From Mike Weiblen, fixed copy and paste error in new osgshaders.cpp example.
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@ -11,7 +11,7 @@
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*/
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*/
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/* file: examples/osgglsl/GL2Scene.cpp
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/* file: examples/osgglsl/GL2Scene.cpp
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* author: Mike Weiblen 2005-03-30
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* author: Mike Weiblen 2005-04-13
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*
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*
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* Compose a scene of several instances of a model, with a different
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* Compose a scene of several instances of a model, with a different
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* OpenGL Shading Language shader applied to each.
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* OpenGL Shading Language shader applied to each.
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@ -249,7 +249,7 @@ class AnimateCallback: public osg::NodeCallback
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OffsetUniform->set( osg::Vec3(0.505f, 0.8f*v01, 0.0f) );
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OffsetUniform->set( osg::Vec3(0.505f, 0.8f*v01, 0.0f) );
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SineUniform->set( sine );
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SineUniform->set( sine );
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Color1Uniform->set( osg::Vec3(v10, 0.0f, 0.0f) );
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Color1Uniform->set( osg::Vec3(v10, 0.0f, 0.0f) );
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Color1Uniform->set( osg::Vec3(v01, v01, v10) );
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Color2Uniform->set( osg::Vec3(v01, v01, v10) );
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}
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}
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traverse(node, nv);
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traverse(node, nv);
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}
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}
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