From Cedric Pinson, "After fixing Skeleton, i introduce a compile issue in

osganimationhardware example
I added a #include <osg/MatrixTransform> to fix it
"
This commit is contained in:
Robert Osfield 2009-11-13 13:52:12 +00:00
parent 1049f0709b
commit 22e01d3cba

View File

@ -23,6 +23,7 @@
#include <osgGA/AnimationPathManipulator> #include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator> #include <osgGA/TerrainManipulator>
#include <osg/Drawable> #include <osg/Drawable>
#include <osg/MatrixTransform>
#include <osgAnimation/BasicAnimationManager> #include <osgAnimation/BasicAnimationManager>
#include <osgAnimation/RigGeometry> #include <osgAnimation/RigGeometry>