Moved implementations from .cpp's to headers as inline methods to improve performance.
This commit is contained in:
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97df15b205
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1f147f6bc6
@ -256,11 +256,7 @@ class OSG_EXPORT Drawable : public Node
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* \c virtual). Subclasses should override
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* \c drawImplementation() instead.
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*/
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#if 0
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inline void draw(RenderInfo& renderInfo) const;
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#else
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void draw(RenderInfo& renderInfo) const;
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#endif
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inline void drawInner(RenderInfo& renderInfo) const
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{
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@ -495,7 +491,76 @@ class OSG_EXPORT Drawable : public Node
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ref_ptr<DrawCallback> _drawCallback;
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};
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#if 0
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#if 1
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inline void Drawable::draw(RenderInfo& renderInfo) const
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{
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State& state = *renderInfo.getState();
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bool useVertexArrayObject = _useVertexBufferObjects && state.useVertexArrayObject();
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if (useVertexArrayObject)
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{
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unsigned int contextID = renderInfo.getContextID();
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VertexArrayState* vas = _vertexArrayStateList[contextID].get();
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if (!vas)
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{
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_vertexArrayStateList[contextID] = vas = createVertexArrayState(renderInfo, true);
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}
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else
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{
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// vas->setRequiresSetArrays(getDataVariance()==osg::Object::DYNAMIC);
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}
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State::SetCurrentVertexArrayStateProxy setVASProxy(state, vas);
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vas->bindVertexArrayObject();
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drawInner(renderInfo);
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vas->setRequiresSetArrays(getDataVariance()==osg::Object::DYNAMIC);
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return;
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}
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// TODO, add check against whether VOA is active and supported
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if (state.getCurrentVertexArrayState()) state.getCurrentVertexArrayState()->bindVertexArrayObject();
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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if (_useDisplayList)
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{
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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unsigned int contextID = renderInfo.getContextID();
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// get the globj for the current contextID.
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GLuint& globj = _globjList[contextID];
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if( globj == 0 )
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{
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// compile the display list
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globj = generateDisplayList(contextID, getGLObjectSizeHint());
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glNewList( globj, GL_COMPILE );
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drawInner(renderInfo);
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glEndList();
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}
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// call the display list
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glCallList( globj);
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}
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else
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#endif
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{
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// if state.previousVertexArrayState() is different than currentVertexArrayState bind current
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// OSG_NOTICE<<"Fallback drawInner()........................"<<std::endl;
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drawInner(renderInfo);
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}
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}
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#else
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inline void Drawable::draw(RenderInfo& renderInfo) const
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{
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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@ -521,10 +521,6 @@ class OSG_EXPORT State : public Referenced
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/** disable the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.*/
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void disableAllVertexArrays();
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/** dirty the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.*/
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void dirtyAllVertexArrays();
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@ -710,7 +706,7 @@ class OSG_EXPORT State : public Referenced
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/** Set the vertex pointer using an osg::Array, and manage any VBO that are required.*/
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#if 1
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void setVertexPointer(const Array* array);
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inline void setVertexPointer(const Array* array);
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#else
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inline void setVertexPointer(const Array* array)
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{
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@ -762,7 +758,7 @@ class OSG_EXPORT State : public Referenced
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}
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#if 1
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void disableVertexPointer();
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inline void disableVertexPointer();
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#else
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/** wrapper around glDisableClientState(GL_VERTEX_ARRAY).
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* note, only updates values that change.*/
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@ -789,30 +785,10 @@ class OSG_EXPORT State : public Referenced
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}
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#endif
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#if 1
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void dirtyVertexPointer();
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#else
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inline void dirtyVertexPointer()
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_vertexAlias._location);
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}
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else
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{
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_vertexArray._pointer = 0;
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_vertexArray._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_vertexAlias._location);
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#endif
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}
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#endif
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#if 1
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void setNormalPointer(const Array* array);
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inline void setNormalPointer(const Array* array);
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#else
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/** Set the normal pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setNormalPointer(const Array* array)
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@ -893,28 +869,7 @@ class OSG_EXPORT State : public Referenced
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#endif
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#if 1
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void dirtyNormalPointer();
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#else
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inline void dirtyNormalPointer()
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_normalAlias._location);
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}
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else
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{
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_normalArray._pointer = 0;
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_normalArray._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_normalAlias._location);
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#endif
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}
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#endif
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#if 1
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void setColorPointer(const Array* array);
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inline void setColorPointer(const Array* array);
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#else
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/** Set the color pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setColorPointer(const Array* array)
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@ -968,7 +923,7 @@ class OSG_EXPORT State : public Referenced
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}
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#if 1
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void disableColorPointer();
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inline void disableColorPointer();
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#else
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/** wrapper around glDisableClientState(GL_COLOR_ARRAY);
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* note, only updates values that change.*/
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@ -996,7 +951,7 @@ class OSG_EXPORT State : public Referenced
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#endif
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#if 1
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void dirtyColorPointer();
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inline void dirtyColorPointer();
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#else
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inline void dirtyColorPointer()
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{
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@ -1020,7 +975,7 @@ class OSG_EXPORT State : public Referenced
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#if 1
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void setSecondaryColorPointer(const Array* array);
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inline void setSecondaryColorPointer(const Array* array);
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#else
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/** Set the secondary color pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setSecondaryColorPointer(const Array* array)
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@ -1047,7 +1002,7 @@ class OSG_EXPORT State : public Referenced
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void setSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE );
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#if 1
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void disableSecondaryColorPointer();
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inline void disableSecondaryColorPointer();
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#else
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/** wrapper around glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
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* note, only updates values that change.*/
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@ -1099,7 +1054,7 @@ class OSG_EXPORT State : public Referenced
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#if 1
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void setFogCoordPointer(const Array* array);
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inline void setFogCoordPointer(const Array* array);
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#else
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/** Set the fog coord pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setFogCoordPointer(const Array* array)
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@ -1126,7 +1081,7 @@ class OSG_EXPORT State : public Referenced
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void setFogCoordPointer( GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE );
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#if 1
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void disableFogCoordPointer();
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inline void disableFogCoordPointer();
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#else
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/** wrapper around glDisableClientState(GL_FOG_COORDINATE_ARRAY);
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* note, only updates values that change.*/
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@ -1153,30 +1108,11 @@ class OSG_EXPORT State : public Referenced
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}
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#endif
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#if 1
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void dirtyFogCoordPointer();
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#else
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inline void dirtyFogCoordPointer()
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_fogCoordAlias._location);
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}
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else
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{
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_fogArray._pointer = 0;
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_fogArray._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_fogCoordAlias._location);
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#endif
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}
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#endif
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#if 1
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void setTexCoordPointer(unsigned int unit, const Array* array);
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inline void setTexCoordPointer(unsigned int unit, const Array* array);
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#else
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/** Set the tex coord pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setTexCoordPointer(unsigned int unit, const Array* array)
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@ -1236,64 +1172,7 @@ class OSG_EXPORT State : public Referenced
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}
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#if 1
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void disableTexCoordPointer( unsigned int unit );
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#else
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/** wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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* note, only updates values that change.*/
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inline void disableTexCoordPointer( unsigned int unit )
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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disableVertexAttribPointer(_texCoordAliasList[unit]._location);
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}
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else
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{
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if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
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EnabledArrayPair& eap = _texCoordArrayList[unit];
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if (eap._enabled || eap._dirty)
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{
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if(setClientActiveTextureUnit(unit))
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{
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eap._lazy_disable = false;
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eap._enabled = false;
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eap._dirty = false;
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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}
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#else
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disableVertexAttribPointer(_texCoordAliasList[unit]._location);
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#endif
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}
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#endif
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#if 1
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void dirtyTexCoordPointer( unsigned int unit );
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#else
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inline void dirtyTexCoordPointer( unsigned int unit )
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_texCoordAliasList[unit]._location);
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}
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else
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{
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if ( unit >= _texCoordArrayList.size()) return; // _texCoordArrayList.resize(unit+1);
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EnabledArrayPair& eap = _texCoordArrayList[unit];
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eap._pointer = 0;
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eap._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_texCoordAliasList[unit]._location);
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#endif
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}
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#endif
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#if 1
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void disableTexCoordPointersAboveAndIncluding( unsigned int unit );
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inline void disableTexCoordPointersAboveAndIncluding( unsigned int unit );
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#else
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inline void disableTexCoordPointersAboveAndIncluding( unsigned int unit )
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{
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@ -1326,31 +1205,6 @@ class OSG_EXPORT State : public Referenced
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}
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#endif
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#if 1
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void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit );
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#else
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inline void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
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}
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else
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{
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while (unit<_texCoordArrayList.size())
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{
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EnabledArrayPair& eap = _texCoordArrayList[unit];
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eap._pointer = 0;
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eap._dirty = true;
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++unit;
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}
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}
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#else
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dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
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#endif
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}
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#endif
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/// For GL>=2.0 uses GL_MAX_TEXTURE_COORDS, for GL<2 uses GL_MAX_TEXTURE_UNITS
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inline GLint getMaxTextureCoords() const { return _glMaxTextureCoords; }
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@ -1468,6 +1322,157 @@ class OSG_EXPORT State : public Referenced
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void disableVertexAttribPointersAboveAndIncluding( unsigned int index );
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#if 1
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void disableTexCoordPointer( unsigned int unit );
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#else
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/** wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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* note, only updates values that change.*/
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inline void disableTexCoordPointer( unsigned int unit )
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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disableVertexAttribPointer(_texCoordAliasList[unit]._location);
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}
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else
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{
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if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
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EnabledArrayPair& eap = _texCoordArrayList[unit];
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if (eap._enabled || eap._dirty)
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{
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if(setClientActiveTextureUnit(unit))
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{
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eap._lazy_disable = false;
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eap._enabled = false;
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eap._dirty = false;
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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}
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#else
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disableVertexAttribPointer(_texCoordAliasList[unit]._location);
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#endif
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}
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#endif
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/** dirty the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.*/
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void dirtyAllVertexArrays();
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#if 0
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#if 1
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void dirtyNormalPointer();
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#else
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inline void dirtyNormalPointer()
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_normalAlias._location);
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}
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else
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{
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_normalArray._pointer = 0;
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_normalArray._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_normalAlias._location);
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#endif
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}
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#endif
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#if 1
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void dirtyVertexPointer();
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#else
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inline void dirtyVertexPointer()
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_vertexAlias._location);
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}
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else
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{
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_vertexArray._pointer = 0;
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_vertexArray._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_vertexAlias._location);
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#endif
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}
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#endif
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#if 1
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void dirtyFogCoordPointer();
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#else
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inline void dirtyFogCoordPointer()
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_fogCoordAlias._location);
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}
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else
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{
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_fogArray._pointer = 0;
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_fogArray._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_fogCoordAlias._location);
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#endif
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}
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#endif
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#if 1
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void dirtyTexCoordPointer( unsigned int unit );
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#else
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inline void dirtyTexCoordPointer( unsigned int unit )
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointer(_texCoordAliasList[unit]._location);
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}
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else
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{
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if ( unit >= _texCoordArrayList.size()) return; // _texCoordArrayList.resize(unit+1);
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EnabledArrayPair& eap = _texCoordArrayList[unit];
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eap._pointer = 0;
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eap._dirty = true;
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}
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#else
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dirtyVertexAttribPointer(_texCoordAliasList[unit]._location);
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#endif
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}
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#endif
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#if 1
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void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit );
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#else
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inline void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
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}
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else
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{
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while (unit<_texCoordArrayList.size())
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{
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EnabledArrayPair& eap = _texCoordArrayList[unit];
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eap._pointer = 0;
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eap._dirty = true;
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++unit;
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}
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}
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#else
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dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
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#endif
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}
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#endif
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#if 1
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void dirtyVertexAttribPointer( unsigned int index );
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#else
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@ -1495,6 +1500,8 @@ class OSG_EXPORT State : public Referenced
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++index;
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}
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}
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#endif
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#endif
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|
||||
bool isVertexBufferObjectSupported() const { return _isVertexBufferObjectSupportResolved?_isVertexBufferObjectSupported:computeVertexBufferObjectSupported(); }
|
||||
@ -3097,6 +3104,83 @@ inline bool State::setActiveTextureUnit( unsigned int unit )
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// New VertexArrayState version
|
||||
//
|
||||
inline void State::setVertexPointer(const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setVertexArray(*this, array);
|
||||
}
|
||||
|
||||
inline void State::disableVertexPointer()
|
||||
{
|
||||
_currentVertexArrayState->disableVertexArray(*this);
|
||||
}
|
||||
|
||||
inline void State::setNormalPointer(const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setNormalArray(*this, array);
|
||||
}
|
||||
|
||||
inline void State::disableNormalPointer()
|
||||
{
|
||||
_currentVertexArrayState->disableNormalArray(*this);
|
||||
}
|
||||
|
||||
|
||||
inline void State::setColorPointer(const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setColorArray(*this, array);
|
||||
}
|
||||
|
||||
inline void State::disableColorPointer()
|
||||
{
|
||||
_currentVertexArrayState->disableColorArray(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
inline void State::setSecondaryColorPointer(const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setSecondaryColorArray(*this, array);
|
||||
}
|
||||
|
||||
inline void State::disableSecondaryColorPointer()
|
||||
{
|
||||
_currentVertexArrayState->disableSecondaryColorArray(*this);
|
||||
}
|
||||
|
||||
|
||||
inline void State::setFogCoordPointer(const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setFogCoordArray(*this, array);
|
||||
}
|
||||
|
||||
|
||||
inline void State::disableFogCoordPointer()
|
||||
{
|
||||
_currentVertexArrayState->disableFogCoordArray(*this);
|
||||
}
|
||||
|
||||
inline void State::setTexCoordPointer(unsigned int unit, const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setTexCoordArray(*this, unit, array);
|
||||
}
|
||||
|
||||
inline void State::disableTexCoordPointer( unsigned int unit )
|
||||
{
|
||||
_currentVertexArrayState->disableTexCoordArray(*this, unit);
|
||||
}
|
||||
|
||||
inline void State::disableTexCoordPointersAboveAndIncluding( unsigned int unit )
|
||||
{
|
||||
_currentVertexArrayState->disableTexCoordArrayAboveAndIncluding(*this, unit);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// forward declare speciailization of State::get() method
|
||||
template<> inline GLExtensions* State::get<GLExtensions>() { return _glExtensions.get(); }
|
||||
template<> inline const GLExtensions* State::get<GLExtensions>() const { return _glExtensions.get(); }
|
||||
|
@ -92,17 +92,18 @@ public:
|
||||
|
||||
void assignAllDispatchers();
|
||||
|
||||
virtual void assignVertexArrayDispatcher();
|
||||
virtual void assignNormalArrayDispatcher();
|
||||
virtual void assignColorArrayDispatcher();
|
||||
virtual void assignSecondaryColorArrayDispatcher();
|
||||
virtual void assignFogCoordArrayDispatcher();
|
||||
virtual void assignTexCoordArrayDispatcher(unsigned int numUnits);
|
||||
virtual void assignVertexAttribArrayDispatcher(unsigned int numUnits);
|
||||
void assignVertexArrayDispatcher();
|
||||
void assignNormalArrayDispatcher();
|
||||
void assignColorArrayDispatcher();
|
||||
void assignSecondaryColorArrayDispatcher();
|
||||
void assignFogCoordArrayDispatcher();
|
||||
void assignTexCoordArrayDispatcher(unsigned int numUnits);
|
||||
void assignVertexAttribArrayDispatcher(unsigned int numUnits);
|
||||
|
||||
inline bool isVertexBufferObjectSupported() const { return true; }
|
||||
|
||||
void setArray(ArrayDispatch* vad, osg::State& state, const osg::Array* new_array);
|
||||
|
||||
void disable(ArrayDispatch* vad, osg::State& state) { vad->disable(state); vad->array=0; vad->modifiedCount=0xffffffff; vad->active=false; }
|
||||
|
||||
inline void setVertexArray(osg::State& state, const osg::Array* array) { setArray(_vertexArray.get(), state, array); }
|
||||
@ -122,27 +123,27 @@ public:
|
||||
|
||||
inline void setTexCoordArray(osg::State& state, unsigned int unit, const osg::Array* array) { setArray(_texCoordArrays[unit].get(), state, array); }
|
||||
inline void disableTexCoordArray(osg::State& state, unsigned int unit) { disable(_texCoordArrays[unit].get(),state); }
|
||||
void disableTexCoordArrayAboveAndIncluding(osg::State& state, unsigned int index);
|
||||
inline void disableTexCoordArrayAboveAndIncluding(osg::State& state, unsigned int index);
|
||||
|
||||
inline void setVertexAttribArray(osg::State& state, unsigned int unit, const osg::Array* array) { setArray(_vertexAttribArrays[unit].get(), state, array); }
|
||||
inline void disableVertexAttribArray(osg::State& state, unsigned int unit) { disable(_vertexAttribArrays[unit].get(), state); }
|
||||
void disableVertexAttribArrayAboveAndIncluding(osg::State& state, unsigned int index);
|
||||
inline void disableVertexAttribArrayAboveAndIncluding(osg::State& state, unsigned int index);
|
||||
|
||||
/** Mark all the vertex attributes as being disabled but leave the disabling till a later call to applyDisablingOfVertexAttributes.*/
|
||||
void lazyDisablingOfVertexAttributes();
|
||||
inline void lazyDisablingOfVertexAttributes();
|
||||
|
||||
/** Disable all the vertex attributes that have been marked as to be disabled.*/
|
||||
void applyDisablingOfVertexAttributes(osg::State& state);
|
||||
inline void applyDisablingOfVertexAttributes(osg::State& state);
|
||||
|
||||
// Verex Array Object methods.
|
||||
void generateVretexArrayObject();
|
||||
|
||||
void bindVertexArrayObject() const;
|
||||
|
||||
void unbindVertexArrayObject() const;
|
||||
|
||||
void deleteVertexArrayObject();
|
||||
|
||||
inline void bindVertexArrayObject() const { _ext->glBindVertexArray (_vertexArrayObject); }
|
||||
|
||||
inline void unbindVertexArrayObject() const { _ext->glBindVertexArray (0); }
|
||||
|
||||
GLint getVertexArrayObject() const { return _vertexArrayObject; }
|
||||
|
||||
|
||||
@ -180,6 +181,56 @@ public:
|
||||
};
|
||||
|
||||
|
||||
inline void VertexArrayState::lazyDisablingOfVertexAttributes()
|
||||
{
|
||||
_activeDispatchers.swap(_previous_activeDispatchers);
|
||||
_activeDispatchers.clear();
|
||||
|
||||
for(ActiveDispatchers::iterator itr = _previous_activeDispatchers.begin();
|
||||
itr != _previous_activeDispatchers.end();
|
||||
++itr)
|
||||
{
|
||||
ArrayDispatch* ad = (*itr);
|
||||
// ad->array = 0;
|
||||
ad->active = false;
|
||||
}
|
||||
}
|
||||
|
||||
inline void VertexArrayState::applyDisablingOfVertexAttributes(osg::State& state)
|
||||
{
|
||||
for(ActiveDispatchers::iterator itr = _previous_activeDispatchers.begin();
|
||||
itr != _previous_activeDispatchers.end();
|
||||
++itr)
|
||||
{
|
||||
ArrayDispatch* ad = (*itr);
|
||||
if (!ad->active)
|
||||
{
|
||||
ad->disable(state);
|
||||
ad->array = 0;
|
||||
ad->modifiedCount = 0xffffffff;
|
||||
}
|
||||
}
|
||||
_previous_activeDispatchers.clear();
|
||||
}
|
||||
|
||||
inline void VertexArrayState::disableTexCoordArrayAboveAndIncluding(osg::State& state, unsigned int index)
|
||||
{
|
||||
for(unsigned int i=index; i<_texCoordArrays.size(); ++i)
|
||||
{
|
||||
disable(_texCoordArrays[i].get(), state);
|
||||
}
|
||||
}
|
||||
|
||||
inline void VertexArrayState::disableVertexAttribArrayAboveAndIncluding(osg::State& state, unsigned int index)
|
||||
{
|
||||
for(unsigned int i=index; i<_vertexAttribArrays.size(); ++i)
|
||||
{
|
||||
disable(_vertexAttribArrays[i].get(), state);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -624,81 +624,6 @@ void Drawable::compileGLObjects(RenderInfo& renderInfo) const
|
||||
#endif
|
||||
}
|
||||
|
||||
void Drawable::draw(RenderInfo& renderInfo) const
|
||||
{
|
||||
// OSG_NOTICE<<std::endl<<"Drawable::draw() "<<typeid(*this).name()<<std::endl;
|
||||
|
||||
|
||||
#if 1
|
||||
|
||||
State& state = *renderInfo.getState();
|
||||
bool useVertexArrayObject = _useVertexBufferObjects && state.useVertexArrayObject();
|
||||
|
||||
if (useVertexArrayObject)
|
||||
{
|
||||
unsigned int contextID = renderInfo.getContextID();
|
||||
|
||||
VertexArrayState* vas = _vertexArrayStateList[contextID].get();
|
||||
if (!vas)
|
||||
{
|
||||
_vertexArrayStateList[contextID] = vas = createVertexArrayState(renderInfo, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
vas->setRequiresSetArrays(getDataVariance()==osg::Object::DYNAMIC);
|
||||
}
|
||||
|
||||
State::SetCurrentVertexArrayStateProxy setVASProxy(state, vas);
|
||||
|
||||
vas->bindVertexArrayObject();
|
||||
|
||||
drawInner(renderInfo);
|
||||
|
||||
// vas->setRequiresSetArrays(getDataVariance()==osg::Object::DYNAMIC);
|
||||
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// TODO, add check against whether VOA is active and supported
|
||||
if (state.getCurrentVertexArrayState()) state.getCurrentVertexArrayState()->bindVertexArrayObject();
|
||||
|
||||
|
||||
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
|
||||
if (_useDisplayList)
|
||||
{
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
unsigned int contextID = renderInfo.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& globj = _globjList[contextID];
|
||||
|
||||
if( globj == 0 )
|
||||
{
|
||||
// compile the display list
|
||||
globj = generateDisplayList(contextID, getGLObjectSizeHint());
|
||||
glNewList( globj, GL_COMPILE );
|
||||
|
||||
drawInner(renderInfo);
|
||||
|
||||
glEndList();
|
||||
}
|
||||
|
||||
// call the display list
|
||||
glCallList( globj);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
// if state.previousVertexArrayState() is different than currentVertexArrayState bind current
|
||||
|
||||
// OSG_NOTICE<<"Fallback drawInner()........................"<<std::endl;
|
||||
|
||||
drawInner(renderInfo);
|
||||
}
|
||||
}
|
||||
|
||||
VertexArrayState* Drawable::createVertexArrayState(RenderInfo& renderInfo, bool usingVBOs) const
|
||||
{
|
||||
osg::State* state = renderInfo.getState();
|
||||
|
@ -770,7 +770,6 @@ void Geometry::compileGLObjects(RenderInfo& renderInfo) const
|
||||
|
||||
vas->bindVertexArrayObject();
|
||||
|
||||
|
||||
drawVertexArraysImplementation(renderInfo);
|
||||
}
|
||||
}
|
||||
|
@ -1050,16 +1050,6 @@ void State::disableAllVertexArrays()
|
||||
disableVertexAttribPointersAboveAndIncluding(0);
|
||||
}
|
||||
|
||||
void State::dirtyAllVertexArrays()
|
||||
{
|
||||
dirtyVertexPointer();
|
||||
dirtyColorPointer();
|
||||
dirtyFogCoordPointer();
|
||||
dirtyNormalPointer();
|
||||
dirtySecondaryColorPointer();
|
||||
dirtyTexCoordPointersAboveAndIncluding(0);
|
||||
dirtyVertexAttribPointersAboveAndIncluding(0);
|
||||
}
|
||||
|
||||
void State::setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer)
|
||||
{
|
||||
@ -1078,6 +1068,8 @@ void State::setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* p
|
||||
|
||||
|
||||
#if USE_VERTEXARRAYSTATE
|
||||
|
||||
#if 0
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// New VertexArrayState version
|
||||
@ -1092,11 +1084,6 @@ void State::disableVertexPointer()
|
||||
_currentVertexArrayState->disableVertexArray(*this);
|
||||
}
|
||||
|
||||
void State::dirtyVertexPointer()
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyVertexPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::setNormalPointer(const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setNormalArray(*this, array);
|
||||
@ -1107,11 +1094,6 @@ void State::disableNormalPointer()
|
||||
_currentVertexArrayState->disableNormalArray(*this);
|
||||
}
|
||||
|
||||
void State::dirtyNormalPointer()
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyNormalPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
|
||||
void State::setColorPointer(const Array* array)
|
||||
{
|
||||
@ -1123,18 +1105,8 @@ void State::disableColorPointer()
|
||||
_currentVertexArrayState->disableColorArray(*this);
|
||||
}
|
||||
|
||||
void State::dirtyColorPointer()
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyColorPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
|
||||
void State::setSecondaryColorPointer( GLint size, GLenum type,
|
||||
GLsizei stride, const GLvoid *ptr, GLboolean normalized )
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, setSecondaryColorPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::setSecondaryColorPointer(const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setSecondaryColorArray(*this, array);
|
||||
@ -1145,31 +1117,18 @@ void State::disableSecondaryColorPointer()
|
||||
_currentVertexArrayState->disableSecondaryColorArray(*this);
|
||||
}
|
||||
|
||||
void State::dirtySecondaryColorPointer()
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtySecondaryColorPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::setFogCoordPointer(const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setFogCoordArray(*this, array);
|
||||
}
|
||||
|
||||
void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized)
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, setFogCoordPointer "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::disableFogCoordPointer()
|
||||
{
|
||||
_currentVertexArrayState->disableFogCoordArray(*this);
|
||||
}
|
||||
|
||||
void State::dirtyFogCoordPointer()
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyFogCoordPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::setTexCoordPointer(unsigned int unit, const Array* array)
|
||||
{
|
||||
_currentVertexArrayState->setTexCoordArray(*this, unit, array);
|
||||
@ -1184,12 +1143,75 @@ void State::disableTexCoordPointersAboveAndIncluding( unsigned int unit )
|
||||
{
|
||||
_currentVertexArrayState->disableTexCoordArrayAboveAndIncluding(*this, unit);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
void State::dirtyVertexPointer()
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyVertexPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::dirtyNormalPointer()
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyNormalPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::dirtyColorPointer()
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyColorPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::setSecondaryColorPointer( GLint size, GLenum type,
|
||||
GLsizei stride, const GLvoid *ptr, GLboolean normalized )
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, setSecondaryColorPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::dirtySecondaryColorPointer()
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtySecondaryColorPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized)
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, setFogCoordPointer "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::dirtyFogCoordPointer()
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyFogCoordPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET "<<__LINE__<<std::endl;
|
||||
}
|
||||
void State::dirtyVertexAttribPointersAboveAndIncluding( unsigned int index )
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyVertexAttribPointersAboveAndIncluding "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::dirtyVertexAttribPointer( unsigned int index )
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyVertexAttribPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::dirtyAllVertexArrays()
|
||||
{
|
||||
dirtyVertexPointer();
|
||||
dirtyColorPointer();
|
||||
dirtyFogCoordPointer();
|
||||
dirtyNormalPointer();
|
||||
dirtySecondaryColorPointer();
|
||||
dirtyTexCoordPointersAboveAndIncluding(0);
|
||||
dirtyVertexAttribPointersAboveAndIncluding(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
void State::dirtyAllVertexArrays()
|
||||
{
|
||||
OSG_INFO<<"State::dirtyAllVertexArrays()"<<std::endl;
|
||||
}
|
||||
|
||||
bool State::setClientActiveTextureUnit( unsigned int unit )
|
||||
{
|
||||
@ -1252,11 +1274,6 @@ void State::setVertexAttribLPointer( unsigned int index,
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::dirtyVertexAttribPointersAboveAndIncluding( unsigned int index )
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyVertexAttribPointersAboveAndIncluding "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::disableVertexAttribPointer( unsigned int index )
|
||||
{
|
||||
_currentVertexArrayState->disableVertexAttribArray(*this, index);
|
||||
@ -1267,10 +1284,6 @@ void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
|
||||
_currentVertexArrayState->disableVertexAttribArrayAboveAndIncluding(*this, index);
|
||||
}
|
||||
|
||||
void State::dirtyVertexAttribPointer( unsigned int index )
|
||||
{
|
||||
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyVertexAttribPointer() "<<__LINE__<<std::endl;
|
||||
}
|
||||
|
||||
void State::lazyDisablingOfVertexAttributes()
|
||||
{
|
||||
|
@ -439,18 +439,6 @@ void VertexArrayState::generateVretexArrayObject()
|
||||
_ext->glGenVertexArrays(1, &_vertexArrayObject);
|
||||
}
|
||||
|
||||
void VertexArrayState::bindVertexArrayObject() const
|
||||
{
|
||||
VAS_NOTICE<<"glBindVertexArray() _vertexArrayObject="<<_vertexArrayObject<<std::endl;
|
||||
|
||||
_ext->glBindVertexArray (_vertexArrayObject);
|
||||
}
|
||||
|
||||
void VertexArrayState::unbindVertexArrayObject() const
|
||||
{
|
||||
_ext->glBindVertexArray (0);
|
||||
}
|
||||
|
||||
void VertexArrayState::deleteVertexArrayObject()
|
||||
{
|
||||
if (_vertexArrayObject)
|
||||
@ -577,60 +565,24 @@ void VertexArrayState::assignAllDispatchers()
|
||||
assignVertexAttribArrayDispatcher(numVertexAttrib);
|
||||
}
|
||||
|
||||
void VertexArrayState::lazyDisablingOfVertexAttributes()
|
||||
void VertexArrayState::release()
|
||||
{
|
||||
VAS_NOTICE<<" VertexArrayState<"<<this<<">::lazyDisablingOfVertexAttributes() _activeDispatchers.size()="<<_activeDispatchers.size()<<", _previous_activeDispatchers.size()="<<_previous_activeDispatchers.size()<<std::endl;
|
||||
VAS_NOTICE<<"VertexArrayState::release() "<<this<<std::endl;
|
||||
|
||||
_activeDispatchers.swap(_previous_activeDispatchers);
|
||||
_activeDispatchers.clear();
|
||||
|
||||
for(ActiveDispatchers::iterator itr = _previous_activeDispatchers.begin();
|
||||
itr != _previous_activeDispatchers.end();
|
||||
++itr)
|
||||
{
|
||||
ArrayDispatch* ad = (*itr);
|
||||
// ad->array = 0;
|
||||
ad->active = false;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexArrayState::applyDisablingOfVertexAttributes(osg::State& state)
|
||||
{
|
||||
VAS_NOTICE<<" VertexArrayState<"<<this<<">::applyDisablingOfVertexAttributes() _activeDispatchers.size()="<<_activeDispatchers.size()<<", _previous_activeDispatchers.size()="<<_previous_activeDispatchers.size()<<std::endl;
|
||||
|
||||
for(ActiveDispatchers::iterator itr = _previous_activeDispatchers.begin();
|
||||
itr != _previous_activeDispatchers.end();
|
||||
++itr)
|
||||
{
|
||||
ArrayDispatch* ad = (*itr);
|
||||
if (!ad->active)
|
||||
{
|
||||
ad->disable(state);
|
||||
ad->array = 0;
|
||||
ad->modifiedCount = 0xffffffff;
|
||||
}
|
||||
}
|
||||
_previous_activeDispatchers.clear();
|
||||
osg::get<VertexArrayStateManager>(_ext->contextID)->release(this);
|
||||
}
|
||||
|
||||
void VertexArrayState::setArray(ArrayDispatch* vad, osg::State& state, const osg::Array* new_array)
|
||||
{
|
||||
if (new_array)
|
||||
{
|
||||
VAS_NOTICE<<" VertexArrayState<"<<this<<">::setArray() "<<typeid(*vad).name()<<" new_array="<<new_array<<", size()="<<new_array->getNumElements()<<std::endl;
|
||||
|
||||
if (!vad->active)
|
||||
{
|
||||
vad->active = true;
|
||||
_activeDispatchers.push_back(vad);
|
||||
}
|
||||
|
||||
#define LAZY_UPDATE
|
||||
#define CHECK_IF_UPDATE
|
||||
|
||||
#ifdef LAZY_UPDATE
|
||||
if (vad->array==0)
|
||||
#endif
|
||||
{
|
||||
GLBufferObject* vbo = isVertexBufferObjectSupported() ? new_array->getOrCreateGLBufferObject(state.getContextID()) : 0;
|
||||
if (vbo)
|
||||
@ -644,11 +596,7 @@ void VertexArrayState::setArray(ArrayDispatch* vad, osg::State& state, const osg
|
||||
vad->enable_and_dispatch(state, new_array);
|
||||
}
|
||||
}
|
||||
#ifdef LAZY_UPDATE
|
||||
else
|
||||
#ifdef CHECK_IF_UPDATE
|
||||
if (new_array!=vad->array || new_array->getModifiedCount()!=vad->modifiedCount)
|
||||
#endif
|
||||
else if (new_array!=vad->array || new_array->getModifiedCount()!=vad->modifiedCount)
|
||||
{
|
||||
GLBufferObject* vbo = isVertexBufferObjectSupported() ? new_array->getOrCreateGLBufferObject(state.getContextID()) : 0;
|
||||
if (vbo)
|
||||
@ -662,14 +610,6 @@ void VertexArrayState::setArray(ArrayDispatch* vad, osg::State& state, const osg
|
||||
vad->dispatch(state, new_array);
|
||||
}
|
||||
}
|
||||
#ifdef CHECK_IF_UPDATE
|
||||
else
|
||||
{
|
||||
VAS_NOTICE<<"**************** No need to update *************************"<<std::endl;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
vad->array = new_array;
|
||||
vad->modifiedCount = new_array->getModifiedCount();
|
||||
@ -677,31 +617,6 @@ void VertexArrayState::setArray(ArrayDispatch* vad, osg::State& state, const osg
|
||||
}
|
||||
else if (vad->array)
|
||||
{
|
||||
VAS_NOTICE<<" VertexArrayState::setArray() need to disable "<<typeid(*vad).name()<<std::endl;
|
||||
|
||||
disable(vad, state);
|
||||
}
|
||||
}
|
||||
|
||||
void VertexArrayState::disableTexCoordArrayAboveAndIncluding(osg::State& state, unsigned int index)
|
||||
{
|
||||
for(unsigned int i=index; i<_texCoordArrays.size(); ++i)
|
||||
{
|
||||
disable(_texCoordArrays[i].get(), state);
|
||||
}
|
||||
}
|
||||
|
||||
void VertexArrayState::disableVertexAttribArrayAboveAndIncluding(osg::State& state, unsigned int index)
|
||||
{
|
||||
for(unsigned int i=index; i<_vertexAttribArrays.size(); ++i)
|
||||
{
|
||||
disable(_vertexAttribArrays[i].get(), state);
|
||||
}
|
||||
}
|
||||
|
||||
void VertexArrayState::release()
|
||||
{
|
||||
VAS_NOTICE<<"VertexArrayState::release() "<<this<<std::endl;
|
||||
|
||||
osg::get<VertexArrayStateManager>(_ext->contextID)->release(this);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user