Removed redudent codepaths, standardizing on the most portable Texture2D path.
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@ -226,39 +226,19 @@ osg::ref_ptr<Node> osgDB::readRefNodeFiles(osg::ArgumentParser& arguments,const
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// start the stream playing.
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// start the stream playing.
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imageStream->play();
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imageStream->play();
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osg::ref_ptr<osg::Geometry> pictureQuad = 0;
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osg::ref_ptr<osg::Geometry> pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
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osg::Vec3(image->s(),0.0f,0.0f),
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osg::Vec3(0.0f,0.0f,image->t()),
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0.0f, flip ? 1.0f : 0.0f , 1.0f, flip ? 0.0f : 1.0f);
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bool useTextureRectangle = true;
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pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
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if (useTextureRectangle)
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new osg::Texture2D(image.get()),
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{
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osg::StateAttribute::ON);
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pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
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osg::Vec3(image->s(),0.0f,0.0f),
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osg::Vec3(0.0f,0.0f,image->t()),
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0.0f, flip ? image->t() : 0.0, image->s(), flip ? 0.0 : image->t());
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pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
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new osg::TextureRectangle(image.get()),
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osg::StateAttribute::ON);
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}
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else
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{
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pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
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osg::Vec3(image->s(),0.0f,0.0f),
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osg::Vec3(0.0f,0.0f,image->t()),
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0.0f, flip ? 1.0f : 0.0f , 1.0f, flip ? 0.0f : 1.0f);
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pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
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osg::ref_ptr<osg::Geode> geode = new osg::Geode;
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new osg::Texture2D(image.get()),
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geode->addDrawable(pictureQuad.get());
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osg::StateAttribute::ON);
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nodeList.push_back(geode.get());
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}
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if (pictureQuad.valid())
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{
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osg::ref_ptr<osg::Geode> geode = new osg::Geode;
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geode->addDrawable(pictureQuad.get());
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nodeList.push_back(geode.get());
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}
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}
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}
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else if (image.valid())
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else if (image.valid())
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{
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{
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