Updated wrappers
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@ -95,6 +95,12 @@ BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowTechnique)
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__void__dirty,
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"Dirty so that cached data structures are updated. ",
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"");
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I_ProtectedMethod1(osg::Vec3, computeOrthogonalVector, IN, const osg::Vec3 &, direction,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__osg_Vec3__computeOrthogonalVector__C5_osg_Vec3_R1,
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"",
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"");
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I_SimpleProperty(osgShadow::ShadowedScene *, ShadowedScene,
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__ShadowedScene_P1__getShadowedScene,
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0);
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