Changed dos endings to unix line endings

This commit is contained in:
Robert Osfield 2011-01-11 17:29:11 +00:00
parent 49113e03dc
commit 1f0a8aff32
8 changed files with 240 additions and 240 deletions

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@ -1,150 +1,150 @@
#include "WriterCompareTriangle.h"
WriterCompareTriangle::WriterCompareTriangle(const osg::Geode& geode,
unsigned int nbVertices)
: geode(geode)
{
cutscene(nbVertices, geode.getDrawable(0)->asGeometry()->getBound());
}
bool
WriterCompareTriangle::operator()(const std::pair<Triangle, int>& t1,
const std::pair<Triangle, int>& t2) const
{
const osg::Geometry* g = geode.getDrawable( t1.second )->asGeometry();
const osg::Vec3Array* vecs= static_cast<const osg::Vec3Array*>(g->getVertexArray());
const osg::Vec3::value_type x1 = (*vecs)[t1.first.t1].x();
const osg::Vec3::value_type y1 = (*vecs)[t1.first.t1].y();
const osg::Vec3::value_type z1 = (*vecs)[t1.first.t1].z();
if (t1.second != t2.second)
{
const osg::Geometry* g = geode.getDrawable( t2.second )->asGeometry();
vecs = static_cast<const osg::Vec3Array*>(g->getVertexArray());
}
const osg::Vec3::value_type x2 = (*vecs)[t2.first.t1].x();
const osg::Vec3::value_type y2 = (*vecs)[t2.first.t1].y();
const osg::Vec3::value_type z2 = (*vecs)[t2.first.t1].z();
int val1 = inWhichBox(x1,y1,z1);
int val2 = inWhichBox(x2,y2,z2);
return (val1 < val2);
};
void
WriterCompareTriangle::setMaxMin(unsigned int& nbVerticesX,
unsigned int& nbVerticesY,
unsigned int& nbVerticesZ) const
{
static const unsigned int min = 1;
if (nbVerticesX < min)
nbVerticesX = min;
if (nbVerticesY < min)
nbVerticesY = min;
if (nbVerticesZ < min)
nbVerticesZ = min;
static const unsigned int max = 20;
if (nbVerticesX > max)
nbVerticesX = max;
if (nbVerticesY > max)
nbVerticesY = max;
if (nbVerticesZ > max)
nbVerticesZ = max;
}
void
WriterCompareTriangle::cutscene(int nbVertices,
const osg::BoundingBox& sceneBox)
{
osg::BoundingBox::vec_type length = sceneBox._max - sceneBox._min;
static const unsigned int k = 4;
unsigned int nbVerticesX = (nbVertices * k) / (length.z() * length.y());
unsigned int nbVerticesY = (nbVertices * k) / (length.z() * length.x());
unsigned int nbVerticesZ = (nbVertices * k) / (length.x() * length.y());
setMaxMin (nbVerticesX, nbVerticesY, nbVerticesZ);
OSG_DEBUG << "Cutting x by " << nbVerticesX << std::endl
<< "Cutting y by " << nbVerticesY << std::endl
<< "Cutting z by " << nbVerticesZ << std::endl;
osg::BoundingBox::value_type blocX = length.x() / nbVerticesX; //These 3 lines set the size of a box in x, y and z
osg::BoundingBox::value_type blocY = length.y() / nbVerticesY;
osg::BoundingBox::value_type blocZ = length.z() / nbVerticesZ;
boxList.reserve(nbVerticesX * nbVerticesY * nbVerticesZ);
short yinc = 1;
short xinc = 1;
unsigned int y = 0;
unsigned int x = 0;
for (unsigned int z = 0; z < nbVerticesZ; ++z)
{
while (x < nbVerticesX && x >= 0)
{
while (y < nbVerticesY && y >= 0)
{
osg::BoundingBox::value_type xMin = sceneBox.xMin() + x * blocX;
if (x == 0) //to prevent from mesh with no case
xMin -= 10;
osg::BoundingBox::value_type yMin = sceneBox.yMin() + y * blocY;
if (y == 0) //to prevent from mesh with no case
yMin -= 10;
osg::BoundingBox::value_type zMin = sceneBox.zMin() + z * blocZ;
if (z == 0) //to prevent from mesh with no case
zMin -= 10;
osg::BoundingBox::value_type xMax = sceneBox.xMin() + (x + 1) * blocX;
if (x == nbVerticesX - 1) //to prevent from mesh with no case
xMax += 10;
osg::BoundingBox::value_type yMax = sceneBox.yMin() + (y + 1) * blocY;
if (y == nbVerticesY - 1) //to prevent from mesh with no case
yMax += 10;
osg::BoundingBox::value_type zMax = sceneBox.zMin() + (z + 1) * blocZ;
if (z == nbVerticesZ - 1) //to prevent from mesh with no case
zMax += 10;
boxList.push_back(osg::BoundingBox(xMin, // Add a box to the list
yMin,
zMin,
xMax,
yMax,
zMax));
y += yinc;
}
yinc = -yinc;
y += yinc;
x += xinc;
}
xinc = -xinc;
x += xinc;
}
}
int
WriterCompareTriangle::inWhichBox(const osg::Vec3::value_type x,
const osg::Vec3::value_type y,
const osg::Vec3::value_type z) const
{
for (unsigned int i = 0; i < boxList.size(); ++i)
{
if (x >= boxList[i].xMin() &&
x < boxList[i].xMax() &&
y >= boxList[i].yMin() &&
y < boxList[i].yMax() &&
z >= boxList[i].zMin() &&
z < boxList[i].zMax())
{
return i;
}
}
throw "Point is not in any box";
#include "WriterCompareTriangle.h"
WriterCompareTriangle::WriterCompareTriangle(const osg::Geode& geode,
unsigned int nbVertices)
: geode(geode)
{
cutscene(nbVertices, geode.getDrawable(0)->asGeometry()->getBound());
}
bool
WriterCompareTriangle::operator()(const std::pair<Triangle, int>& t1,
const std::pair<Triangle, int>& t2) const
{
const osg::Geometry* g = geode.getDrawable( t1.second )->asGeometry();
const osg::Vec3Array* vecs= static_cast<const osg::Vec3Array*>(g->getVertexArray());
const osg::Vec3::value_type x1 = (*vecs)[t1.first.t1].x();
const osg::Vec3::value_type y1 = (*vecs)[t1.first.t1].y();
const osg::Vec3::value_type z1 = (*vecs)[t1.first.t1].z();
if (t1.second != t2.second)
{
const osg::Geometry* g = geode.getDrawable( t2.second )->asGeometry();
vecs = static_cast<const osg::Vec3Array*>(g->getVertexArray());
}
const osg::Vec3::value_type x2 = (*vecs)[t2.first.t1].x();
const osg::Vec3::value_type y2 = (*vecs)[t2.first.t1].y();
const osg::Vec3::value_type z2 = (*vecs)[t2.first.t1].z();
int val1 = inWhichBox(x1,y1,z1);
int val2 = inWhichBox(x2,y2,z2);
return (val1 < val2);
};
void
WriterCompareTriangle::setMaxMin(unsigned int& nbVerticesX,
unsigned int& nbVerticesY,
unsigned int& nbVerticesZ) const
{
static const unsigned int min = 1;
if (nbVerticesX < min)
nbVerticesX = min;
if (nbVerticesY < min)
nbVerticesY = min;
if (nbVerticesZ < min)
nbVerticesZ = min;
static const unsigned int max = 20;
if (nbVerticesX > max)
nbVerticesX = max;
if (nbVerticesY > max)
nbVerticesY = max;
if (nbVerticesZ > max)
nbVerticesZ = max;
}
void
WriterCompareTriangle::cutscene(int nbVertices,
const osg::BoundingBox& sceneBox)
{
osg::BoundingBox::vec_type length = sceneBox._max - sceneBox._min;
static const unsigned int k = 4;
unsigned int nbVerticesX = (nbVertices * k) / (length.z() * length.y());
unsigned int nbVerticesY = (nbVertices * k) / (length.z() * length.x());
unsigned int nbVerticesZ = (nbVertices * k) / (length.x() * length.y());
setMaxMin (nbVerticesX, nbVerticesY, nbVerticesZ);
OSG_DEBUG << "Cutting x by " << nbVerticesX << std::endl
<< "Cutting y by " << nbVerticesY << std::endl
<< "Cutting z by " << nbVerticesZ << std::endl;
osg::BoundingBox::value_type blocX = length.x() / nbVerticesX; //These 3 lines set the size of a box in x, y and z
osg::BoundingBox::value_type blocY = length.y() / nbVerticesY;
osg::BoundingBox::value_type blocZ = length.z() / nbVerticesZ;
boxList.reserve(nbVerticesX * nbVerticesY * nbVerticesZ);
short yinc = 1;
short xinc = 1;
unsigned int y = 0;
unsigned int x = 0;
for (unsigned int z = 0; z < nbVerticesZ; ++z)
{
while (x < nbVerticesX && x >= 0)
{
while (y < nbVerticesY && y >= 0)
{
osg::BoundingBox::value_type xMin = sceneBox.xMin() + x * blocX;
if (x == 0) //to prevent from mesh with no case
xMin -= 10;
osg::BoundingBox::value_type yMin = sceneBox.yMin() + y * blocY;
if (y == 0) //to prevent from mesh with no case
yMin -= 10;
osg::BoundingBox::value_type zMin = sceneBox.zMin() + z * blocZ;
if (z == 0) //to prevent from mesh with no case
zMin -= 10;
osg::BoundingBox::value_type xMax = sceneBox.xMin() + (x + 1) * blocX;
if (x == nbVerticesX - 1) //to prevent from mesh with no case
xMax += 10;
osg::BoundingBox::value_type yMax = sceneBox.yMin() + (y + 1) * blocY;
if (y == nbVerticesY - 1) //to prevent from mesh with no case
yMax += 10;
osg::BoundingBox::value_type zMax = sceneBox.zMin() + (z + 1) * blocZ;
if (z == nbVerticesZ - 1) //to prevent from mesh with no case
zMax += 10;
boxList.push_back(osg::BoundingBox(xMin, // Add a box to the list
yMin,
zMin,
xMax,
yMax,
zMax));
y += yinc;
}
yinc = -yinc;
y += yinc;
x += xinc;
}
xinc = -xinc;
x += xinc;
}
}
int
WriterCompareTriangle::inWhichBox(const osg::Vec3::value_type x,
const osg::Vec3::value_type y,
const osg::Vec3::value_type z) const
{
for (unsigned int i = 0; i < boxList.size(); ++i)
{
if (x >= boxList[i].xMin() &&
x < boxList[i].xMax() &&
y >= boxList[i].yMin() &&
y < boxList[i].yMax() &&
z >= boxList[i].zMin() &&
z < boxList[i].zMax())
{
return i;
}
}
throw "Point is not in any box";
}

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@ -1,51 +1,51 @@
#ifndef _3DS_WRITER_COMPARE_TRIANGLE_HEADER__
#define _3DS_WRITER_COMPARE_TRIANGLE_HEADER__
#include <osg/Geode>
#include <osg/Geometry>
#include <iostream>
struct Triangle
{
unsigned int t1;
unsigned int t2;
unsigned int t3;
unsigned int material;
};
class WriterCompareTriangle {
public:
WriterCompareTriangle(const osg::Geode& geode,
unsigned int nbVertices);
bool operator()(const std::pair<Triangle, int>& t1,
const std::pair<Triangle, int>& t2) const;
private:
void // This function prevents the scene being cut into too many boxes
setMaxMin(unsigned int& nbVerticesX,
unsigned int& nbVerticesY,
unsigned int& nbVerticesZ) const;
/**
* Cut the scene in different box to sort.
* \param nbVertices is the number of vertices in mesh.
* \param sceneBox contain the size of the scene.
*/
void
cutscene(int nbVertices,
const osg::BoundingBox& sceneBox);
/**
* Find in which box those points are.
* \return the place of the box in the vector.
* \sa See cutScene() about the definition of the boxes for faces sorting.
*/
int inWhichBox(const osg::Vec3::value_type x,
const osg::Vec3::value_type y,
const osg::Vec3::value_type z) const;
const osg::Geode& geode;
std::vector<osg::BoundingBox> boxList;
};
#ifndef _3DS_WRITER_COMPARE_TRIANGLE_HEADER__
#define _3DS_WRITER_COMPARE_TRIANGLE_HEADER__
#include <osg/Geode>
#include <osg/Geometry>
#include <iostream>
struct Triangle
{
unsigned int t1;
unsigned int t2;
unsigned int t3;
unsigned int material;
};
class WriterCompareTriangle {
public:
WriterCompareTriangle(const osg::Geode& geode,
unsigned int nbVertices);
bool operator()(const std::pair<Triangle, int>& t1,
const std::pair<Triangle, int>& t2) const;
private:
void // This function prevents the scene being cut into too many boxes
setMaxMin(unsigned int& nbVerticesX,
unsigned int& nbVerticesY,
unsigned int& nbVerticesZ) const;
/**
* Cut the scene in different box to sort.
* \param nbVertices is the number of vertices in mesh.
* \param sceneBox contain the size of the scene.
*/
void
cutscene(int nbVertices,
const osg::BoundingBox& sceneBox);
/**
* Find in which box those points are.
* \return the place of the box in the vector.
* \sa See cutScene() about the definition of the boxes for faces sorting.
*/
int inWhichBox(const osg::Vec3::value_type x,
const osg::Vec3::value_type y,
const osg::Vec3::value_type z) const;
const osg::Geode& geode;
std::vector<osg::BoundingBox> boxList;
};
#endif // _3DS_WRITER_COMPARE_TRIANGLE_HEADER__

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@ -78,16 +78,16 @@ public:
triangle.t1 = i1;
triangle.t2 = i2;
triangle.t3 = i3;
if (_normalBinding == osg::Geometry::BIND_PER_VERTEX){
triangle.normalIndex1 = i1;
triangle.normalIndex2 = i2;
triangle.normalIndex3 = i3;
}
else{
triangle.normalIndex1 = _curNormalIndex;
triangle.normalIndex2 = _curNormalIndex;
triangle.normalIndex3 = _curNormalIndex;
}
if (_normalBinding == osg::Geometry::BIND_PER_VERTEX){
triangle.normalIndex1 = i1;
triangle.normalIndex2 = i2;
triangle.normalIndex3 = i3;
}
else{
triangle.normalIndex1 = _curNormalIndex;
triangle.normalIndex2 = _curNormalIndex;
triangle.normalIndex3 = _curNormalIndex;
}
triangle.material = _material;
_listTriangles.push_back(std::make_pair(triangle, _drawable_n));
}

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@ -35,8 +35,8 @@ struct Triangle
unsigned int t1;
unsigned int t2;
unsigned int t3;
unsigned int normalIndex1; ///< Normal index for all bindings except BIND_PER_VERTEX and BIND_OFF.
unsigned int normalIndex2;
unsigned int normalIndex1; ///< Normal index for all bindings except BIND_PER_VERTEX and BIND_OFF.
unsigned int normalIndex2;
unsigned int normalIndex3;
int material;
};

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@ -170,10 +170,10 @@ FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
// if using an emission map then adjust material properties accordingly...
if (result.emissiveTexture)
{
osg::Vec4 diffuse = pOsgMat->getDiffuse(osg::Material::FRONT_AND_BACK);
pOsgMat->setEmission(osg::Material::FRONT_AND_BACK, diffuse);
pOsgMat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(0,0,0,diffuse.a()));
pOsgMat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(0,0,0,diffuse.a()));
osg::Vec4 diffuse = pOsgMat->getDiffuse(osg::Material::FRONT_AND_BACK);
pOsgMat->setEmission(osg::Material::FRONT_AND_BACK, diffuse);
pOsgMat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(0,0,0,diffuse.a()));
pOsgMat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(0,0,0,diffuse.a()));
}
}

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@ -458,27 +458,27 @@ osgAnimation::Animation* readFbxAnimation(KFbxNode* pNode,
std::string OsgFbxReader::readFbxAnimation(KFbxNode* pNode, const char* targetName)
{
std::string result;
for (int i = 0; i < fbxScene.GetSrcObjectCount(FBX_TYPE(KFbxAnimStack)); ++i)
{
KFbxAnimStack* pAnimStack = KFbxCast<KFbxAnimStack>(fbxScene.GetSrcObject(FBX_TYPE(KFbxAnimStack), i));
int nbAnimLayers = pAnimStack->GetMemberCount(FBX_TYPE(KFbxAnimLayer));
for (int i = 0; i < fbxScene.GetSrcObjectCount(FBX_TYPE(KFbxAnimStack)); ++i)
{
KFbxAnimStack* pAnimStack = KFbxCast<KFbxAnimStack>(fbxScene.GetSrcObject(FBX_TYPE(KFbxAnimStack), i));
int nbAnimLayers = pAnimStack->GetMemberCount(FBX_TYPE(KFbxAnimLayer));
const char* pTakeName = pAnimStack->GetName();
if (!pTakeName || !*pTakeName)
continue;
for (int j = 0; j < nbAnimLayers; j++)
{
KFbxAnimLayer* pAnimLayer = pAnimStack->GetMember(FBX_TYPE(KFbxAnimLayer), j);
for (int j = 0; j < nbAnimLayers; j++)
{
KFbxAnimLayer* pAnimLayer = pAnimStack->GetMember(FBX_TYPE(KFbxAnimLayer), j);
if (osgAnimation::Animation* pAnimation = ::readFbxAnimation(
pNode, pAnimLayer, pTakeName, targetName, pAnimationManager))
{
result = targetName;
}
}
}
}
return result;
}

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@ -205,14 +205,14 @@ void readRotationElement(KFbxTypedProperty<fbxDouble3>& prop,
{
if (quatInterpolate)
{
if (!staticTransform.isIdentity())
{
pUpdate->getStackedTransforms().push_back(
new osgAnimation::StackedMatrixElement(staticTransform));
staticTransform.makeIdentity();
}
pUpdate->getStackedTransforms().push_back(new osgAnimation::StackedQuaternionElement(
"quaternion", makeQuat(prop.Get(), fbxRotOrder)));
if (!staticTransform.isIdentity())
{
pUpdate->getStackedTransforms().push_back(
new osgAnimation::StackedMatrixElement(staticTransform));
staticTransform.makeIdentity();
}
pUpdate->getStackedTransforms().push_back(new osgAnimation::StackedQuaternionElement(
"quaternion", makeQuat(prop.Get(), fbxRotOrder)));
}
else
{

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@ -29,12 +29,12 @@ public:
const osgDB::Options& options;
bool lightmapTextures, tessellatePolygons;
enum AuthoringTool
{
UNKNOWN,
OPENSCENEGRAPH,
AUTODESK_3DSTUDIO_MAX
} authoringTool;
enum AuthoringTool
{
UNKNOWN,
OPENSCENEGRAPH,
AUTODESK_3DSTUDIO_MAX
} authoringTool;
OsgFbxReader(
KFbxSdkManager& pSdkManager1,