Updated version for the release
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9bdca48a4e
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@ -51,9 +51,9 @@ MAKEDEPEND = ignore
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## % make VERSION_REVISION=
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## % make VERSION_REVISION=
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#######################################################################
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#######################################################################
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VERSION_MAJOR = 1
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VERSION_MAJOR = 1
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VERSION_MINOR = 0
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VERSION_MINOR = 1
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VERSION_RELEASE = 0
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VERSION_RELEASE = 0
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VERSION_REVISION ?= 0
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VERSION_REVISION ?= 1
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ifneq (,$(OSG_VERSION_REVISION))
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ifneq (,$(OSG_VERSION_REVISION))
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VERSION_REVISION = $(OSG_VERSION_REVISION)
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VERSION_REVISION = $(OSG_VERSION_REVISION)
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endif
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endif
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2
NEWS.txt
2
NEWS.txt
@ -1,7 +1,7 @@
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OSG News
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OSG News
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========
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========
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!!!OpenSceneGraph 1.1 release introduces improved peformance and scalability, full OpenGL Shading Language support and new OpenFlight 16.1, TerrPagea2.2 and Quake3 loaders.
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!!!OpenSceneGraph 1.1 release introduces peformance and scalability improvements, full OpenGL Shading Language support and new OpenFlight 16.1, TerrPagea2.2 and Quake3 loaders.
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AYRSHIRE, Scotland - July 19th 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.1,
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AYRSHIRE, Scotland - July 19th 2006 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.1,
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the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.1, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.1 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
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the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.1, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.1 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
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