Updated docs.

Fix to pfb Makefile for missing $.
This commit is contained in:
Robert Osfield 2002-04-26 13:45:01 +00:00
parent 06dc1a38df
commit 1f1d3b57fe
14 changed files with 48 additions and 44 deletions

4
NEWS
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@ -17,6 +17,10 @@ OSG News (most significant items from ChangeLog)
virtual reality, scientific visualization, CAD, and architectural
walk-throughs. Many thanks to Sun for providing resources for the port.
Additional html documentation has been added to the distribution to
make it easier to get an understanding of scene graph technology and
the project itself and how to make use of it.
Support has also been added for OpenGL's texture cube mapping which
is ideal for accurate environmental reflections and much more.

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@ -94,11 +94,11 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getParent</B>(const int i)
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getParent</B>(const unsigned int i)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getParent</B>(const int i) const
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getParent</B>(const unsigned int i) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
<DT>

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@ -38,13 +38,13 @@
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> <B><A HREF="#DOC.2.31.7">getParents</A></B>()
<DD><I>Get the a copy of parent list of node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Node* <B><A HREF="#DOC.2.31.8">getParent</A></B>(const int i)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Node* <B><A HREF="#DOC.2.31.8">getParent</A></B>(const unsigned int i)
<DD><I>Get a single parent of Drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node* <B><A HREF="#DOC.2.31.9">getParent</A></B>(const int i) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node* <B><A HREF="#DOC.2.31.9">getParent</A></B>(const unsigned int i) const
<DD><I>Get a single const parent of Drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.31.10">getNumParents</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.31.10">getNumParents</A></B>() const
<DD><I> Get the number of parents of node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.31.11">setStateSet</A></B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
@ -278,21 +278,21 @@ prevent modification of the parent list.
<DL><DT><DD></DL><P>
<A NAME="getParent"></A>
<A NAME="DOC.2.31.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Node* getParent(const int i)</B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Node* getParent(const unsigned int i)</B></TT>
<DD>Get a single parent of Drawable.
<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - index of the parent to get.
<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
<A NAME="getParent"></A>
<A NAME="DOC.2.31.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node* getParent(const int i) const </B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node* getParent(const unsigned int i) const </B></TT>
<DD>Get a single const parent of Drawable.
<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - index of the parent to get.
<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
<A NAME="getNumParents"></A>
<A NAME="DOC.2.31.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumParents() const </B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getNumParents() const </B></TT>
<DD>
Get the number of parents of node.

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@ -67,11 +67,11 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
<DT>

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@ -338,11 +338,11 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getParent</B>(const int i)
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getParent</B>(const unsigned int i)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getParent</B>(const int i) const
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getParent</B>(const unsigned int i) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
<DT>

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@ -41,13 +41,13 @@
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.42.7">replaceChild</A></B>( Node* origChild, Node* newChild )
<DD><I>Replace specified Node with another Node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.42.8">getNumChildren</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.42.8">getNumChildren</A></B>() const
<DD><I>return the number of chilren nodes</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Node* <B><A HREF="#DOC.2.42.9">getChild</A></B>( const int i )
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Node* <B><A HREF="#DOC.2.42.9">getChild</A></B>( const unsigned int i )
<DD><I>return child node at position i</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node* <B><A HREF="#DOC.2.42.10">getChild</A></B>( const int i ) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node* <B><A HREF="#DOC.2.42.10">getChild</A></B>( const unsigned int i ) const
<DD><I>return child node at position i</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.42.11">containsNode</A></B>( const Node* node ) const
@ -131,17 +131,17 @@ not remove origNode. Also returns false if newChild is a Scene node.
<DL><DT><DD></DL><P>
<A NAME="getNumChildren"></A>
<A NAME="DOC.2.42.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumChildren() const </B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getNumChildren() const </B></TT>
<DD>return the number of chilren nodes
<DL><DT><DD></DL><P>
<A NAME="getChild"></A>
<A NAME="DOC.2.42.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Node* getChild( const int i )</B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Node* getChild( const unsigned int i )</B></TT>
<DD>return child node at position i
<DL><DT><DD></DL><P>
<A NAME="getChild"></A>
<A NAME="DOC.2.42.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node* getChild( const int i ) const </B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node* getChild( const unsigned int i ) const </B></TT>
<DD>return child node at position i
<DL><DT><DD></DL><P>
<A NAME="containsNode"></A>

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@ -77,7 +77,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const float <B>getRange</B>(const unsigned int index) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumRanges</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumRanges</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setCenter</B>(const <!1><A HREF="Vec3.html">Vec3</A> &amp;<!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>)
<DT>
@ -127,11 +127,11 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
<DT>

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@ -140,7 +140,7 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> <B>getParents</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumParents</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
<DT>

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@ -38,7 +38,7 @@
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.55.6">getRange</A></B>(const unsigned int index) const
<DD><I>returns the range for specified index</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.55.7">getNumRanges</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.55.7">getNumRanges</A></B>() const
<DD><I>returns the number of ranges currently set</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.55.8">setCenter</A></B>(const <!1><A HREF="Vec3.html">Vec3</A> &amp;<!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>)
@ -98,11 +98,11 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
<DT>
@ -173,7 +173,7 @@ the current getNumRanges().
<DL><DT><DD></DL><P>
<A NAME="getNumRanges"></A>
<A NAME="DOC.2.55.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumRanges() const </B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getNumRanges() const </B></TT>
<DD>returns the number of ranges currently set
<DL><DT><DD></DL><P>
<A NAME="setCenter"></A>

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@ -120,11 +120,11 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
<DT>

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@ -68,11 +68,11 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
<DT>

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@ -67,11 +67,11 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
<DT>

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@ -113,11 +113,11 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
<DT>

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@ -6,7 +6,7 @@ CXXFILES =\
ConvertToPerformer.cpp\
ReaderWriterPFB.cpp\
LIBS += $(OSG_LIBS) $(PF_XTRA_LIBS) (OTHER_LIBS)
LIBS += $(OSG_LIBS) $(PF_XTRA_LIBS) $(OTHER_LIBS)
TARGET_BASENAME = pfb
include $(TOPDIR)/Make/cygwin_plugin_def