getGlyphImageMargin() const { return _margin; }
void setGlyphImageMarginRatio(float margin) { _marginRatio = margin; }
float getGlyphImageMarginRatio() const { return _marginRatio; }
bool getSpaceForGlyph(Glyph* glyph, int& posX, int& posY);
void addGlyph(Glyph* glyph,int posX, int posY);
virtual void apply(osg::State& state) const;
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
protected:
virtual ~GlyphTexture();
// parameter used to compute the size and position of empty space
// in the texture which could accommodate new glyphs.
int _margin;
float _marginRatio;
int _usedY;
int _partUsedX;
int _partUsedY;
typedef std::vector< osg::ref_ptr<Glyph> > GlyphRefList;
typedef std::vector< const Glyph* > GlyphPtrList;
typedef osg::buffered_object< GlyphPtrList > GlyphBuffer;
GlyphRefList _glyphs;
mutable GlyphBuffer _glyphsToSubload;
mutable OpenThreads::Mutex _mutex;
};
}
#endif

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgText/Font>
#include <osgText/Text>
#include <osg/State>
#include <osg/Notify>
#include <osg/GLU>
#include <osgUtil/SmoothingVisitor>
#include <string.h>
#include "GlyphGeometry.h"
using namespace osgText;
using namespace std;
GlyphTexture::GlyphTexture():
_margin(1),
_marginRatio(0.02f),
_usedY(0),
_partUsedX(0),
_partUsedY(0)
{
setWrap(WRAP_S, CLAMP_TO_EDGE);
setWrap(WRAP_T, CLAMP_TO_EDGE);
}
GlyphTexture::~GlyphTexture()
{
}
// return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
int GlyphTexture::compare(const osg::StateAttribute& rhs) const
{
if (this<&rhs) return -1;
else if (this>&rhs) return 1;
return 0;
}
bool GlyphTexture::getSpaceForGlyph(Glyph* glyph, int& posX, int& posY)
{
int maxAxis = std::max(glyph->s(), glyph->t());
int margin = _margin + (int)((float)maxAxis * _marginRatio);
int width = glyph->s()+2*margin;
int height = glyph->t()+2*margin;
// first check box (_partUsedX,_usedY) to (width,height)
if (width <= (getTextureWidth()-_partUsedX) &&
height <= (getTextureHeight()-_usedY))
{
// can fit in existing row.
// record the position in which the texture will be stored.
posX = _partUsedX+margin;
posY = _usedY+margin;
// move used markers on.
_partUsedX += width;
if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
return true;
}
// start an new row.
if (width <= getTextureWidth() &&
height <= (getTextureHeight()-_partUsedY))
{
// can fit next row.
_partUsedX = 0;
_usedY = _partUsedY;
posX = _partUsedX+margin;
posY = _usedY+margin;
// move used markers on.
_partUsedX += width;
if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
return true;
}
// doesn't fit into glyph.
return false;
}
void GlyphTexture::addGlyph(Glyph* glyph, int posX, int posY)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_glyphs.push_back(glyph);
for(unsigned int i=0;i<_glyphsToSubload.size();++i)
{
_glyphsToSubload[i].push_back(glyph);
}
// set up the details of where to place glyph's image in the texture.
glyph->setTexture(this);
glyph->setTexturePosition(posX,posY);
glyph->setMinTexCoord( osg::Vec2( static_cast<float>(posX)/static_cast<float>(getTextureWidth()),
static_cast<float>(posY)/static_cast<float>(getTextureHeight()) ) );
glyph->setMaxTexCoord( osg::Vec2( static_cast<float>(posX+glyph->s())/static_cast<float>(getTextureWidth()),
static_cast<float>(posY+glyph->t())/static_cast<float>(getTextureHeight()) ) );
}
void GlyphTexture::apply(osg::State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
if (contextID>=_glyphsToSubload.size())
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
// graphics context is beyond the number of glyphsToSubloads, so
// we must now copy the glyph list across, this is a potential
// threading issue though is multiple applies are happening the
// same time on this object - to avoid this condition number of
// graphics contexts should be set before create text.
for(unsigned int i=_glyphsToSubload.size();i<=contextID;++i)
{
GlyphPtrList& glyphPtrs = _glyphsToSubload[i];
for(GlyphRefList::const_iterator itr=_glyphs.begin();
itr!=_glyphs.end();
++itr)
{
glyphPtrs.push_back(itr->get());
}
}
}
const Extensions* extensions = getExtensions(contextID,true);
bool generateMipMapSupported = extensions->isGenerateMipMapSupported();
// get the texture object for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
bool newTextureObject = (textureObject == 0);
if (newTextureObject)
{
GLint maxTextureSize = 256;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
if (maxTextureSize < getTextureWidth() || maxTextureSize < getTextureHeight())
{
OSG_WARN<<"Warning: osgText::Font texture size of ("<<getTextureWidth()<<", "<<getTextureHeight()<<") too large, unable to create font texture."<<std::endl;
OSG_WARN<<" Maximum supported by hardward by native OpenGL implementation is ("<<maxTextureSize<<","<<maxTextureSize<<")."<<std::endl;
OSG_WARN<<" Please set OSG_MAX_TEXTURE_SIZE lenvironment variable to "<<maxTextureSize<<" and re-run application."<<std::endl;
return;
}
// being bound for the first time, need to allocate the texture
_textureObjectBuffer[contextID] = textureObject = osg::Texture::generateTextureObject(
this, contextID,GL_TEXTURE_2D,1,GL_ALPHA,getTextureWidth(), getTextureHeight(),1,0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_2D,state);
// need to look at generate mip map extension if mip mapping required.
switch(_min_filter)
{
case NEAREST_MIPMAP_NEAREST:
case NEAREST_MIPMAP_LINEAR:
case LINEAR_MIPMAP_NEAREST:
case LINEAR_MIPMAP_LINEAR:
if (generateMipMapSupported)
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
}
else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
break;
default:
// not mip mapping so no problems.
break;
}
unsigned int imageDataSize = getTextureHeight()*getTextureWidth();
unsigned char* imageData = new unsigned char[imageDataSize];
for(unsigned int i=0; i<imageDataSize; ++i)
{
imageData[i] = 0;
}
// OSG_NOTICE<<"Texture width = "<<getTextureWidth()<<std::endl;
// OSG_NOTICE<<"Texture height = "<<getTextureHeight()<<std::endl;
// allocate the texture memory.
glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA,
getTextureWidth(), getTextureHeight(), 0,
GL_ALPHA,
GL_UNSIGNED_BYTE,
imageData );
delete [] imageData;
}
else
{
// reuse texture by binding.
textureObject->bind();
if (getTextureParameterDirty(contextID))
{
applyTexParameters(GL_TEXTURE_2D,state);
}
}
static const GLubyte* s_renderer = 0;
static bool s_subloadAllGlyphsTogether = false;
if (!s_renderer)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
s_renderer = glGetString(GL_RENDERER);
OSG_INFO<<"glGetString(GL_RENDERER)=="<<s_renderer<<std::endl;
if (s_renderer && strstr((const char*)s_renderer,"IMPACT")!=0)
{
// we're running on an Octane, so need to work around its
// subloading bugs by loading all at once.
s_subloadAllGlyphsTogether = true;
}
if (s_renderer &&
((strstr((const char*)s_renderer,"Radeon")!=0) ||
(strstr((const char*)s_renderer,"RADEON")!=0) ||
(strstr((const char*)s_renderer,"ALL-IN-WONDER")!=0)))
{
// we're running on an ATI, so need to work around its
// subloading bugs by loading all at once.
s_subloadAllGlyphsTogether = true;
}
if (s_renderer && strstr((const char*)s_renderer,"Sun")!=0)
{
// we're running on an solaris x server, so need to work around its
// subloading bugs by loading all at once.
s_subloadAllGlyphsTogether = true;
}
const char* str = getenv("OSG_TEXT_INCREMENTAL_SUBLOADING");
if (str)
{
s_subloadAllGlyphsTogether = strcmp(str,"OFF")==0 || strcmp(str,"Off")==0 || strcmp(str,"off")==0;
}
}
// now subload the glyphs that are outstanding for this graphics context.
GlyphPtrList& glyphsWereSubloading = _glyphsToSubload[contextID];
if (!glyphsWereSubloading.empty() || newTextureObject)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (!s_subloadAllGlyphsTogether)
{
if (newTextureObject)
{
for(GlyphRefList::const_iterator itr=_glyphs.begin();
itr!=_glyphs.end();
++itr)
{
(*itr)->subload();
}
}
else // just subload the new entries.
{
// default way of subloading as required.
//std::cout<<"subloading"<<std::endl;
for(GlyphPtrList::iterator itr=glyphsWereSubloading.begin();
itr!=glyphsWereSubloading.end();
++itr)
{
(*itr)->subload();
}
}
// clear the list since we have now subloaded them.
glyphsWereSubloading.clear();
}
else
{
OSG_INFO<<"osgText::Font loading all glyphs as a single subload."<<std::endl;
// Octane has bugs in OGL driver which mean that subloads smaller
// than 32x32 produce errors, and also cannot handle general alignment,
// so to get round this copy all glyphs into a temporary image and
// then subload the whole lot in one go.
int tsize = getTextureHeight() * getTextureWidth();
unsigned char *local_data = new unsigned char[tsize];
memset( local_data, 0L, tsize);
for(GlyphRefList::const_iterator itr=_glyphs.begin();
itr!=_glyphs.end();
++itr)
{
//(*itr)->subload();
// Rather than subloading to graphics, we'll write the values
// of the glyphs into some intermediate data and subload the
// whole thing at the end
for( int t = 0; t < (*itr)->t(); t++ )
{
for( int s = 0; s < (*itr)->s(); s++ )
{
int sindex = (t*(*itr)->s()+s);
int dindex =
((((*itr)->getTexturePositionY()+t) * getTextureWidth()) +
((*itr)->getTexturePositionX()+s));
const unsigned char *sptr = &(*itr)->data()[sindex];
unsigned char *dptr = &local_data[dindex];
(*dptr) = (*sptr);
}
}
}
// clear the list since we have now subloaded them.
glyphsWereSubloading.clear();
// Subload the image once
glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
getTextureWidth(),
getTextureHeight(),
GL_ALPHA, GL_UNSIGNED_BYTE, local_data );
delete [] local_data;
}
}
else
{
// OSG_INFO << "no need to subload "<<std::endl;
}
// if (generateMipMapTurnedOn)
// {
// glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
// }
}
void GlyphTexture::setThreadSafeRefUnref(bool threadSafe)
{
osg::Texture2D::setThreadSafeRefUnref(threadSafe);
}
void GlyphTexture::resizeGLObjectBuffers(unsigned int maxSize)
{
osg::Texture2D::resizeGLObjectBuffers(maxSize);
_glyphsToSubload.resize(maxSize);
}
// all the methods in Font::Glyph have been made non inline because VisualStudio6.0 is STUPID, STUPID, STUPID PILE OF JUNK.
Glyph::Glyph(Font* font, unsigned int glyphCode):
_font(font),
_glyphCode(glyphCode),
_horizontalBearing(0.0f,0.f),
_horizontalAdvance(0.f),
_verticalBearing(0.0f,0.f),
_verticalAdvance(0.f),
_texture(0),
_texturePosX(0),
_texturePosY(0),
_minTexCoord(0.0f,0.0f),
_maxTexCoord(0.0f,0.0f)
{
setThreadSafeRefUnref(true);
}
Glyph::~Glyph()
{
}
void Glyph::setHorizontalBearing(const osg::Vec2& bearing) { _horizontalBearing=bearing; }
const osg::Vec2& Glyph::getHorizontalBearing() const { return _horizontalBearing; }
void Glyph::setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
float Glyph::getHorizontalAdvance() const { return _horizontalAdvance; }
void Glyph::setVerticalBearing(const osg::Vec2& bearing) { _verticalBearing=bearing; }
const osg::Vec2& Glyph::getVerticalBearing() const { return _verticalBearing; }
void Glyph::setVerticalAdvance(float advance) { _verticalAdvance=advance; }
float Glyph::getVerticalAdvance() const { return _verticalAdvance; }
void Glyph::setTexture(GlyphTexture* texture) { _texture = texture; }
GlyphTexture* Glyph::getTexture() { return _texture; }
const GlyphTexture* Glyph::getTexture() const { return _texture; }
void Glyph::setTexturePosition(int posX,int posY) { _texturePosX = posX; _texturePosY = posY; }
int Glyph::getTexturePositionX() const { return _texturePosX; }
int Glyph::getTexturePositionY() const { return _texturePosY; }
void Glyph::setMinTexCoord(const osg::Vec2& coord) { _minTexCoord=coord; }
const osg::Vec2& Glyph::getMinTexCoord() const { return _minTexCoord; }
void Glyph::setMaxTexCoord(const osg::Vec2& coord) { _maxTexCoord=coord; }
const osg::Vec2& Glyph::getMaxTexCoord() const { return _maxTexCoord; }
void Glyph::subload() const
{
GLenum errorNo = glGetError();
if (errorNo!=GL_NO_ERROR)
{
#ifdef OSG_GLU_AVAILABLE
const GLubyte* msg = gluErrorString(errorNo);
if (msg) { OSG_WARN<<"before Glyph::subload(): detected OpenGL error: "<<msg<<std::endl; }
else { OSG_WARN<<"before Glyph::subload(): detected OpenGL error number: "<<errorNo<<std::endl; }
#else
OSG_WARN<<"before Glyph::subload(): detected OpenGL error number: "<<errorNo<<std::endl;
#endif
}
if(s() <= 0 || t() <= 0)
{
OSG_INFO<<"Glyph::subload(): texture sub-image width and/or height of 0, ignoring operation."<<std::endl;
return;
}
glPixelStorei(GL_UNPACK_ALIGNMENT,getPacking());
glTexSubImage2D(GL_TEXTURE_2D,0,
_texturePosX,_texturePosY,
s(),t(),
(GLenum)getPixelFormat(),
(GLenum)getDataType(),
data());
errorNo = glGetError();
if (errorNo!=GL_NO_ERROR)
{
#ifdef OSG_GLU_AVAILABLE
const GLubyte* msg = gluErrorString(errorNo);
if (msg) { OSG_WARN<<"after Glyph::subload() : detected OpenGL error: "<<msg<<std::endl; }
else { OSG_WARN<<"after Glyph::subload() : detected OpenGL error number: "<<errorNo<<std::endl; }
#else
OSG_WARN<<"after Glyph::subload() : detected OpenGL error number: "<<errorNo<<std::endl;
#endif
OSG_WARN<< "\tglTexSubImage2D(0x"<<hex<<GL_TEXTURE_2D<<dec<<" ,"<<0<<"\t"<<std::endl<<
"\t "<<_texturePosX<<" ,"<<_texturePosY<<std::endl<<
"\t "<<s()<<" ,"<<t()<<std::endl<<hex<<
"\t 0x"<<(GLenum)getPixelFormat()<<std::endl<<
"\t 0x"<<(GLenum)getDataType()<<std::endl<<
"\t 0x"<<(unsigned long)data()<<");"<<dec<<std::endl;
}
}
Glyph3D::Glyph3D(Font* font, unsigned int glyphCode):
osg::Referenced(true),
_font(font),
_glyphCode(glyphCode),
_horizontalBearing(0,0),
_horizontalAdvance(0),
_verticalBearing(0,0),
_verticalAdvance(0)
{}
void Glyph3D::setThreadSafeRefUnref(bool threadSafe)
{
if (_vertexArray.valid()) _vertexArray->setThreadSafeRefUnref(threadSafe);
if (_normalArray.valid()) _normalArray->setThreadSafeRefUnref(threadSafe);
}
void Glyph3D::computeText3DGeometryData()
{
OSG_NOTICE<<"Glyph3D::computeText3DGeometryData()"<<std::endl;
float creaseAngle = 30.0f;
float width = _font->getFontDepth();
bool smooth = true;
osg::ref_ptr<osg::Geometry> textGeometry = osgText::computeTextGeometry(this, width);
if (!textGeometry) return;
// create the normals
if (smooth && textGeometry.valid())
{
osgUtil::SmoothingVisitor::smooth(*textGeometry);
}
_vertexArray = dynamic_cast<osg::Vec3Array*>(textGeometry->getVertexArray());
_normalArray = dynamic_cast<osg::Vec3Array*>(textGeometry->getNormalArray());
for(osg::Geometry::PrimitiveSetList::iterator itr = textGeometry->getPrimitiveSetList().begin();
itr != textGeometry->getPrimitiveSetList().end();
++itr)
{
osg::PrimitiveSet* prim = itr->get();
if (prim->getName()=="front") _frontPrimitiveSetList.push_back(prim);
else if (prim->getName()=="back") _backPrimitiveSetList.push_back(prim);
else if (prim->getName()=="wall") _wallPrimitiveSetList.push_back(prim);
}
OSG_NOTICE<<" _frontPrimitiveSetList.size()=="<<_frontPrimitiveSetList.size()<<std::endl;
OSG_NOTICE<<" _backPrimitiveSetList.size()=="<<_backPrimitiveSetList.size()<<std::endl;
OSG_NOTICE<<" _wallPrimitiveSetList.size()=="<<_wallPrimitiveSetList.size()<<std::endl;
}