Updated docs.
Fix to pfb Makefile for missing $.
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4
NEWS
4
NEWS
@ -17,6 +17,10 @@ OSG News (most significant items from ChangeLog)
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virtual reality, scientific visualization, CAD, and architectural
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walk-throughs. Many thanks to Sun for providing resources for the port.
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Additional html documentation has been added to the distribution to
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make it easier to get an understanding of scene graph technology and
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the project itself and how to make use of it.
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Support has also been added for OpenGL's texture cube mapping which
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is ideal for accurate environmental reflections and much more.
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@ -94,11 +94,11 @@
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> <B>getParents</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getParent</B>(const int i)
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getParent</B>(const unsigned int i)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getParent</B>(const int i) const
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getParent</B>(const unsigned int i) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
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<DT>
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@ -38,13 +38,13 @@
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> <B><A HREF="#DOC.2.31.7">getParents</A></B>()
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<DD><I>Get the a copy of parent list of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Node* <B><A HREF="#DOC.2.31.8">getParent</A></B>(const int i)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Node* <B><A HREF="#DOC.2.31.8">getParent</A></B>(const unsigned int i)
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<DD><I>Get a single parent of Drawable.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node* <B><A HREF="#DOC.2.31.9">getParent</A></B>(const int i) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node* <B><A HREF="#DOC.2.31.9">getParent</A></B>(const unsigned int i) const
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<DD><I>Get a single const parent of Drawable.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.31.10">getNumParents</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.31.10">getNumParents</A></B>() const
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<DD><I> Get the number of parents of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.31.11">setStateSet</A></B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
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@ -278,21 +278,21 @@ prevent modification of the parent list.
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<DL><DT><DD></DL><P>
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<A NAME="getParent"></A>
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<A NAME="DOC.2.31.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Node* getParent(const int i)</B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Node* getParent(const unsigned int i)</B></TT>
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<DD>Get a single parent of Drawable.
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<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - index of the parent to get.
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<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
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<A NAME="getParent"></A>
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<A NAME="DOC.2.31.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node* getParent(const int i) const </B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node* getParent(const unsigned int i) const </B></TT>
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<DD>Get a single const parent of Drawable.
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<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - index of the parent to get.
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<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
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<A NAME="getNumParents"></A>
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<A NAME="DOC.2.31.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumParents() const </B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getNumParents() const </B></TT>
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<DD>
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Get the number of parents of node.
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@ -67,11 +67,11 @@
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
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<DT>
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@ -338,11 +338,11 @@
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> <B>getParents</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getParent</B>(const int i)
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getParent</B>(const unsigned int i)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getParent</B>(const int i) const
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getParent</B>(const unsigned int i) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
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<DT>
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@ -41,13 +41,13 @@
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.42.7">replaceChild</A></B>( Node* origChild, Node* newChild )
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<DD><I>Replace specified Node with another Node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.42.8">getNumChildren</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.42.8">getNumChildren</A></B>() const
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<DD><I>return the number of chilren nodes</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Node* <B><A HREF="#DOC.2.42.9">getChild</A></B>( const int i )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Node* <B><A HREF="#DOC.2.42.9">getChild</A></B>( const unsigned int i )
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<DD><I>return child node at position i</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node* <B><A HREF="#DOC.2.42.10">getChild</A></B>( const int i ) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node* <B><A HREF="#DOC.2.42.10">getChild</A></B>( const unsigned int i ) const
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<DD><I>return child node at position i</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.42.11">containsNode</A></B>( const Node* node ) const
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@ -131,17 +131,17 @@ not remove origNode. Also returns false if newChild is a Scene node.
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<DL><DT><DD></DL><P>
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<A NAME="getNumChildren"></A>
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<A NAME="DOC.2.42.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumChildren() const </B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getNumChildren() const </B></TT>
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<DD>return the number of chilren nodes
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<DL><DT><DD></DL><P>
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<A NAME="getChild"></A>
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<A NAME="DOC.2.42.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Node* getChild( const int i )</B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Node* getChild( const unsigned int i )</B></TT>
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<DD>return child node at position i
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<DL><DT><DD></DL><P>
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<A NAME="getChild"></A>
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<A NAME="DOC.2.42.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node* getChild( const int i ) const </B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node* getChild( const unsigned int i ) const </B></TT>
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<DD>return child node at position i
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<DL><DT><DD></DL><P>
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<A NAME="containsNode"></A>
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@ -77,7 +77,7 @@
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const float <B>getRange</B>(const unsigned int index) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumRanges</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumRanges</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setCenter</B>(const <!1><A HREF="Vec3.html">Vec3</A> &<!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>)
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<DT>
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@ -127,11 +127,11 @@
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
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<DT>
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@ -140,7 +140,7 @@
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.31.5">ParentList</A> <B>getParents</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
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<DT>
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@ -38,7 +38,7 @@
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.55.6">getRange</A></B>(const unsigned int index) const
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<DD><I>returns the range for specified index</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.55.7">getNumRanges</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.55.7">getNumRanges</A></B>() const
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<DD><I>returns the number of ranges currently set</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.55.8">setCenter</A></B>(const <!1><A HREF="Vec3.html">Vec3</A> &<!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>)
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@ -98,11 +98,11 @@
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
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<DT>
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@ -173,7 +173,7 @@ the current getNumRanges().
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<DL><DT><DD></DL><P>
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<A NAME="getNumRanges"></A>
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<A NAME="DOC.2.55.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumRanges() const </B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getNumRanges() const </B></TT>
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<DD>returns the number of ranges currently set
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<DL><DT><DD></DL><P>
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<A NAME="setCenter"></A>
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@ -120,11 +120,11 @@
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
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<DT>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
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<DT>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
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<DT>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumChildren</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const unsigned int i )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const unsigned int i ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
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<DT>
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@ -6,7 +6,7 @@ CXXFILES =\
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ConvertToPerformer.cpp\
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ReaderWriterPFB.cpp\
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LIBS += $(OSG_LIBS) $(PF_XTRA_LIBS) (OTHER_LIBS)
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LIBS += $(OSG_LIBS) $(PF_XTRA_LIBS) $(OTHER_LIBS)
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TARGET_BASENAME = pfb
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include $(TOPDIR)/Make/cygwin_plugin_def
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