rehabilit an init method to ensure morphing po setted before skinning po in case of rigeom source that are morphgeom
This commit is contained in:
parent
86ad54f671
commit
1f628235d4
@ -81,6 +81,8 @@ namespace osgAnimation
|
||||
unsigned int _minAttribIndex;
|
||||
bool buildPalette(const BoneMap& boneMap ,const RigGeometry& rig);
|
||||
|
||||
bool init(RigGeometry& );
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -152,82 +152,8 @@ bool RigTransformHardware::prepareData(RigGeometry& rig)
|
||||
// copy shallow from source geometry to rig
|
||||
rig.copyFrom(source);
|
||||
|
||||
osg::ref_ptr<osg::Program> program ;
|
||||
osg::ref_ptr<osg::Shader> vertexshader;
|
||||
osg::ref_ptr<osg::StateSet> stateset = rig.getOrCreateStateSet();
|
||||
|
||||
//grab geom source program and vertex shader if _shader is not setted
|
||||
if(!_shader.valid() && (program = (osg::Program*)stateset->getAttribute(osg::StateAttribute::PROGRAM)))
|
||||
{
|
||||
for(unsigned int i=0; i<program->getNumShaders(); ++i)
|
||||
if(program->getShader(i)->getType()==osg::Shader::VERTEX) {
|
||||
vertexshader=program->getShader(i);
|
||||
program->removeShader(vertexshader);
|
||||
|
||||
}
|
||||
} else {
|
||||
program = new osg::Program;
|
||||
program->setName("HardwareSkinning");
|
||||
}
|
||||
//set default source if _shader is not user setted
|
||||
if (!vertexshader.valid()) {
|
||||
if (!_shader.valid())
|
||||
vertexshader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert");
|
||||
else vertexshader=_shader;
|
||||
}
|
||||
|
||||
|
||||
if (!vertexshader.valid()) {
|
||||
OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// replace max matrix by the value from uniform
|
||||
{
|
||||
std::string str = vertexshader->getShaderSource();
|
||||
std::string toreplace = std::string("MAX_MATRIX");
|
||||
std::size_t start = str.find(toreplace);
|
||||
if (std::string::npos != start) {
|
||||
std::stringstream ss;
|
||||
ss << getMatrixPaletteUniform()->getNumElements();
|
||||
str.replace(start, toreplace.size(), ss.str());
|
||||
vertexshader->setShaderSource(str);
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_INFO<< "MAX_MATRIX not found in Shader! " << str << std::endl;
|
||||
}
|
||||
OSG_INFO << "Shader " << str << std::endl;
|
||||
}
|
||||
|
||||
unsigned int attribIndex = _minAttribIndex;
|
||||
unsigned int nbAttribs = getNumVertexAttrib();
|
||||
if(nbAttribs==0)
|
||||
OSG_WARN << "nbAttribs== " << nbAttribs << std::endl;
|
||||
for (unsigned int i = 0; i < nbAttribs; i++)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "boneWeight" << i;
|
||||
program->addBindAttribLocation(ss.str(), attribIndex + i);
|
||||
|
||||
if(getVertexAttrib(i)->getNumElements()!=_nbVertexes)
|
||||
OSG_WARN << "getVertexAttrib== " << getVertexAttrib(i)->getNumElements() << std::endl;
|
||||
rig.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
|
||||
OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
|
||||
}
|
||||
|
||||
|
||||
program->addShader(vertexshader.get());
|
||||
stateset->removeUniform("nbBonesPerVertex");
|
||||
stateset->addUniform(new osg::Uniform("nbBonesPerVertex",_bonesPerVertex));
|
||||
stateset->removeUniform("matrixPalette");
|
||||
stateset->addUniform(getMatrixPaletteUniform());
|
||||
|
||||
stateset->removeAttribute(osg::StateAttribute::PROGRAM);
|
||||
if(!stateset->getAttribute(osg::StateAttribute::PROGRAM))
|
||||
stateset->setAttributeAndModes(program.get());
|
||||
|
||||
_needInit = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -333,10 +259,93 @@ bool RigTransformHardware::buildPalette(const BoneMap&boneMap ,const RigGeometry
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RigTransformHardware::init(RigGeometry& rig){
|
||||
if(_uniformMatrixPalette.valid()){
|
||||
///data seams prepared
|
||||
osg::ref_ptr<osg::Program> program ;
|
||||
osg::ref_ptr<osg::Shader> vertexshader;
|
||||
osg::ref_ptr<osg::StateSet> stateset = rig.getOrCreateStateSet();
|
||||
|
||||
//grab geom source program and vertex shader if _shader is not setted
|
||||
if(!_shader.valid() && (program = (osg::Program*)stateset->getAttribute(osg::StateAttribute::PROGRAM)))
|
||||
{
|
||||
for(unsigned int i=0; i<program->getNumShaders(); ++i)
|
||||
if(program->getShader(i)->getType()==osg::Shader::VERTEX) {
|
||||
vertexshader=program->getShader(i);
|
||||
program->removeShader(vertexshader);
|
||||
|
||||
}
|
||||
} else {
|
||||
program = new osg::Program;
|
||||
program->setName("HardwareSkinning");
|
||||
}
|
||||
//set default source if _shader is not user setted
|
||||
if (!vertexshader.valid()) {
|
||||
if (!_shader.valid())
|
||||
vertexshader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert");
|
||||
else vertexshader=_shader;
|
||||
}
|
||||
|
||||
|
||||
if (!vertexshader.valid()) {
|
||||
OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// replace max matrix by the value from uniform
|
||||
{
|
||||
std::string str = vertexshader->getShaderSource();
|
||||
std::string toreplace = std::string("MAX_MATRIX");
|
||||
std::size_t start = str.find(toreplace);
|
||||
if (std::string::npos != start) {
|
||||
std::stringstream ss;
|
||||
ss << getMatrixPaletteUniform()->getNumElements();
|
||||
str.replace(start, toreplace.size(), ss.str());
|
||||
vertexshader->setShaderSource(str);
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_INFO<< "MAX_MATRIX not found in Shader! " << str << std::endl;
|
||||
}
|
||||
OSG_INFO << "Shader " << str << std::endl;
|
||||
}
|
||||
|
||||
unsigned int attribIndex = _minAttribIndex;
|
||||
unsigned int nbAttribs = getNumVertexAttrib();
|
||||
if(nbAttribs==0)
|
||||
OSG_WARN << "nbAttribs== " << nbAttribs << std::endl;
|
||||
for (unsigned int i = 0; i < nbAttribs; i++)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "boneWeight" << i;
|
||||
program->addBindAttribLocation(ss.str(), attribIndex + i);
|
||||
|
||||
if(getVertexAttrib(i)->getNumElements()!=_nbVertexes)
|
||||
OSG_WARN << "getVertexAttrib== " << getVertexAttrib(i)->getNumElements() << std::endl;
|
||||
rig.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
|
||||
OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
|
||||
}
|
||||
|
||||
|
||||
program->addShader(vertexshader.get());
|
||||
stateset->removeUniform("nbBonesPerVertex");
|
||||
stateset->addUniform(new osg::Uniform("nbBonesPerVertex",_bonesPerVertex));
|
||||
stateset->removeUniform("matrixPalette");
|
||||
stateset->addUniform(getMatrixPaletteUniform());
|
||||
|
||||
stateset->removeAttribute(osg::StateAttribute::PROGRAM);
|
||||
if(!stateset->getAttribute(osg::StateAttribute::PROGRAM))
|
||||
stateset->setAttributeAndModes(program.get());
|
||||
_needInit = false;
|
||||
return false;
|
||||
}
|
||||
else prepareData(rig);
|
||||
return false;
|
||||
}
|
||||
void RigTransformHardware::operator()(RigGeometry& geom)
|
||||
{
|
||||
if (_needInit)
|
||||
if (!prepareData(geom))
|
||||
if (!init(geom))
|
||||
return;
|
||||
computeMatrixPaletteUniform(geom.getMatrixFromSkeletonToGeometry(), geom.getInvMatrixFromSkeletonToGeometry());
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user