Removed 12 year old workaround that is no longer required and was causing a misleading info message "OpenGL extension '' is not supported." to be reported.
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@ -313,10 +313,6 @@ void SceneView::init()
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{
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{
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_initCalled = true;
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_initCalled = true;
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// force the initialization of the OpenGL extension string
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// to try and work around a Windows NVidia driver bug circa Oct 2006.
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osg::isGLExtensionSupported(_renderInfo.getState()->getContextID(),"");
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if (_camera.valid() && _initVisitor.valid())
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if (_camera.valid() && _initVisitor.valid())
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{
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{
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_initVisitor->reset();
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_initVisitor->reset();
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