rehabilit an init method to ensure morphing po setted before skinning po in case of rigeom source that are morphgeom

This commit is contained in:
Julien Valentin 2017-08-30 20:36:34 +02:00
parent 86ad54f671
commit 1f628235d4
2 changed files with 86 additions and 75 deletions

View File

@ -81,6 +81,8 @@ namespace osgAnimation
unsigned int _minAttribIndex; unsigned int _minAttribIndex;
bool buildPalette(const BoneMap& boneMap ,const RigGeometry& rig); bool buildPalette(const BoneMap& boneMap ,const RigGeometry& rig);
bool init(RigGeometry& );
}; };
} }

View File

@ -152,82 +152,8 @@ bool RigTransformHardware::prepareData(RigGeometry& rig)
// copy shallow from source geometry to rig // copy shallow from source geometry to rig
rig.copyFrom(source); rig.copyFrom(source);
osg::ref_ptr<osg::Program> program ;
osg::ref_ptr<osg::Shader> vertexshader;
osg::ref_ptr<osg::StateSet> stateset = rig.getOrCreateStateSet();
//grab geom source program and vertex shader if _shader is not setted
if(!_shader.valid() && (program = (osg::Program*)stateset->getAttribute(osg::StateAttribute::PROGRAM)))
{
for(unsigned int i=0; i<program->getNumShaders(); ++i)
if(program->getShader(i)->getType()==osg::Shader::VERTEX) {
vertexshader=program->getShader(i);
program->removeShader(vertexshader);
}
} else {
program = new osg::Program;
program->setName("HardwareSkinning");
}
//set default source if _shader is not user setted
if (!vertexshader.valid()) {
if (!_shader.valid())
vertexshader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert");
else vertexshader=_shader;
}
if (!vertexshader.valid()) {
OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
return false;
}
// replace max matrix by the value from uniform
{
std::string str = vertexshader->getShaderSource();
std::string toreplace = std::string("MAX_MATRIX");
std::size_t start = str.find(toreplace);
if (std::string::npos != start) {
std::stringstream ss;
ss << getMatrixPaletteUniform()->getNumElements();
str.replace(start, toreplace.size(), ss.str());
vertexshader->setShaderSource(str);
}
else
{
OSG_INFO<< "MAX_MATRIX not found in Shader! " << str << std::endl;
}
OSG_INFO << "Shader " << str << std::endl;
}
unsigned int attribIndex = _minAttribIndex;
unsigned int nbAttribs = getNumVertexAttrib();
if(nbAttribs==0)
OSG_WARN << "nbAttribs== " << nbAttribs << std::endl;
for (unsigned int i = 0; i < nbAttribs; i++)
{
std::stringstream ss;
ss << "boneWeight" << i;
program->addBindAttribLocation(ss.str(), attribIndex + i);
if(getVertexAttrib(i)->getNumElements()!=_nbVertexes)
OSG_WARN << "getVertexAttrib== " << getVertexAttrib(i)->getNumElements() << std::endl;
rig.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
}
program->addShader(vertexshader.get());
stateset->removeUniform("nbBonesPerVertex");
stateset->addUniform(new osg::Uniform("nbBonesPerVertex",_bonesPerVertex));
stateset->removeUniform("matrixPalette");
stateset->addUniform(getMatrixPaletteUniform());
stateset->removeAttribute(osg::StateAttribute::PROGRAM);
if(!stateset->getAttribute(osg::StateAttribute::PROGRAM))
stateset->setAttributeAndModes(program.get());
_needInit = false;
return true; return true;
} }
@ -333,10 +259,93 @@ bool RigTransformHardware::buildPalette(const BoneMap&boneMap ,const RigGeometry
return true; return true;
} }
bool RigTransformHardware::init(RigGeometry& rig){
if(_uniformMatrixPalette.valid()){
///data seams prepared
osg::ref_ptr<osg::Program> program ;
osg::ref_ptr<osg::Shader> vertexshader;
osg::ref_ptr<osg::StateSet> stateset = rig.getOrCreateStateSet();
//grab geom source program and vertex shader if _shader is not setted
if(!_shader.valid() && (program = (osg::Program*)stateset->getAttribute(osg::StateAttribute::PROGRAM)))
{
for(unsigned int i=0; i<program->getNumShaders(); ++i)
if(program->getShader(i)->getType()==osg::Shader::VERTEX) {
vertexshader=program->getShader(i);
program->removeShader(vertexshader);
}
} else {
program = new osg::Program;
program->setName("HardwareSkinning");
}
//set default source if _shader is not user setted
if (!vertexshader.valid()) {
if (!_shader.valid())
vertexshader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert");
else vertexshader=_shader;
}
if (!vertexshader.valid()) {
OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
return false;
}
// replace max matrix by the value from uniform
{
std::string str = vertexshader->getShaderSource();
std::string toreplace = std::string("MAX_MATRIX");
std::size_t start = str.find(toreplace);
if (std::string::npos != start) {
std::stringstream ss;
ss << getMatrixPaletteUniform()->getNumElements();
str.replace(start, toreplace.size(), ss.str());
vertexshader->setShaderSource(str);
}
else
{
OSG_INFO<< "MAX_MATRIX not found in Shader! " << str << std::endl;
}
OSG_INFO << "Shader " << str << std::endl;
}
unsigned int attribIndex = _minAttribIndex;
unsigned int nbAttribs = getNumVertexAttrib();
if(nbAttribs==0)
OSG_WARN << "nbAttribs== " << nbAttribs << std::endl;
for (unsigned int i = 0; i < nbAttribs; i++)
{
std::stringstream ss;
ss << "boneWeight" << i;
program->addBindAttribLocation(ss.str(), attribIndex + i);
if(getVertexAttrib(i)->getNumElements()!=_nbVertexes)
OSG_WARN << "getVertexAttrib== " << getVertexAttrib(i)->getNumElements() << std::endl;
rig.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
}
program->addShader(vertexshader.get());
stateset->removeUniform("nbBonesPerVertex");
stateset->addUniform(new osg::Uniform("nbBonesPerVertex",_bonesPerVertex));
stateset->removeUniform("matrixPalette");
stateset->addUniform(getMatrixPaletteUniform());
stateset->removeAttribute(osg::StateAttribute::PROGRAM);
if(!stateset->getAttribute(osg::StateAttribute::PROGRAM))
stateset->setAttributeAndModes(program.get());
_needInit = false;
return false;
}
else prepareData(rig);
return false;
}
void RigTransformHardware::operator()(RigGeometry& geom) void RigTransformHardware::operator()(RigGeometry& geom)
{ {
if (_needInit) if (_needInit)
if (!prepareData(geom)) if (!init(geom))
return; return;
computeMatrixPaletteUniform(geom.getMatrixFromSkeletonToGeometry(), geom.getInvMatrixFromSkeletonToGeometry()); computeMatrixPaletteUniform(geom.getMatrixFromSkeletonToGeometry(), geom.getInvMatrixFromSkeletonToGeometry());
} }