Removed 12 year old workaround that is no longer required and was causing a misleading info message "OpenGL extension '' is not supported." to be reported.

This commit is contained in:
Robert Osfield 2018-11-09 11:25:16 +00:00
parent e819ea9c0e
commit 1eedae844e

View File

@ -313,10 +313,6 @@ void SceneView::init()
{ {
_initCalled = true; _initCalled = true;
// force the initialization of the OpenGL extension string
// to try and work around a Windows NVidia driver bug circa Oct 2006.
osg::isGLExtensionSupported(_renderInfo.getState()->getContextID(),"");
if (_camera.valid() && _initVisitor.valid()) if (_camera.valid() && _initVisitor.valid())
{ {
_initVisitor->reset(); _initVisitor->reset();