From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction
set. The optimization is based on the observation that matrix matrix multiplication with a dense matrix 4x4 is 4^3 Operations whereas multiplication with a transform, or scale matrix is only 4^2 operations. Which is a gain of a *FACTOR*4* for these special cases. The change implements these special cases, provides a unit test for these implementation and converts uses of the expensiver dense matrix matrix routine with the specialized versions. Depending on the transform nodes in the scenegraph this change gives a noticable improovement. For example the osgforest code using the MatrixTransform is about 20% slower than the same codepath using the PositionAttitudeTransform instead of the MatrixTransform with this patch applied. If I remember right, the sse type optimizations did *not* provide a factor 4 improovement. Also these changes are totally independent of any cpu or instruction set architecture. So I would prefer to have this current kind of change instead of some hand coded and cpu dependent assembly stuff. If we need that hand tuned stuff, these can go on top of this changes which must provide than hand optimized additional variants for the specialized versions to give a even better result in the end. An other change included here is a change to rotation matrix from quaterion code. There is a sqrt call which couold be optimized away. Since we divide in effect by sqrt(length)*sqrt(length) which is just length ... "
This commit is contained in:
parent
0598ac3b69
commit
22eae68e48
@ -174,27 +174,12 @@ public:
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private:
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private:
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void rotate(float x, float y)
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void rotate(float x, float y)
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{
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{
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osg::Matrixd baseMatrix = _modelGroupTransform->getMatrix();
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osg::Matrix baseMatrix = _modelGroupTransform->getMatrix();
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osg::Matrixd preTransMatrix;
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baseMatrix.preMultTranslate(_rotCenter);
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osg::Matrixd postTransMatrix;
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baseMatrix.preMultRotate(osg::Quat((x - _prevX) * 3, osg::Vec3d(0.0, 0.0, 1.0)));
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osg::Matrixd rotMatrixX;
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baseMatrix.preMultRotate(osg::Quat(-(y - _prevY) * 3, (baseMatrix * osg::Vec3d(1.0, 0.0, 0.0))));
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osg::Matrixd rotMatrixZ;
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baseMatrix.preMultTranslate(-_rotCenter);
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preTransMatrix.makeTranslate(_rotCenter);
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postTransMatrix.makeTranslate(-_rotCenter);
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rotMatrixZ.makeRotate((x - _prevX) * 3., osg::Vec3d(0.0, 0.0,1.0));
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baseMatrix.preMult(preTransMatrix);
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baseMatrix.preMult(rotMatrixZ);
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baseMatrix.preMult(postTransMatrix);
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rotMatrixX.makeRotate(-(y - _prevY) * 3., (baseMatrix * osg::Vec3d(1.0, 0.0,0.0)));
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baseMatrix.preMult(preTransMatrix);
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baseMatrix.preMult(rotMatrixX);
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baseMatrix.preMult(postTransMatrix);
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_modelGroupTransform->setMatrix(baseMatrix);
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_modelGroupTransform->setMatrix(baseMatrix);
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@ -54,7 +54,7 @@ public:
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if (cv)
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if (cv)
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{
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{
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osg::Vec3 eyePointLocal = cv->getEyeLocal();
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osg::Vec3 eyePointLocal = cv->getEyeLocal();
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matrix.preMult(osg::Matrix::translate(eyePointLocal.x(),eyePointLocal.y(),0.0f));
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matrix.preMultTranslate(osg::Vec3(eyePointLocal.x(),eyePointLocal.y(),0.0f));
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}
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}
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return true;
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return true;
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}
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}
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@ -68,7 +68,7 @@ public:
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if (cv)
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if (cv)
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{
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{
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osg::Vec3 eyePointLocal = cv->getEyeLocal();
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osg::Vec3 eyePointLocal = cv->getEyeLocal();
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matrix.postMult(osg::Matrix::translate(-eyePointLocal.x(),-eyePointLocal.y(),0.0f));
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matrix.postMultTranslate(osg::Vec3(-eyePointLocal.x(),-eyePointLocal.y(),0.0f));
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}
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}
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return true;
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return true;
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}
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}
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@ -67,11 +67,10 @@ class MyBillboardTransform : public osg::PositionAttitudeTransform
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}
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}
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matrix.preMultTranslate(_position);
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matrix.preMult(osg::Matrix::translate(-_pivotPoint)*
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matrix.preMultRotate(billboardRotation);
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osg::Matrix::rotate(_attitude)*
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matrix.preMultRotate(_attitude);
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osg::Matrix::rotate(billboardRotation)*
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matrix.preMultTranslate(_pivotPoint);
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osg::Matrix::translate(_position));
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return true;
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return true;
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}
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}
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@ -146,7 +146,7 @@ public:
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//osg::Matrixd matrix;
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//osg::Matrixd matrix;
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ellipsoid->computeLocalToWorldTransformFromLatLongHeight(_latitude,_longitude,_height,matrix);
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ellipsoid->computeLocalToWorldTransformFromLatLongHeight(_latitude,_longitude,_height,matrix);
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matrix.preMult(osg::Matrix::rotate(_rotation));
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matrix.preMultRotate(_rotation);
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mt->setMatrix(matrix);
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mt->setMatrix(matrix);
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}
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}
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@ -19,6 +19,8 @@
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#include "UnitTestFramework.h"
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#include "UnitTestFramework.h"
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#include <osg/Matrixd>
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#include <osg/Matrixd>
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#include <osg/Matrixf>
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#include <osg/Vec3d>
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#include <osg/Vec3>
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#include <osg/Vec3>
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#include <sstream>
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#include <sstream>
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@ -84,4 +86,299 @@ OSGUTX_END_TESTSUITE
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OSGUTX_AUTOREGISTER_TESTSUITE_AT(Vec3, root.osg)
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OSGUTX_AUTOREGISTER_TESTSUITE_AT(Vec3, root.osg)
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///////////////////////////////////////////////////////////////////////////////
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//
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// Matrix Tests
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//
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class MatrixTestFixture
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{
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public:
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MatrixTestFixture();
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void testPreMultTranslate(const osgUtx::TestContext& ctx);
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void testPostMultTranslate(const osgUtx::TestContext& ctx);
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void testPreMultScale(const osgUtx::TestContext& ctx);
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void testPostMultScale(const osgUtx::TestContext& ctx);
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void testPreMultRotate(const osgUtx::TestContext& ctx);
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void testPostMultRotate(const osgUtx::TestContext& ctx);
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private:
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// Some convenience variables for use in the tests
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Matrixd _md;
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Matrixf _mf;
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Vec3d _v3d;
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Vec3 _v3;
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Quat _q1;
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Quat _q2;
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Quat _q3;
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Quat _q4;
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};
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MatrixTestFixture::MatrixTestFixture():
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_md(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16),
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_mf(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16),
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_v3d(1, 2, 3),
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_v3(1, 2, 3),
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_q1(1, 0, 0, 0),
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_q2(0, 1, 0, 0),
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_q3(0, 0, 1, 0),
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_q4(0, 0, 0, 1)
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{
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}
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void MatrixTestFixture::testPreMultTranslate(const osgUtx::TestContext&)
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{
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osg::Matrixd tdo;
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osg::Matrixd tdn;
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osg::Matrixf tfo;
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osg::Matrixf tfn;
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::translate(_v3d));
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tdn.preMultTranslate(_v3d);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::translate(_v3));
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tdn.preMultTranslate(_v3);
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OSGUTX_TEST_F( tdo == tdn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::translate(_v3d));
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tfn.preMultTranslate(_v3d);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::translate(_v3));
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tfn.preMultTranslate(_v3);
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OSGUTX_TEST_F( tfo == tfn )
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}
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void MatrixTestFixture::testPostMultTranslate(const osgUtx::TestContext&)
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{
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osg::Matrixd tdo;
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osg::Matrixd tdn;
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osg::Matrixf tfo;
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osg::Matrixf tfn;
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::translate(_v3d));
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tdn.postMultTranslate(_v3d);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::translate(_v3));
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tdn.postMultTranslate(_v3);
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OSGUTX_TEST_F( tdo == tdn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::translate(_v3d));
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tfn.postMultTranslate(_v3d);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::translate(_v3));
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tfn.postMultTranslate(_v3);
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OSGUTX_TEST_F( tfo == tfn )
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}
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void MatrixTestFixture::testPreMultScale(const osgUtx::TestContext&)
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{
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osg::Matrixd tdo;
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osg::Matrixd tdn;
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osg::Matrixf tfo;
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osg::Matrixf tfn;
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::scale(_v3d));
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tdn.preMultScale(_v3d);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::scale(_v3));
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tdn.preMultScale(_v3);
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OSGUTX_TEST_F( tdo == tdn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::scale(_v3d));
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tfn.preMultScale(_v3d);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::scale(_v3));
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tfn.preMultScale(_v3);
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OSGUTX_TEST_F( tfo == tfn )
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}
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void MatrixTestFixture::testPostMultScale(const osgUtx::TestContext&)
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{
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osg::Matrixd tdo;
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osg::Matrixd tdn;
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osg::Matrixf tfo;
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osg::Matrixf tfn;
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::scale(_v3d));
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tdn.postMultScale(_v3d);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::scale(_v3));
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tdn.postMultScale(_v3);
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OSGUTX_TEST_F( tdo == tdn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::scale(_v3d));
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tfn.postMultScale(_v3d);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::scale(_v3));
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tfn.postMultScale(_v3);
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OSGUTX_TEST_F( tfo == tfn )
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}
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void MatrixTestFixture::testPreMultRotate(const osgUtx::TestContext&)
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{
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osg::Matrixd tdo;
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osg::Matrixd tdn;
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osg::Matrixf tfo;
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osg::Matrixf tfn;
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::rotate(_q1));
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tdn.preMultRotate(_q1);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::rotate(_q2));
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tdn.preMultRotate(_q2);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::rotate(_q3));
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tdn.preMultRotate(_q3);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.preMult(osg::Matrixd::rotate(_q4));
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tdn.preMultRotate(_q4);
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OSGUTX_TEST_F( tdo == tdn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::rotate(_q1));
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tfn.preMultRotate(_q1);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::rotate(_q2));
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tfn.preMultRotate(_q2);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::rotate(_q3));
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tfn.preMultRotate(_q3);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.preMult(osg::Matrixf::rotate(_q4));
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tfn.preMultRotate(_q4);
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OSGUTX_TEST_F( tfo == tfn )
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}
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void MatrixTestFixture::testPostMultRotate(const osgUtx::TestContext&)
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{
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osg::Matrixd tdo;
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osg::Matrixd tdn;
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osg::Matrixf tfo;
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osg::Matrixf tfn;
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::rotate(_q1));
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tdn.postMultRotate(_q1);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::rotate(_q2));
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tdn.postMultRotate(_q2);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::rotate(_q3));
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tdn.postMultRotate(_q3);
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OSGUTX_TEST_F( tdo == tdn )
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tdo = _md;
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tdn = _md;
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tdo.postMult(osg::Matrixd::rotate(_q4));
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tdn.postMultRotate(_q4);
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OSGUTX_TEST_F( tdo == tdn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::rotate(_q1));
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tfn.postMultRotate(_q1);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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tfn = _mf;
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tfo.postMult(osg::Matrixf::rotate(_q2));
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tfn.postMultRotate(_q2);
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OSGUTX_TEST_F( tfo == tfn )
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tfo = _mf;
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||||||
|
tfn = _mf;
|
||||||
|
tfo.postMult(osg::Matrixf::rotate(_q3));
|
||||||
|
tfn.postMultRotate(_q3);
|
||||||
|
OSGUTX_TEST_F( tfo == tfn )
|
||||||
|
|
||||||
|
tfo = _mf;
|
||||||
|
tfn = _mf;
|
||||||
|
tfo.postMult(osg::Matrixf::rotate(_q4));
|
||||||
|
tfn.postMultRotate(_q4);
|
||||||
|
OSGUTX_TEST_F( tfo == tfn )
|
||||||
|
}
|
||||||
|
|
||||||
|
OSGUTX_BEGIN_TESTSUITE(Matrix)
|
||||||
|
OSGUTX_ADD_TESTCASE(MatrixTestFixture, testPreMultTranslate)
|
||||||
|
OSGUTX_ADD_TESTCASE(MatrixTestFixture, testPostMultTranslate)
|
||||||
|
OSGUTX_ADD_TESTCASE(MatrixTestFixture, testPreMultScale)
|
||||||
|
OSGUTX_ADD_TESTCASE(MatrixTestFixture, testPostMultScale)
|
||||||
|
OSGUTX_ADD_TESTCASE(MatrixTestFixture, testPreMultRotate)
|
||||||
|
OSGUTX_ADD_TESTCASE(MatrixTestFixture, testPostMultRotate)
|
||||||
|
OSGUTX_END_TESTSUITE
|
||||||
|
|
||||||
|
OSGUTX_AUTOREGISTER_TESTSUITE_AT(Matrix, root.osg)
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -226,7 +226,7 @@ public:
|
|||||||
if (cv)
|
if (cv)
|
||||||
{
|
{
|
||||||
osg::Vec3 eyePointLocal = cv->getEyeLocal();
|
osg::Vec3 eyePointLocal = cv->getEyeLocal();
|
||||||
matrix.preMult(osg::Matrix::translate(eyePointLocal));
|
matrix.preMultTranslate(eyePointLocal);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -238,7 +238,7 @@ public:
|
|||||||
if (cv)
|
if (cv)
|
||||||
{
|
{
|
||||||
osg::Vec3 eyePointLocal = cv->getEyeLocal();
|
osg::Vec3 eyePointLocal = cv->getEyeLocal();
|
||||||
matrix.postMult(osg::Matrix::translate(-eyePointLocal));
|
matrix.postMultTranslate(-eyePointLocal);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -91,30 +91,30 @@ class OSG_EXPORT AnimationPath : public virtual osg::Object
|
|||||||
|
|
||||||
inline void getMatrix(Matrixf& matrix) const
|
inline void getMatrix(Matrixf& matrix) const
|
||||||
{
|
{
|
||||||
matrix.makeScale(_scale);
|
matrix.makeRotate(_rotation);
|
||||||
matrix.postMult(osg::Matrixf::rotate(_rotation));
|
matrix.preMultScale(_scale);
|
||||||
matrix.postMult(osg::Matrixf::translate(_position));
|
matrix.postMultTranslate(_position);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void getMatrix(Matrixd& matrix) const
|
inline void getMatrix(Matrixd& matrix) const
|
||||||
{
|
{
|
||||||
matrix.makeScale(_scale);
|
matrix.makeRotate(_rotation);
|
||||||
matrix.postMult(osg::Matrixd::rotate(_rotation));
|
matrix.preMultScale(_scale);
|
||||||
matrix.postMult(osg::Matrixd::translate(_position));
|
matrix.postMultTranslate(_position);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void getInverse(Matrixf& matrix) const
|
inline void getInverse(Matrixf& matrix) const
|
||||||
{
|
{
|
||||||
matrix.makeScale(1.0/_scale.x(),1.0/_scale.y(),1.0/_scale.z());
|
matrix.makeRotate(_rotation.inverse());
|
||||||
matrix.preMult(osg::Matrixf::rotate(_rotation.inverse()));
|
matrix.postMultScale(osg::Vec3d(1.0/_scale.x(),1.0/_scale.y(),1.0/_scale.z()));
|
||||||
matrix.preMult(osg::Matrixf::translate(-_position));
|
matrix.preMultTranslate(-_position);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void getInverse(Matrixd& matrix) const
|
inline void getInverse(Matrixd& matrix) const
|
||||||
{
|
{
|
||||||
matrix.makeScale(1.0/_scale.x(),1.0/_scale.y(),1.0/_scale.z());
|
matrix.makeRotate(_rotation.inverse());
|
||||||
matrix.preMult(osg::Matrixd::rotate(_rotation.inverse()));
|
matrix.postMultScale(osg::Vec3d(1.0/_scale.x(),1.0/_scale.y(),1.0/_scale.z()));
|
||||||
matrix.preMult(osg::Matrixd::translate(-_position));
|
matrix.preMultTranslate(-_position);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
@ -347,6 +347,25 @@ class OSG_EXPORT Matrixd
|
|||||||
void preMult( const Matrixd& );
|
void preMult( const Matrixd& );
|
||||||
void postMult( const Matrixd& );
|
void postMult( const Matrixd& );
|
||||||
|
|
||||||
|
/** Optimized version of preMult(translate(v)); */
|
||||||
|
inline void preMultTranslate( const Vec3d& v );
|
||||||
|
inline void preMultTranslate( const Vec3f& v );
|
||||||
|
/** Optimized version of postMult(translate(v)); */
|
||||||
|
inline void postMultTranslate( const Vec3d& v );
|
||||||
|
inline void postMultTranslate( const Vec3f& v );
|
||||||
|
|
||||||
|
/** Optimized version of preMult(scale(v)); */
|
||||||
|
inline void preMultScale( const Vec3d& v );
|
||||||
|
inline void preMultScale( const Vec3f& v );
|
||||||
|
/** Optimized version of postMult(scale(v)); */
|
||||||
|
inline void postMultScale( const Vec3d& v );
|
||||||
|
inline void postMultScale( const Vec3f& v );
|
||||||
|
|
||||||
|
/** Optimized version of preMult(rotate(q)); */
|
||||||
|
inline void preMultRotate( const Quat& q );
|
||||||
|
/** Optimized version of postMult(rotate(q)); */
|
||||||
|
inline void postMultRotate( const Quat& q );
|
||||||
|
|
||||||
inline void operator *= ( const Matrixd& other )
|
inline void operator *= ( const Matrixd& other )
|
||||||
{ if( this == &other ) {
|
{ if( this == &other ) {
|
||||||
Matrixd temp(other);
|
Matrixd temp(other);
|
||||||
@ -647,6 +666,108 @@ inline Vec3d Matrixd::transform3x3(const Matrixd& m,const Vec3d& v)
|
|||||||
(m._mat[2][0]*v.x() + m._mat[2][1]*v.y() + m._mat[2][2]*v.z()) ) ;
|
(m._mat[2][0]*v.x() + m._mat[2][1]*v.y() + m._mat[2][2]*v.z()) ) ;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline void Matrixd::preMultTranslate( const Vec3d& v )
|
||||||
|
{
|
||||||
|
for (unsigned i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
double tmp = v[i];
|
||||||
|
if (tmp == 0)
|
||||||
|
continue;
|
||||||
|
_mat[3][0] += tmp*_mat[i][0];
|
||||||
|
_mat[3][1] += tmp*_mat[i][1];
|
||||||
|
_mat[3][2] += tmp*_mat[i][2];
|
||||||
|
_mat[3][3] += tmp*_mat[i][3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixd::preMultTranslate( const Vec3f& v )
|
||||||
|
{
|
||||||
|
for (unsigned i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
float tmp = v[i];
|
||||||
|
if (tmp == 0)
|
||||||
|
continue;
|
||||||
|
_mat[3][0] += tmp*_mat[i][0];
|
||||||
|
_mat[3][1] += tmp*_mat[i][1];
|
||||||
|
_mat[3][2] += tmp*_mat[i][2];
|
||||||
|
_mat[3][3] += tmp*_mat[i][3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixd::postMultTranslate( const Vec3d& v )
|
||||||
|
{
|
||||||
|
for (unsigned i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
double tmp = v[i];
|
||||||
|
if (tmp == 0)
|
||||||
|
continue;
|
||||||
|
_mat[0][i] += tmp*_mat[0][3];
|
||||||
|
_mat[1][i] += tmp*_mat[1][3];
|
||||||
|
_mat[2][i] += tmp*_mat[2][3];
|
||||||
|
_mat[3][i] += tmp*_mat[3][3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixd::postMultTranslate( const Vec3f& v )
|
||||||
|
{
|
||||||
|
for (unsigned i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
float tmp = v[i];
|
||||||
|
if (tmp == 0)
|
||||||
|
continue;
|
||||||
|
_mat[0][i] += tmp*_mat[0][3];
|
||||||
|
_mat[1][i] += tmp*_mat[1][3];
|
||||||
|
_mat[2][i] += tmp*_mat[2][3];
|
||||||
|
_mat[3][i] += tmp*_mat[3][3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixd::preMultScale( const Vec3d& v )
|
||||||
|
{
|
||||||
|
_mat[0][0] *= v[0]; _mat[0][1] *= v[0]; _mat[0][2] *= v[0]; _mat[0][3] *= v[0];
|
||||||
|
_mat[1][0] *= v[1]; _mat[1][1] *= v[1]; _mat[1][2] *= v[1]; _mat[1][3] *= v[1];
|
||||||
|
_mat[2][0] *= v[2]; _mat[2][1] *= v[2]; _mat[2][2] *= v[2]; _mat[2][3] *= v[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixd::preMultScale( const Vec3f& v )
|
||||||
|
{
|
||||||
|
_mat[0][0] *= v[0]; _mat[0][1] *= v[0]; _mat[0][2] *= v[0]; _mat[0][3] *= v[0];
|
||||||
|
_mat[1][0] *= v[1]; _mat[1][1] *= v[1]; _mat[1][2] *= v[1]; _mat[1][3] *= v[1];
|
||||||
|
_mat[2][0] *= v[2]; _mat[2][1] *= v[2]; _mat[2][2] *= v[2]; _mat[2][3] *= v[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixd::postMultScale( const Vec3d& v )
|
||||||
|
{
|
||||||
|
_mat[0][0] *= v[0]; _mat[1][0] *= v[0]; _mat[2][0] *= v[0]; _mat[3][0] *= v[0];
|
||||||
|
_mat[0][1] *= v[1]; _mat[1][1] *= v[1]; _mat[2][1] *= v[1]; _mat[3][1] *= v[1];
|
||||||
|
_mat[0][2] *= v[2]; _mat[1][2] *= v[2]; _mat[2][2] *= v[2]; _mat[3][2] *= v[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixd::postMultScale( const Vec3f& v )
|
||||||
|
{
|
||||||
|
_mat[0][0] *= v[0]; _mat[1][0] *= v[0]; _mat[2][0] *= v[0]; _mat[3][0] *= v[0];
|
||||||
|
_mat[0][1] *= v[1]; _mat[1][1] *= v[1]; _mat[2][1] *= v[1]; _mat[3][1] *= v[1];
|
||||||
|
_mat[0][2] *= v[2]; _mat[1][2] *= v[2]; _mat[2][2] *= v[2]; _mat[3][2] *= v[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixd::preMultRotate( const Quat& q )
|
||||||
|
{
|
||||||
|
if (q.zeroRotation())
|
||||||
|
return;
|
||||||
|
Matrixd r;
|
||||||
|
r.setRotate(q);
|
||||||
|
preMult(r);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixd::postMultRotate( const Quat& q )
|
||||||
|
{
|
||||||
|
if (q.zeroRotation())
|
||||||
|
return;
|
||||||
|
Matrixd r;
|
||||||
|
r.setRotate(q);
|
||||||
|
postMult(r);
|
||||||
|
}
|
||||||
|
|
||||||
inline Vec3f operator* (const Vec3f& v, const Matrixd& m )
|
inline Vec3f operator* (const Vec3f& v, const Matrixd& m )
|
||||||
{
|
{
|
||||||
return m.preMult(v);
|
return m.preMult(v);
|
||||||
|
@ -349,6 +349,25 @@ class OSG_EXPORT Matrixf
|
|||||||
void preMult( const Matrixf& );
|
void preMult( const Matrixf& );
|
||||||
void postMult( const Matrixf& );
|
void postMult( const Matrixf& );
|
||||||
|
|
||||||
|
/** Optimized version of preMult(translate(v)); */
|
||||||
|
inline void preMultTranslate( const Vec3d& v );
|
||||||
|
inline void preMultTranslate( const Vec3f& v );
|
||||||
|
/** Optimized version of postMult(translate(v)); */
|
||||||
|
inline void postMultTranslate( const Vec3d& v );
|
||||||
|
inline void postMultTranslate( const Vec3f& v );
|
||||||
|
|
||||||
|
/** Optimized version of preMult(scale(v)); */
|
||||||
|
inline void preMultScale( const Vec3d& v );
|
||||||
|
inline void preMultScale( const Vec3f& v );
|
||||||
|
/** Optimized version of postMult(scale(v)); */
|
||||||
|
inline void postMultScale( const Vec3d& v );
|
||||||
|
inline void postMultScale( const Vec3f& v );
|
||||||
|
|
||||||
|
/** Optimized version of preMult(rotate(q)); */
|
||||||
|
inline void preMultRotate( const Quat& q );
|
||||||
|
/** Optimized version of postMult(rotate(q)); */
|
||||||
|
inline void postMultRotate( const Quat& q );
|
||||||
|
|
||||||
inline void operator *= ( const Matrixf& other )
|
inline void operator *= ( const Matrixf& other )
|
||||||
{ if( this == &other ) {
|
{ if( this == &other ) {
|
||||||
Matrixf temp(other);
|
Matrixf temp(other);
|
||||||
@ -641,6 +660,108 @@ inline Vec3d Matrixf::transform3x3(const Matrixf& m,const Vec3d& v)
|
|||||||
(m._mat[2][0]*v.x() + m._mat[2][1]*v.y() + m._mat[2][2]*v.z()) ) ;
|
(m._mat[2][0]*v.x() + m._mat[2][1]*v.y() + m._mat[2][2]*v.z()) ) ;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline void Matrixf::preMultTranslate( const Vec3d& v )
|
||||||
|
{
|
||||||
|
for (unsigned i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
double tmp = v[i];
|
||||||
|
if (tmp == 0)
|
||||||
|
continue;
|
||||||
|
_mat[3][0] += tmp*_mat[i][0];
|
||||||
|
_mat[3][1] += tmp*_mat[i][1];
|
||||||
|
_mat[3][2] += tmp*_mat[i][2];
|
||||||
|
_mat[3][3] += tmp*_mat[i][3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixf::preMultTranslate( const Vec3f& v )
|
||||||
|
{
|
||||||
|
for (unsigned i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
float tmp = v[i];
|
||||||
|
if (tmp == 0)
|
||||||
|
continue;
|
||||||
|
_mat[3][0] += tmp*_mat[i][0];
|
||||||
|
_mat[3][1] += tmp*_mat[i][1];
|
||||||
|
_mat[3][2] += tmp*_mat[i][2];
|
||||||
|
_mat[3][3] += tmp*_mat[i][3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixf::postMultTranslate( const Vec3d& v )
|
||||||
|
{
|
||||||
|
for (unsigned i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
double tmp = v[i];
|
||||||
|
if (tmp == 0)
|
||||||
|
continue;
|
||||||
|
_mat[0][i] += tmp*_mat[0][3];
|
||||||
|
_mat[1][i] += tmp*_mat[1][3];
|
||||||
|
_mat[2][i] += tmp*_mat[2][3];
|
||||||
|
_mat[3][i] += tmp*_mat[3][3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixf::postMultTranslate( const Vec3f& v )
|
||||||
|
{
|
||||||
|
for (unsigned i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
float tmp = v[i];
|
||||||
|
if (tmp == 0)
|
||||||
|
continue;
|
||||||
|
_mat[0][i] += tmp*_mat[0][3];
|
||||||
|
_mat[1][i] += tmp*_mat[1][3];
|
||||||
|
_mat[2][i] += tmp*_mat[2][3];
|
||||||
|
_mat[3][i] += tmp*_mat[3][3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixf::preMultScale( const Vec3d& v )
|
||||||
|
{
|
||||||
|
_mat[0][0] *= v[0]; _mat[0][1] *= v[0]; _mat[0][2] *= v[0]; _mat[0][3] *= v[0];
|
||||||
|
_mat[1][0] *= v[1]; _mat[1][1] *= v[1]; _mat[1][2] *= v[1]; _mat[1][3] *= v[1];
|
||||||
|
_mat[2][0] *= v[2]; _mat[2][1] *= v[2]; _mat[2][2] *= v[2]; _mat[2][3] *= v[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixf::preMultScale( const Vec3f& v )
|
||||||
|
{
|
||||||
|
_mat[0][0] *= v[0]; _mat[0][1] *= v[0]; _mat[0][2] *= v[0]; _mat[0][3] *= v[0];
|
||||||
|
_mat[1][0] *= v[1]; _mat[1][1] *= v[1]; _mat[1][2] *= v[1]; _mat[1][3] *= v[1];
|
||||||
|
_mat[2][0] *= v[2]; _mat[2][1] *= v[2]; _mat[2][2] *= v[2]; _mat[2][3] *= v[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixf::postMultScale( const Vec3d& v )
|
||||||
|
{
|
||||||
|
_mat[0][0] *= v[0]; _mat[1][0] *= v[0]; _mat[2][0] *= v[0]; _mat[3][0] *= v[0];
|
||||||
|
_mat[0][1] *= v[1]; _mat[1][1] *= v[1]; _mat[2][1] *= v[1]; _mat[3][1] *= v[1];
|
||||||
|
_mat[0][2] *= v[2]; _mat[1][2] *= v[2]; _mat[2][2] *= v[2]; _mat[3][2] *= v[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixf::postMultScale( const Vec3f& v )
|
||||||
|
{
|
||||||
|
_mat[0][0] *= v[0]; _mat[1][0] *= v[0]; _mat[2][0] *= v[0]; _mat[3][0] *= v[0];
|
||||||
|
_mat[0][1] *= v[1]; _mat[1][1] *= v[1]; _mat[2][1] *= v[1]; _mat[3][1] *= v[1];
|
||||||
|
_mat[0][2] *= v[2]; _mat[1][2] *= v[2]; _mat[2][2] *= v[2]; _mat[3][2] *= v[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
inline void Matrixf::preMultRotate( const Quat& q )
|
||||||
|
{
|
||||||
|
if (q.zeroRotation())
|
||||||
|
return;
|
||||||
|
Matrixf r;
|
||||||
|
r.setRotate(q);
|
||||||
|
preMult(r);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void Matrixf::postMultRotate( const Quat& q )
|
||||||
|
{
|
||||||
|
if (q.zeroRotation())
|
||||||
|
return;
|
||||||
|
Matrixf r;
|
||||||
|
r.setRotate(q);
|
||||||
|
postMult(r);
|
||||||
|
}
|
||||||
|
|
||||||
inline Vec3f operator* (const Vec3f& v, const Matrixf& m )
|
inline Vec3f operator* (const Vec3f& v, const Matrixf& m )
|
||||||
{
|
{
|
||||||
|
@ -83,19 +83,22 @@ bool AutoTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
|
|||||||
|
|
||||||
bool AutoTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
|
bool AutoTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
|
||||||
{
|
{
|
||||||
|
if (_scale.x() == 0.0 || _scale.y() == 0.0 || _scale.z() == 0.0)
|
||||||
|
return false;
|
||||||
|
|
||||||
if (_referenceFrame==RELATIVE_RF)
|
if (_referenceFrame==RELATIVE_RF)
|
||||||
{
|
{
|
||||||
matrix.postMult(osg::Matrix::translate(-_position)*
|
matrix.postMultTranslate(-_position);
|
||||||
osg::Matrix::rotate(_rotation.inverse())*
|
matrix.postMultRotate(_rotation.inverse());
|
||||||
osg::Matrix::scale(1.0/_scale.x(),1.0/_scale.y(),1.0/_scale.z())*
|
matrix.postMultScale(Vec3d(1.0/_scale.x(), 1.0/_scale.y(), 1.0/_scale.z()));
|
||||||
osg::Matrix::translate(_pivotPoint));
|
matrix.postMultTranslate(_pivotPoint);
|
||||||
}
|
}
|
||||||
else // absolute
|
else // absolute
|
||||||
{
|
{
|
||||||
matrix = osg::Matrix::translate(-_position)*
|
matrix.makeRotate(_rotation.inverse());
|
||||||
osg::Matrix::rotate(_rotation.inverse())*
|
matrix.preMultTranslate(-_position);
|
||||||
osg::Matrix::scale(1.0/_scale.x(),1.0/_scale.y(),1.0/_scale.z())*
|
matrix.postMultScale(Vec3d(1.0/_scale.x(), 1.0/_scale.y(), 1.0/_scale.z()));
|
||||||
osg::Matrix::translate(_pivotPoint);
|
matrix.postMultTranslate(_pivotPoint);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -104,10 +107,10 @@ void AutoTransform::computeMatrix() const
|
|||||||
{
|
{
|
||||||
if (!_matrixDirty) return;
|
if (!_matrixDirty) return;
|
||||||
|
|
||||||
_cachedMatrix.set(osg::Matrix::translate(-_pivotPoint)*
|
_cachedMatrix.makeRotate(_rotation);
|
||||||
osg::Matrix::scale(_scale)*
|
_cachedMatrix.postMultTranslate(_position);
|
||||||
osg::Matrix::rotate(_rotation)*
|
_cachedMatrix.preMultScale(_scale);
|
||||||
osg::Matrix::translate(_position));
|
_cachedMatrix.preMultTranslate(-_pivotPoint);
|
||||||
|
|
||||||
_matrixDirty = false;
|
_matrixDirty = false;
|
||||||
}
|
}
|
||||||
|
@ -25,13 +25,13 @@ bool CameraView::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
|
|||||||
{
|
{
|
||||||
if (_referenceFrame==RELATIVE_RF)
|
if (_referenceFrame==RELATIVE_RF)
|
||||||
{
|
{
|
||||||
matrix.preMult(osg::Matrix::rotate(_attitude)*
|
matrix.preMultTranslate(_position);
|
||||||
osg::Matrix::translate(_position));
|
matrix.preMultRotate(_attitude);
|
||||||
}
|
}
|
||||||
else // absolute
|
else // absolute
|
||||||
{
|
{
|
||||||
matrix = osg::Matrix::rotate(_attitude)*
|
matrix.makeRotate(_attitude);
|
||||||
osg::Matrix::translate(_position);
|
matrix.postMultTranslate(_position);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -41,13 +41,13 @@ bool CameraView::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
|
|||||||
{
|
{
|
||||||
if (_referenceFrame==RELATIVE_RF)
|
if (_referenceFrame==RELATIVE_RF)
|
||||||
{
|
{
|
||||||
matrix.postMult(osg::Matrix::translate(-_position)*
|
matrix.postMultTranslate(-_position);
|
||||||
osg::Matrix::rotate(_attitude.inverse()));
|
matrix.postMultRotate(_attitude.inverse());
|
||||||
}
|
}
|
||||||
else // absolute
|
else // absolute
|
||||||
{
|
{
|
||||||
matrix = osg::Matrix::translate(-_position)*
|
matrix.makeRotate(_attitude.inverse());
|
||||||
osg::Matrix::rotate(_attitude.inverse());
|
matrix.preMultTranslate(-_position);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -18,6 +18,7 @@
|
|||||||
|
|
||||||
#include <osg/GL>
|
#include <osg/GL>
|
||||||
|
|
||||||
|
#include <limits>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
||||||
using namespace osg;
|
using namespace osg;
|
||||||
@ -62,56 +63,71 @@ void Matrix_implementation::set( value_type a00, value_type a01, value_type a02,
|
|||||||
#define QZ q._v[2]
|
#define QZ q._v[2]
|
||||||
#define QW q._v[3]
|
#define QW q._v[3]
|
||||||
|
|
||||||
void Matrix_implementation::setRotate(const Quat& q_in)
|
void Matrix_implementation::setRotate(const Quat& q)
|
||||||
{
|
{
|
||||||
Quat q(q_in);
|
|
||||||
double length2 = q.length2();
|
double length2 = q.length2();
|
||||||
if (length2!=1.0 && length2!=0)
|
if (fabs(length2) <= std::numeric_limits<double>::min())
|
||||||
{
|
{
|
||||||
// normalize quat if required.
|
_mat[0][0] = 0.0; _mat[1][0] = 0.0; _mat[2][0] = 0.0;
|
||||||
q /= sqrt(length2);
|
_mat[0][1] = 0.0; _mat[1][1] = 0.0; _mat[2][1] = 0.0;
|
||||||
|
_mat[0][2] = 0.0; _mat[1][2] = 0.0; _mat[2][2] = 0.0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double rlength2;
|
||||||
|
// normalize quat if required.
|
||||||
|
// We can avoid the expensive sqrt in this case since all 'coefficients' below are products of two q components.
|
||||||
|
// That is a square of a square root, so it is possible to avoid that
|
||||||
|
if (length2 != 1.0)
|
||||||
|
{
|
||||||
|
rlength2 = 2.0/length2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rlength2 = 2.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Source: Gamasutra, Rotating Objects Using Quaternions
|
||||||
|
//
|
||||||
|
//http://www.gamasutra.com/features/19980703/quaternions_01.htm
|
||||||
|
|
||||||
|
double wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2;
|
||||||
|
|
||||||
|
// calculate coefficients
|
||||||
|
x2 = rlength2*QX;
|
||||||
|
y2 = rlength2*QY;
|
||||||
|
z2 = rlength2*QZ;
|
||||||
|
|
||||||
|
xx = QX * x2;
|
||||||
|
xy = QX * y2;
|
||||||
|
xz = QX * z2;
|
||||||
|
|
||||||
|
yy = QY * y2;
|
||||||
|
yz = QY * z2;
|
||||||
|
zz = QZ * z2;
|
||||||
|
|
||||||
|
wx = QW * x2;
|
||||||
|
wy = QW * y2;
|
||||||
|
wz = QW * z2;
|
||||||
|
|
||||||
|
// Note. Gamasutra gets the matrix assignments inverted, resulting
|
||||||
|
// in left-handed rotations, which is contrary to OpenGL and OSG's
|
||||||
|
// methodology. The matrix assignment has been altered in the next
|
||||||
|
// few lines of code to do the right thing.
|
||||||
|
// Don Burns - Oct 13, 2001
|
||||||
|
_mat[0][0] = 1.0 - (yy + zz);
|
||||||
|
_mat[1][0] = xy - wz;
|
||||||
|
_mat[2][0] = xz + wy;
|
||||||
|
|
||||||
|
|
||||||
|
_mat[0][1] = xy + wz;
|
||||||
|
_mat[1][1] = 1.0 - (xx + zz);
|
||||||
|
_mat[2][1] = yz - wx;
|
||||||
|
|
||||||
|
_mat[0][2] = xz - wy;
|
||||||
|
_mat[1][2] = yz + wx;
|
||||||
|
_mat[2][2] = 1.0 - (xx + yy);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Source: Gamasutra, Rotating Objects Using Quaternions
|
|
||||||
//
|
|
||||||
//http://www.gamasutra.com/features/19980703/quaternions_01.htm
|
|
||||||
|
|
||||||
double wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2;
|
|
||||||
|
|
||||||
// calculate coefficients
|
|
||||||
x2 = QX + QX;
|
|
||||||
y2 = QY + QY;
|
|
||||||
z2 = QZ + QZ;
|
|
||||||
|
|
||||||
xx = QX * x2;
|
|
||||||
xy = QX * y2;
|
|
||||||
xz = QX * z2;
|
|
||||||
|
|
||||||
yy = QY * y2;
|
|
||||||
yz = QY * z2;
|
|
||||||
zz = QZ * z2;
|
|
||||||
|
|
||||||
wx = QW * x2;
|
|
||||||
wy = QW * y2;
|
|
||||||
wz = QW * z2;
|
|
||||||
|
|
||||||
// Note. Gamasutra gets the matrix assignments inverted, resulting
|
|
||||||
// in left-handed rotations, which is contrary to OpenGL and OSG's
|
|
||||||
// methodology. The matrix assignment has been altered in the next
|
|
||||||
// few lines of code to do the right thing.
|
|
||||||
// Don Burns - Oct 13, 2001
|
|
||||||
_mat[0][0] = 1.0 - (yy + zz);
|
|
||||||
_mat[1][0] = xy - wz;
|
|
||||||
_mat[2][0] = xz + wy;
|
|
||||||
|
|
||||||
|
|
||||||
_mat[0][1] = xy + wz;
|
|
||||||
_mat[1][1] = 1.0 - (xx + zz);
|
|
||||||
_mat[2][1] = yz - wx;
|
|
||||||
|
|
||||||
_mat[0][2] = xz - wy;
|
|
||||||
_mat[1][2] = yz + wx;
|
|
||||||
_mat[2][2] = 1.0 - (xx + yy);
|
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
_mat[0][3] = 0.0;
|
_mat[0][3] = 0.0;
|
||||||
@ -903,7 +919,7 @@ void Matrix_implementation::makeLookAt(const Vec3d& eye,const Vec3d& center,cons
|
|||||||
s[2], u[2], -f[2], 0.0,
|
s[2], u[2], -f[2], 0.0,
|
||||||
0.0, 0.0, 0.0, 1.0);
|
0.0, 0.0, 0.0, 1.0);
|
||||||
|
|
||||||
preMult(Matrix_implementation::translate(-eye));
|
preMultTranslate(-eye);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
using namespace osg;
|
using namespace osg;
|
||||||
|
|
||||||
PositionAttitudeTransform::PositionAttitudeTransform():
|
PositionAttitudeTransform::PositionAttitudeTransform():
|
||||||
_scale(1.0f,1.0f,1.0f)
|
_scale(1.0,1.0,1.0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -23,17 +23,17 @@ bool PositionAttitudeTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVis
|
|||||||
{
|
{
|
||||||
if (_referenceFrame==RELATIVE_RF)
|
if (_referenceFrame==RELATIVE_RF)
|
||||||
{
|
{
|
||||||
matrix.preMult(osg::Matrix::translate(-_pivotPoint)*
|
matrix.preMultTranslate(_position);
|
||||||
osg::Matrix::scale(_scale)*
|
matrix.preMultRotate(_attitude);
|
||||||
osg::Matrix::rotate(_attitude)*
|
matrix.preMultScale(_scale);
|
||||||
osg::Matrix::translate(_position));
|
matrix.preMultTranslate(-_pivotPoint);
|
||||||
}
|
}
|
||||||
else // absolute
|
else // absolute
|
||||||
{
|
{
|
||||||
matrix = osg::Matrix::translate(-_pivotPoint)*
|
matrix.makeRotate(_attitude);
|
||||||
osg::Matrix::scale(_scale)*
|
matrix.postMultTranslate(_position);
|
||||||
osg::Matrix::rotate(_attitude)*
|
matrix.preMultScale(_scale);
|
||||||
osg::Matrix::translate(_position);
|
matrix.preMultTranslate(-_pivotPoint);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -41,19 +41,22 @@ bool PositionAttitudeTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVis
|
|||||||
|
|
||||||
bool PositionAttitudeTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
|
bool PositionAttitudeTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
|
||||||
{
|
{
|
||||||
|
if (_scale.x() == 0.0 || _scale.y() == 0.0 || _scale.z() == 0.0)
|
||||||
|
return false;
|
||||||
|
|
||||||
if (_referenceFrame==RELATIVE_RF)
|
if (_referenceFrame==RELATIVE_RF)
|
||||||
{
|
{
|
||||||
matrix.postMult(osg::Matrix::translate(-_position)*
|
matrix.postMultTranslate(-_position);
|
||||||
osg::Matrix::rotate(_attitude.inverse())*
|
matrix.postMultRotate(_attitude.inverse());
|
||||||
osg::Matrix::scale(1.0f/_scale.x(),1.0f/_scale.y(),1.0f/_scale.z())*
|
matrix.postMultScale(Vec3d(1.0/_scale.x(), 1.0/_scale.y(), 1.0/_scale.z()));
|
||||||
osg::Matrix::translate(_pivotPoint));
|
matrix.postMultTranslate(_pivotPoint);
|
||||||
}
|
}
|
||||||
else // absolute
|
else // absolute
|
||||||
{
|
{
|
||||||
matrix = osg::Matrix::translate(-_position)*
|
matrix.makeRotate(_attitude.inverse());
|
||||||
osg::Matrix::rotate(_attitude.inverse())*
|
matrix.preMultTranslate(-_position);
|
||||||
osg::Matrix::scale(1.0f/_scale.x(),1.0f/_scale.y(),1.0f/_scale.z())*
|
matrix.postMultScale(Vec3d(1.0/_scale.x(), 1.0/_scale.y(), 1.0/_scale.z()));
|
||||||
osg::Matrix::translate(_pivotPoint);
|
matrix.postMultTranslate(_pivotPoint);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -116,15 +116,12 @@ osg::Matrix AntiSquish::computeUnSquishedMatrix(const osg::Matrix& LTW, bool& fl
|
|||||||
//
|
//
|
||||||
if (_usePivot)
|
if (_usePivot)
|
||||||
{
|
{
|
||||||
osg::Matrix tmpPivot;
|
unsquished.postMultTranslate(-_pivot);
|
||||||
tmpPivot.setTrans(-_pivot);
|
|
||||||
unsquished.postMult(tmpPivot);
|
|
||||||
|
|
||||||
osg::Matrix tmps, invtmps;
|
osg::Matrix tmps, invtmps;
|
||||||
so.get(tmps);
|
so.get(tmps);
|
||||||
invtmps = osg::Matrix::inverse(tmps);
|
if (!invtmps.invert(tmps))
|
||||||
if (invtmps.isNaN())
|
{
|
||||||
{
|
|
||||||
flag = false;
|
flag = false;
|
||||||
return osg::Matrix::identity();
|
return osg::Matrix::identity();
|
||||||
}
|
}
|
||||||
@ -132,49 +129,50 @@ osg::Matrix AntiSquish::computeUnSquishedMatrix(const osg::Matrix& LTW, bool& fl
|
|||||||
//SO^
|
//SO^
|
||||||
unsquished.postMult(invtmps);
|
unsquished.postMult(invtmps);
|
||||||
//S
|
//S
|
||||||
unsquished.postMult(osg::Matrix::scale(s[0], s[1], s[2]));
|
unsquished.postMultScale(s);
|
||||||
//SO
|
//SO
|
||||||
unsquished.postMult(tmps);
|
unsquished.postMult(tmps);
|
||||||
tmpPivot.makeIdentity();
|
|
||||||
osg::Matrix tmpr;
|
|
||||||
r.get(tmpr);
|
|
||||||
//R
|
//R
|
||||||
unsquished.postMult(tmpr);
|
unsquished.postMultRotate(r);
|
||||||
//T
|
//T
|
||||||
unsquished.postMult(osg::Matrix::translate(t[0],t[1],t[2]));
|
unsquished.postMultTranslate(t);
|
||||||
|
|
||||||
osg::Matrix invltw;
|
osg::Matrix invltw;
|
||||||
invltw = osg::Matrix::inverse(LTW);
|
if (!invltw.invert(LTW))
|
||||||
if (invltw.isNaN())
|
{
|
||||||
{
|
flag = false;
|
||||||
flag =false;
|
|
||||||
return osg::Matrix::identity();
|
return osg::Matrix::identity();
|
||||||
}
|
}
|
||||||
// LTW^
|
// LTW^
|
||||||
unsquished.postMult( invltw );
|
unsquished.postMult( invltw );
|
||||||
|
|
||||||
// Position
|
// Position
|
||||||
tmpPivot.makeIdentity();
|
|
||||||
if (_usePosition)
|
if (_usePosition)
|
||||||
tmpPivot.setTrans(_position);
|
unsquished.postMult(_position);
|
||||||
else
|
else
|
||||||
tmpPivot.setTrans(_pivot);
|
unsquished.postMult(_pivot);
|
||||||
|
|
||||||
unsquished.postMult(tmpPivot);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
osg::Matrix tmps, invtmps;
|
osg::Matrix tmps, invtmps;
|
||||||
so.get(tmps);
|
so.get(tmps);
|
||||||
invtmps = osg::Matrix::inverse(tmps);
|
if (!invtmps.invert(tmps))
|
||||||
|
{
|
||||||
|
flag = false;
|
||||||
|
return osg::Matrix::identity();
|
||||||
|
}
|
||||||
unsquished.postMult(invtmps);
|
unsquished.postMult(invtmps);
|
||||||
unsquished.postMult(osg::Matrix::scale(s[0], s[1], s[2]));
|
unsquished.postMultScale(s);
|
||||||
unsquished.postMult(tmps);
|
unsquished.postMult(tmps);
|
||||||
osg::Matrix tmpr;
|
unsquished.postMultRotate(r);
|
||||||
r.get(tmpr);
|
unsquished.postMultTranslate(t);
|
||||||
unsquished.postMult(tmpr);
|
osg::Matrix invltw;
|
||||||
unsquished.postMult(osg::Matrix::translate(t[0],t[1],t[2]));
|
if (!invltw.invert(LTW))
|
||||||
unsquished.postMult( osg::Matrix::inverse(LTW) );
|
{
|
||||||
|
flag = false;
|
||||||
|
return osg::Matrix::identity();
|
||||||
|
}
|
||||||
|
unsquished.postMult( invltw );
|
||||||
}
|
}
|
||||||
|
|
||||||
if (unsquished.isNaN())
|
if (unsquished.isNaN())
|
||||||
|
@ -837,8 +837,8 @@ bool PrecipitationEffect::build(const osg::Vec3 eyeLocal, int i, int j, int k, f
|
|||||||
}
|
}
|
||||||
|
|
||||||
*mymodelview = *(cv->getModelViewMatrix());
|
*mymodelview = *(cv->getModelViewMatrix());
|
||||||
mymodelview->preMult(osg::Matrix::translate(position));
|
mymodelview->preMultTranslate(position);
|
||||||
mymodelview->preMult(osg::Matrix::scale(scale));
|
mymodelview->preMultScale(scale);
|
||||||
|
|
||||||
cv->updateCalculatedNearFar(*(cv->getModelViewMatrix()),bb);
|
cv->updateCalculatedNearFar(*(cv->getModelViewMatrix()),bb);
|
||||||
|
|
||||||
|
@ -132,7 +132,7 @@ bool DOFTransform::computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisito
|
|||||||
|
|
||||||
|
|
||||||
//and scale:
|
//and scale:
|
||||||
current.preMult(osg::Matrix::scale(getCurrentScale()));
|
current.preMultScale(getCurrentScale());
|
||||||
|
|
||||||
l2w.postMult(current);
|
l2w.postMult(current);
|
||||||
|
|
||||||
@ -201,7 +201,7 @@ bool DOFTransform::computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisito
|
|||||||
}
|
}
|
||||||
|
|
||||||
//and scale:
|
//and scale:
|
||||||
current.postMult(osg::Matrix::scale(1./getCurrentScale()[0], 1./getCurrentScale()[1], 1./getCurrentScale()[2]));
|
current.postMultScale(osg::Vec3d(1./getCurrentScale()[0], 1./getCurrentScale()[1], 1./getCurrentScale()[2]));
|
||||||
|
|
||||||
w2l.postMult(current);
|
w2l.postMult(current);
|
||||||
|
|
||||||
|
@ -234,10 +234,9 @@ void DirectionalSector::computeMatrix()
|
|||||||
double pitch = atan2(_direction[2], sqrt(_direction[0]*_direction[0] + _direction[1]*_direction[1]));
|
double pitch = atan2(_direction[2], sqrt(_direction[0]*_direction[0] + _direction[1]*_direction[1]));
|
||||||
double roll = _rollAngle;
|
double roll = _rollAngle;
|
||||||
|
|
||||||
_local_to_LP = osg::Matrixd::identity();
|
_local_to_LP.setRotate(osg::Quat(heading, 0.0, 0.0, -1.0));
|
||||||
_local_to_LP.preMult(osg::Matrix::rotate(heading, 0.0, 0.0, -1.0));
|
_local_to_LP.preMultRotate(osg::Quat(pitch, 1.0, 0.0, 0.0));
|
||||||
_local_to_LP.preMult(osg::Matrix::rotate(pitch, 1.0, 0.0, 0.0));
|
_local_to_LP.preMultRotate(osg::Quat(roll, 0.0, 1.0, 0.0));
|
||||||
_local_to_LP.preMult(osg::Matrix::rotate(roll, 0.0, 1.0, 0.0));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DirectionalSector::setDirection(const osg::Vec3& direction)
|
void DirectionalSector::setDirection(const osg::Vec3& direction)
|
||||||
|
@ -640,15 +640,14 @@ void Text::computePositions(unsigned int contextID) const
|
|||||||
atc._modelview.setTrans(trans);
|
atc._modelview.setTrans(trans);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_rotation.zeroRotation() )
|
matrix.postMultRotate(_rotation);
|
||||||
{
|
|
||||||
matrix.postMult(osg::Matrix::rotate(_rotation));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_characterSizeMode!=OBJECT_COORDS)
|
if (_characterSizeMode!=OBJECT_COORDS)
|
||||||
{
|
{
|
||||||
|
|
||||||
osg::Matrix M(rotate_matrix*osg::Matrix::translate(_position)*atc._modelview);
|
osg::Matrix M(rotate_matrix);
|
||||||
|
M.postMultTranslate(_position);
|
||||||
|
M.postMult(atc._modelview);
|
||||||
osg::Matrix& P = atc._projection;
|
osg::Matrix& P = atc._projection;
|
||||||
|
|
||||||
// compute the pixel size vector.
|
// compute the pixel size vector.
|
||||||
@ -693,12 +692,12 @@ void Text::computePositions(unsigned int contextID) const
|
|||||||
|
|
||||||
if (P10<0)
|
if (P10<0)
|
||||||
scale_font_vert=-scale_font_vert;
|
scale_font_vert=-scale_font_vert;
|
||||||
matrix.postMult(osg::Matrix::scale(scale_font_hori, scale_font_vert,1.0f));
|
matrix.postMultScale(osg::Vec3f(scale_font_hori, scale_font_vert,1.0f));
|
||||||
}
|
}
|
||||||
else if (pixelSizeVert>getFontHeight())
|
else if (pixelSizeVert>getFontHeight())
|
||||||
{
|
{
|
||||||
float scale_font = getFontHeight()/pixelSizeVert;
|
float scale_font = getFontHeight()/pixelSizeVert;
|
||||||
matrix.postMult(osg::Matrix::scale(scale_font, scale_font,1.0f));
|
matrix.postMultScale(osg::Vec3f(scale_font, scale_font,1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -708,13 +707,13 @@ void Text::computePositions(unsigned int contextID) const
|
|||||||
matrix.postMult(rotate_matrix);
|
matrix.postMult(rotate_matrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
matrix.postMult(osg::Matrix::translate(_position));
|
matrix.postMultTranslate(_position);
|
||||||
}
|
}
|
||||||
else if (!_rotation.zeroRotation())
|
else if (!_rotation.zeroRotation())
|
||||||
{
|
{
|
||||||
matrix.makeTranslate(-_offset);
|
matrix.makeRotate(_rotation);
|
||||||
matrix.postMult(osg::Matrix::rotate(_rotation));
|
matrix.preMultTranslate(-_offset);
|
||||||
matrix.postMult(osg::Matrix::translate(_position));
|
matrix.postMultTranslate(_position);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -457,22 +457,11 @@ void Text3D::computePositions(unsigned int contextID) const
|
|||||||
|
|
||||||
|
|
||||||
float scale = _font->getScale();
|
float scale = _font->getScale();
|
||||||
osg::Matrix scaleMatrix = osg::Matrix::scale(scale * _characterHeight,
|
osg::Vec3 scaleVec(scale * _characterHeight, scale * _characterHeight / _characterAspectRatio, _characterDepth);
|
||||||
scale * _characterHeight / _characterAspectRatio,
|
matrix.makeTranslate(-_offset);
|
||||||
_characterDepth);
|
matrix.postMultScale(scaleVec);
|
||||||
if (!_rotation.zeroRotation())
|
matrix.postMultRotate(_rotation);
|
||||||
{
|
matrix.postMultTranslate(_position);
|
||||||
matrix.makeTranslate(-_offset);
|
|
||||||
matrix.postMult(scaleMatrix);
|
|
||||||
matrix.postMult(osg::Matrix::rotate(_rotation));
|
|
||||||
matrix.postMult(osg::Matrix::translate(_position));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
matrix.makeTranslate(-_offset);
|
|
||||||
matrix.postMult(scaleMatrix);
|
|
||||||
matrix.postMult(osg::Matrix::translate(_position));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
_normal = osg::Matrix::transform3x3(osg::Vec3(0.0f,0.0f,1.0f),matrix);
|
_normal = osg::Matrix::transform3x3(osg::Vec3(0.0f,0.0f,1.0f),matrix);
|
||||||
|
@ -86,7 +86,7 @@ void SceneGraphBuilder::MultMatrixd(const GLdouble* m)
|
|||||||
void SceneGraphBuilder::Translated(GLdouble x, GLdouble y, GLdouble z)
|
void SceneGraphBuilder::Translated(GLdouble x, GLdouble y, GLdouble z)
|
||||||
{
|
{
|
||||||
if (_matrixStack.empty()) _matrixStack.push_back(osg::Matrixd());
|
if (_matrixStack.empty()) _matrixStack.push_back(osg::Matrixd());
|
||||||
_matrixStack.back().preMult(osg::Matrixd::translate(x,y,z));
|
_matrixStack.back().preMultTranslate(osg::Vec3d(x,y,z));
|
||||||
|
|
||||||
matrixChanged();
|
matrixChanged();
|
||||||
}
|
}
|
||||||
@ -94,7 +94,7 @@ void SceneGraphBuilder::Translated(GLdouble x, GLdouble y, GLdouble z)
|
|||||||
void SceneGraphBuilder::Scaled(GLdouble x, GLdouble y, GLdouble z)
|
void SceneGraphBuilder::Scaled(GLdouble x, GLdouble y, GLdouble z)
|
||||||
{
|
{
|
||||||
if (_matrixStack.empty()) _matrixStack.push_back(osg::Matrixd());
|
if (_matrixStack.empty()) _matrixStack.push_back(osg::Matrixd());
|
||||||
_matrixStack.back().preMult(osg::Matrixd::scale(x,y,z));
|
_matrixStack.back().preMultScale(osg::Vec3d(x,y,z));
|
||||||
|
|
||||||
matrixChanged();
|
matrixChanged();
|
||||||
}
|
}
|
||||||
@ -102,7 +102,7 @@ void SceneGraphBuilder::Scaled(GLdouble x, GLdouble y, GLdouble z)
|
|||||||
void SceneGraphBuilder::Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
|
void SceneGraphBuilder::Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
|
||||||
{
|
{
|
||||||
if (_matrixStack.empty()) _matrixStack.push_back(osg::Matrixd());
|
if (_matrixStack.empty()) _matrixStack.push_back(osg::Matrixd());
|
||||||
_matrixStack.back().preMult(osg::Matrixd::rotate(osg::inDegrees(angle),x,y,z));
|
_matrixStack.back().preMultRotate(osg::Quat(osg::inDegrees(angle),osg::Vec3d(x,y,z)));
|
||||||
|
|
||||||
matrixChanged();
|
matrixChanged();
|
||||||
}
|
}
|
||||||
|
@ -96,7 +96,7 @@ public:
|
|||||||
x = osg::Matrixd::transform3x3(x,coordinateFrame);
|
x = osg::Matrixd::transform3x3(x,coordinateFrame);
|
||||||
y = osg::Matrixd::transform3x3(y,coordinateFrame);
|
y = osg::Matrixd::transform3x3(y,coordinateFrame);
|
||||||
z = osg::Matrixd::transform3x3(z,coordinateFrame);
|
z = osg::Matrixd::transform3x3(z,coordinateFrame);
|
||||||
coordinateFrame.preMult(osg::Matrixd::scale(1.0/x.length(),1.0/y.length(),1.0/z.length()));
|
coordinateFrame.preMultScale(osg::Vec3d(1.0/x.length(),1.0/y.length(),1.0/z.length()));
|
||||||
|
|
||||||
// reapply the position.
|
// reapply the position.
|
||||||
coordinateFrame.setTrans(pos);
|
coordinateFrame.setTrans(pos);
|
||||||
|
Loading…
Reference in New Issue
Block a user