Ran dos2unix to fix line endings

This commit is contained in:
Robert Osfield 2021-02-17 17:50:21 +00:00
parent b8862d0420
commit 219adb7419
3 changed files with 61 additions and 61 deletions

View File

@ -538,10 +538,10 @@ unsigned int Image::computeNumComponents(GLenum pixelFormat)
{
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return 3;
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT): return 3;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return 4;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT): return 4;
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return 4;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return 4;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT): return 4;
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return 4;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT): return 4;
case(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT): return 1;
case(GL_COMPRESSED_RED_RGTC1_EXT): return 1;
@ -721,13 +721,13 @@ unsigned int Image::computePixelSizeInBits(GLenum format,GLenum type)
switch(format)
{
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return 8;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT): return 8;
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return 8;
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT): return 4;
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return 8;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT): return 8;
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return 8;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT): return 8;
case(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT): return 4;
case(GL_COMPRESSED_RED_RGTC1_EXT): return 4;
@ -948,14 +948,14 @@ unsigned int Image::computeBlockSize(GLenum pixelFormat, GLenum packing)
{
switch(pixelFormat)
{
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT):
return osg::maximum(8u, packing); // block size of 8
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT):
return osg::maximum(8u, packing); // block size of 8
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG):
case(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG):
@ -1106,12 +1106,12 @@ bool Image::isCompressed() const
case(GL_COMPRESSED_RGBA_ARB):
case(GL_COMPRESSED_RGB_ARB):
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT):
case(GL_COMPRESSED_RED_RGTC1_EXT):
@ -2030,11 +2030,11 @@ bool Image::isImageTranslucent() const
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT):
return false;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT):
return dxtc_tool::isCompressedImageTranslucent(_s, _t, _pixelFormat, _data);
default:

View File

@ -304,18 +304,18 @@ void Texture::TextureProfile::computeSize()
case(GL_RGBA): numBitsPerTexel = 32; break;
case(4): numBitsPerTexel = 32; break;
case(GL_COMPRESSED_ALPHA_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_INTENSITY_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_ALPHA_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_INTENSITY_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGB_ARB): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT): numBitsPerTexel = 4; break;
case(GL_COMPRESSED_RGB_ARB): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT): numBitsPerTexel = 8; break;
case(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT): numBitsPerTexel = 4; break;
@ -1797,8 +1797,8 @@ bool Texture::isCompressedInternalFormat(GLint internalFormat)
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT):
case(GL_COMPRESSED_RED_RGTC1_EXT):
@ -2156,19 +2156,19 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
OSG_NOTICE<<"Received a request to compress an image, but image size is not a multiple of four ("<<inwidth<<"x"<<inheight<<"). Reverting to uncompressed.\n";
switch(_internalFormat)
{
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_ETC1_RGB8_OES:
case(GL_COMPRESSED_RGB8_ETC2):
case(GL_COMPRESSED_SRGB8_ETC2):
case GL_COMPRESSED_RGB: _internalFormat = GL_RGB; break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_ETC1_RGB8_OES:
case(GL_COMPRESSED_RGB8_ETC2):
case(GL_COMPRESSED_SRGB8_ETC2):
case GL_COMPRESSED_RGB: _internalFormat = GL_RGB; break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:

View File

@ -190,11 +190,11 @@ bool isCompressedImageTranslucent(size_t width, size_t height, GLenum format, vo
int blockCount = ((width + 3) >> 2) * ((height + 3) >> 2);
switch(format)
{
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT):
return false;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT):
return false;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT):
{
const DXT1TexelsBlock *texelsBlock = reinterpret_cast<const DXT1TexelsBlock*>(imageData);