Removed out of date comment on calling dirtyTransform() which no longer exist
in osg::Camera.
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@ -215,9 +215,7 @@ class SG_EXPORT Camera: public osg::Referenced
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* If modelTransfor is NULL then do not use any model transform - just use the
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* basic LookAt values.
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* note: Camera internals maintains the both EYE_TO_MODEL and MODEL_TO_EYE
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* internally and ensures that they are the inverse of one another. However,
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* if you modify the attached transform then you must call dirtyTransform, to
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* allow the OSG to update matrices accordingly.*/
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* internally and ensures that they are the inverse of one another.*/
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void attachTransform(const TransformMode mode, Matrix* modelTransform=0);
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Matrix* getTransform(const TransformMode mode);
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