From Cedric Pinson, "After fixing Skeleton, i introduce a compile issue in
osganimationhardware example I added a #include <osg/MatrixTransform> to fix it "
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@ -23,6 +23,7 @@
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#include <osgGA/AnimationPathManipulator>
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#include <osgGA/TerrainManipulator>
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#include <osg/Drawable>
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#include <osg/MatrixTransform>
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#include <osgAnimation/BasicAnimationManager>
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#include <osgAnimation/RigGeometry>
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