From Jean-Sebastien Guay, "Currently, if a GraphicsWindowWin32 is created with traits->useCursor = false, it still shows the cursor. An app must call gw->useCursor(false) after having created the context as a workaround, but I think what we ask for in the traits should be honored... Attached is a simple fix for this.
I have no idea when this stopped working. It worked before in our 2.6.0-based apps but after the upgrade to 2.8.3 it doesn't anymore. "
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@ -1053,6 +1053,7 @@ GraphicsWindowWin32::GraphicsWindowWin32( osg::GraphicsContext::Traits* traits )
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{
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_traits = traits;
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if (_traits->useCursor) setCursor(LeftArrowCursor);
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else setCursor(NoCursor);
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init();
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