Added Text::GlyphQuads::release/resizeGLObjects() and handling of inconsistent contextID sizes to avoid crashes when viewers and scene graphs aren't initialized correctly to the right number of contexts.

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@14946 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield 2015-07-13 16:09:40 +00:00
parent d221133728
commit 222871aade
2 changed files with 84 additions and 2 deletions

View File

@ -317,11 +317,13 @@ public:
void updateQuadIndices();
GlyphQuads();
GlyphQuads(const GlyphQuads& gq);
void initGlyphQuads();
void initGPUBufferObjects();
Glyphs getGlyphs() { return _glyphs; }
const Glyphs getGlyphs() const { return _glyphs; }
Glyphs& getGlyphs() { return _glyphs; }
const Glyphs& getGlyphs() const { return _glyphs; }
Coords2& getCoords() { return _coords; }
const Coords2& getCoords() const { return _coords; }
@ -334,6 +336,18 @@ public:
LineNumbers& getLineNumbers() { return _lineNumbers; }
const LineNumbers& getLineNumbers() const { return _lineNumbers; }
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* state=0) const;
private:
GlyphQuads& operator = (const GlyphQuads&) { return *this; }
};
typedef std::map<osg::ref_ptr<GlyphTexture>,GlyphQuads> TextureGlyphQuadMap;

View File

@ -723,7 +723,15 @@ void Text::computePositions(unsigned int contextID) const
++titr)
{
GlyphQuads& glyphquad = titr->second;
//OSG_NOTICE<<"Text::computePositions("<<contextID<<") glyphquad= "<<&glyphquad<<std::endl;
GlyphQuads::Coords2& coords2 = glyphquad._coords;
if (contextID>=glyphquad._transformedCoords.size())
{
// contextID exceeds one setup for glyphquad._transformedCoords, ignore this request.
continue;
}
GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
unsigned int numCoords = coords2->size();
@ -1496,13 +1504,28 @@ void Text::resizeGLObjectBuffers(unsigned int maxSize)
TextBase::resizeGLObjectBuffers(maxSize);
getActiveFont()->resizeGLObjectBuffers(maxSize);
for(TextureGlyphQuadMap::iterator itr = _textureGlyphQuadMap.begin();
itr != _textureGlyphQuadMap.end();
++itr)
{
itr->second.resizeGLObjectBuffers(maxSize);
}
}
void Text::releaseGLObjects(osg::State* state) const
{
TextBase::releaseGLObjects(state);
getActiveFont()->releaseGLObjects(state);
for(TextureGlyphQuadMap::iterator itr = _textureGlyphQuadMap.begin();
itr != _textureGlyphQuadMap.end();
++itr)
{
itr->second.releaseGLObjects(state);
}
}
@ -2026,10 +2049,21 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
}
Text::GlyphQuads::GlyphQuads()
{
initGlyphQuads();
}
Text::GlyphQuads::GlyphQuads(const GlyphQuads&)
{
initGlyphQuads();
}
void Text::GlyphQuads::initGlyphQuads()
{
_coords = new osg::Vec2Array();
_texcoords = new osg::Vec2Array();
_colorCoords = new osg::Vec4Array();
for (size_t i = 0; i < _transformedCoords.size(); i++)
{
_transformedCoords[i] = new osg::Vec3Array();
@ -2049,7 +2083,10 @@ void Text::GlyphQuads::updateQuadIndices()
{
_quadIndices->clear();
if (_coords->size() % 4 != 0)
{
OSG_WARN << "size of _coords is not divisible by 4.";
}
for (unsigned int i = 0; i < (unsigned int)_coords->size(); i += 4)
{
_quadIndices->push_back(i);
@ -2087,3 +2124,34 @@ void Text::GlyphQuads::initGPUBufferObjects()
_quadIndices->setElementBufferObject(new osg::ElementBufferObject());
}
void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
{
_transformedCoords.resize(maxSize);
for (int j = 0; j < 8; j++)
{
for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
{
_transformedBackdropCoords[j][i]->resizeGLObjectBuffers(maxSize);
}
}
_quadIndices->resizeGLObjectBuffers(maxSize);
initGPUBufferObjects();
}
void Text::GlyphQuads::releaseGLObjects(osg::State* state) const
{
for (int j = 0; j < 8; j++)
{
for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
{
_transformedBackdropCoords[j][i]->releaseGLObjects(state);
}
}
_quadIndices->releaseGLObjects(state);
}