Added placeholder for PixelBufferWin32
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69b778c2ad
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87
include/osgViewer/api/Win32/PixelBufferWin32
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87
include/osgViewer/api/Win32/PixelBufferWin32
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@ -0,0 +1,87 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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/* Note, elements of PixeBufferWin32 have used Prodcer/RenderSurface_Win32.cpp as both
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* a guide to use of X11/GLX and copiying directly in the case of setBorder().
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* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
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*/
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#ifndef OSGVIEWER_PIXELBUFFERWIN32
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#define OSGVIEWER_PIXELBUFFERWIN32 1
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#include <osgViewer/GraphicsWindow>
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0500
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#endif
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#include <windows.h>
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namespace osgViewer
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{
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class OSGVIEWER_EXPORT PixelBufferWin32 : public osgViewer::GraphicsWindow
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{
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public:
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PixelBufferWin32(osg::GraphicsContext::Traits* traits);
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virtual ~PixelBufferWin32();
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virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const PixelBufferWin32*>(object)!=0; }
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virtual const char* libraryName() const { return "osgViewer"; }
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virtual const char* className() const { return "PixelBufferWin32"; }
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virtual bool valid() const { return _valid; }
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/** Realize the GraphicsContext.*/
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virtual bool realizeImplementation();
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/** Return true if the graphics context has been realised and is ready to use.*/
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virtual bool isRealizedImplementation() const { return _realized; }
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/** Close the graphics context.*/
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virtual void closeImplementation();
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/** Make this graphics context current.*/
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virtual bool makeCurrentImplementation();
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/** Release the graphics context.*/
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virtual bool releaseContextImplementation();
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/** Swap the front and back buffers.*/
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virtual void swapBuffersImplementation();
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/** Get native window.*/
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HWND getHWND() const { return _hwnd; }
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HDC getHDC() const { return _hdc; }
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/** Get native OpenGL graphics context.*/
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HGLRC getWGLContext() const { return _hglrc; }
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protected:
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void init();
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HWND _hwnd;
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HDC _hdc;
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HGLRC _hglrc;
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bool _initialized;
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bool _valid;
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bool _realized;
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};
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}
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#endif
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@ -33,10 +33,18 @@ SET(LIB_COMMON_FILES
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IF(WIN32)
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IF(WIN32)
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SET(LIB_PUBLIC_HEADERS ${LIB_PUBLIC_HEADERS} ${HEADER_PATH}/api/Win32/GraphicsWindowWin32)
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SET(LIB_PUBLIC_HEADERS ${LIB_PUBLIC_HEADERS}
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SET(LIB_COMMON_FILES ${LIB_COMMON_FILES} GraphicsWindowWin32.cpp)
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${HEADER_PATH}/api/Win32/GraphicsWindowWin32
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${HEADER_PATH}/api/Win32/PixelBufferWin32
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)
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SET(LIB_COMMON_FILES ${LIB_COMMON_FILES}
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GraphicsWindowWin32.cpp
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PixelBufferWin32.cpp
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)
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ELSE(WIN32)
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ELSE(WIN32)
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IF(APPLE)
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IF(APPLE)
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# FIXME: OS X needs selection mechanism for Cocoa, Carbon, X11
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# FIXME: OS X needs selection mechanism for Cocoa, Carbon, X11
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@ -56,6 +64,7 @@ ELSE(WIN32)
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)
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)
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ENDIF(APPLE)
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ENDIF(APPLE)
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ENDIF(WIN32)
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ENDIF(WIN32)
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@ -17,6 +17,7 @@
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*/
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*/
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#include <osgViewer/api/Win32/GraphicsWindowWin32>
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#include <osgViewer/api/Win32/GraphicsWindowWin32>
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#include <osgViewer/api/Win32/PixelBufferWin32>
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#include <vector>
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#include <vector>
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#include <map>
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#include <map>
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#include <sstream>
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#include <sstream>
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@ -299,59 +300,7 @@ class Win32WindowingSystem : public osg::GraphicsContext::WindowingSystemInterfa
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Win32WindowingSystem& operator=( const Win32WindowingSystem& );
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Win32WindowingSystem& operator=( const Win32WindowingSystem& );
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};
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};
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//
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///////////////////////////////////////////////////////////////////////////////
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// This is the class we need to create for pbuffers and display devices that are not attached to the desktop
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// (and thus cannot have windows created on their surface).
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//
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// Note its not a GraphicsWindow as it won't need any of the event handling and window mapping facilities.
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//
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class GraphicsContextWin32 : public osg::GraphicsContext
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{
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public:
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GraphicsContextWin32(osg::GraphicsContext::Traits* traits);
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~GraphicsContextWin32();
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virtual bool valid() const;
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/** Realise the GraphicsContext implementation,
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual bool realizeImplementation();
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/** Return true if the graphics context has been realised, and is ready to use, implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual bool isRealizedImplementation() const;
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/** Close the graphics context implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual void closeImplementation();
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/** Make this graphics context current implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual bool makeCurrentImplementation();
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/** Make this graphics context current with specified read context implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual bool makeContextCurrentImplementation(GraphicsContext* /*readContext*/);
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/** Release the graphics context.*/
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virtual bool releaseContextImplementation();
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/** Pure virtual, Bind the graphics context to associated texture implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual void bindPBufferToTextureImplementation(GLenum /*buffer*/);
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/** Swap the front and back buffers implementation.
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* Pure virtual - must be implemented by Concrate implementations of GraphicsContext. */
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virtual void swapBuffersImplementation();
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protected:
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bool _valid;
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};
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//////////////////////////////////////////////////////////////////////////////
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// Error reporting
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// Error reporting
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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@ -955,7 +904,7 @@ osg::GraphicsContext* Win32WindowingSystem::createGraphicsContext( osg::Graphics
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{
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{
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if (traits->pbuffer)
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if (traits->pbuffer)
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{
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{
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osg::ref_ptr<osgViewer::GraphicsContextWin32> pbuffer = new GraphicsContextWin32(traits);
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osg::ref_ptr<osgViewer::PixelBufferWin32> pbuffer = new PixelBufferWin32(traits);
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if (pbuffer->valid()) return pbuffer.release();
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if (pbuffer->valid()) return pbuffer.release();
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else return 0;
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else return 0;
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}
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}
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@ -2177,67 +2126,6 @@ LRESULT GraphicsWindowWin32::handleNativeWindowingEvent( HWND hwnd, UINT uMsg, W
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::CallWindowProc(_windowProcedure, hwnd, uMsg, wParam, lParam);
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::CallWindowProc(_windowProcedure, hwnd, uMsg, wParam, lParam);
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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// GraphicsContextWin32 implementation
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//////////////////////////////////////////////////////////////////////////////
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GraphicsContextWin32::GraphicsContextWin32( osg::GraphicsContext::Traits* traits )
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: _valid(false)
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{
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_traits = traits;
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}
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GraphicsContextWin32::~GraphicsContextWin32()
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{
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}
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bool GraphicsContextWin32::valid() const
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{
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return _valid;
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}
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bool GraphicsContextWin32::realizeImplementation()
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{
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osg::notify(osg::NOTICE) << "GraphicsContextWin32::realizeImplementation() not implemented." << std::endl; return false;
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}
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bool GraphicsContextWin32::isRealizedImplementation() const
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{
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osg::notify(osg::NOTICE) << "GraphicsContextWin32::isRealizedImplementation() not implemented." << std::endl; return false;
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}
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void GraphicsContextWin32::closeImplementation()
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{
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osg::notify(osg::NOTICE) << "GraphicsContextWin32::closeImplementation() not implemented." << std::endl;
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}
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bool GraphicsContextWin32::makeCurrentImplementation()
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{
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osg::notify(osg::NOTICE) << "GraphicsContextWin32::makeCurrentImplementation() not implemented." << std::endl;
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return false;
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}
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bool GraphicsContextWin32::makeContextCurrentImplementation( GraphicsContext* /*readContext*/ )
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{
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osg::notify(osg::NOTICE) << "GraphicsContextWin32::makeContextCurrentImplementation(..) not implemented." << std::endl;
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return false;
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}
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bool GraphicsContextWin32::releaseContextImplementation()
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{
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osg::notify(osg::NOTICE) << "GraphicsContextWin32::releaseContextImplementation(..) not implemented." << std::endl;
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return false;
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}
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void GraphicsContextWin32::bindPBufferToTextureImplementation( GLenum /*buffer*/ )
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{
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osg::notify(osg::NOTICE) << "GraphicsContextWin32::void bindPBufferToTextureImplementation(..) not implemented." << std::endl;
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}
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void GraphicsContextWin32::swapBuffersImplementation()
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{
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osg::notify(osg::NOTICE) << "GraphicsContextWin32:: swapBuffersImplementation() not implemented." << std::endl;
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}
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// Class responsible for registering the Win32 Windowing System interface
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// Class responsible for registering the Win32 Windowing System interface
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107
src/osgViewer/PixelBufferWin32.cpp
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107
src/osgViewer/PixelBufferWin32.cpp
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@ -0,0 +1,107 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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* Some elements of GraphicsWindowWin32 have used the Producer implementation as a reference.
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* These elements are licensed under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
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*/
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#include <osgViewer/api/Win32/PixelBufferWin32>
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#include <vector>
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#include <map>
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#include <sstream>
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#include <windowsx.h>
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using namespace osgViewer;
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PixelBufferWin32::PixelBufferWin32( osg::GraphicsContext::Traits* traits ):
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_hwnd(0),
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_hdc(0),
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_hglrc(0),
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_initialized(false),
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_valid(false),
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_realized(false)
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{
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_traits = traits;
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init();
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if (valid())
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{
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setState( new osg::State );
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getState()->setGraphicsContext(this);
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if (_traits.valid() && _traits->sharedContext)
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{
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getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
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incrementContextIDUsageCount( getState()->getContextID() );
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}
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else
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{
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getState()->setContextID( osg::GraphicsContext::createNewContextID() );
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}
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}
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}
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PixelBufferWin32::~PixelBufferWin32()
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{
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}
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bool PixelBufferWin32::valid() const
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{
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return _valid;
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}
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bool PixelBufferWin32::realizeImplementation()
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{
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osg::notify(osg::NOTICE) << "PixelBufferWin32::realizeImplementation() not implemented." << std::endl; return false;
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}
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bool PixelBufferWin32::isRealizedImplementation() const
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{
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osg::notify(osg::NOTICE) << "PixelBufferWin32::isRealizedImplementation() not implemented." << std::endl; return false;
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}
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void PixelBufferWin32::closeImplementation()
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{
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osg::notify(osg::NOTICE) << "PixelBufferWin32::closeImplementation() not implemented." << std::endl;
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}
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bool PixelBufferWin32::makeCurrentImplementation()
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{
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osg::notify(osg::NOTICE) << "PixelBufferWin32::makeCurrentImplementation() not implemented." << std::endl;
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return false;
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}
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bool PixelBufferWin32::makeContextCurrentImplementation( GraphicsContext* /*readContext*/ )
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{
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osg::notify(osg::NOTICE) << "PixelBufferWin32::makeContextCurrentImplementation(..) not implemented." << std::endl;
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return false;
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}
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bool PixelBufferWin32::releaseContextImplementation()
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{
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osg::notify(osg::NOTICE) << "PixelBufferWin32::releaseContextImplementation(..) not implemented." << std::endl;
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return false;
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}
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void PixelBufferWin32::bindPBufferToTextureImplementation( GLenum /*buffer*/ )
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{
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osg::notify(osg::NOTICE) << "PixelBufferWin32::void bindPBufferToTextureImplementation(..) not implemented." << std::endl;
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}
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void PixelBufferWin32::swapBuffersImplementation()
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{
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osg::notify(osg::NOTICE) << "PixelBufferWin32:: swapBuffersImplementation() not implemented." << std::endl;
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}
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