From Mike Weiblen, fixed copy and paste error in new osgshaders.cpp example.

This commit is contained in:
Robert Osfield 2005-04-14 08:00:25 +00:00
parent 6b86d2d70d
commit 22c695cdef

View File

@ -11,7 +11,7 @@
*/ */
/* file: examples/osgglsl/GL2Scene.cpp /* file: examples/osgglsl/GL2Scene.cpp
* author: Mike Weiblen 2005-03-30 * author: Mike Weiblen 2005-04-13
* *
* Compose a scene of several instances of a model, with a different * Compose a scene of several instances of a model, with a different
* OpenGL Shading Language shader applied to each. * OpenGL Shading Language shader applied to each.
@ -249,7 +249,7 @@ class AnimateCallback: public osg::NodeCallback
OffsetUniform->set( osg::Vec3(0.505f, 0.8f*v01, 0.0f) ); OffsetUniform->set( osg::Vec3(0.505f, 0.8f*v01, 0.0f) );
SineUniform->set( sine ); SineUniform->set( sine );
Color1Uniform->set( osg::Vec3(v10, 0.0f, 0.0f) ); Color1Uniform->set( osg::Vec3(v10, 0.0f, 0.0f) );
Color1Uniform->set( osg::Vec3(v01, v01, v10) ); Color2Uniform->set( osg::Vec3(v01, v01, v10) );
} }
traverse(node, nv); traverse(node, nv);
} }