Build fixes when compiling wuth CMake options OPENGL_PROFILE set to GLCORE
This commit is contained in:
parent
46c86f53ac
commit
1d75089bf8
@ -45,8 +45,10 @@
|
|||||||
typedef char GLchar;
|
typedef char GLchar;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if !defined(GL_VERSION_2_0)
|
#if !defined(GL_VERTEX_PROGRAM_POINT_SIZE)
|
||||||
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
||||||
|
#endif
|
||||||
|
#if !defined(GL_VERTEX_PROGRAM_TWO_SIDE)
|
||||||
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -446,13 +446,13 @@ class OSG_EXPORT Texture : public osg::StateAttribute
|
|||||||
|
|
||||||
virtual GLenum getTextureTarget() const = 0;
|
virtual GLenum getTextureTarget() const = 0;
|
||||||
|
|
||||||
|
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
|
||||||
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
|
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
|
||||||
{
|
{
|
||||||
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
|
|
||||||
usage.usesTextureMode(getTextureTarget());
|
usage.usesTextureMode(getTextureTarget());
|
||||||
#endif
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
virtual int getTextureWidth() const { return 0; }
|
virtual int getTextureWidth() const { return 0; }
|
||||||
virtual int getTextureHeight() const { return 0; }
|
virtual int getTextureHeight() const { return 0; }
|
||||||
|
@ -282,7 +282,6 @@ void ArrayDispatchers::assignTexCoordDispatchers(unsigned int unit)
|
|||||||
{
|
{
|
||||||
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
|
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
|
||||||
GLExtensions* extensions = _state->get<GLExtensions>();
|
GLExtensions* extensions = _state->get<GLExtensions>();
|
||||||
#endif
|
|
||||||
|
|
||||||
for(unsigned int i=_texCoordDispatchers.size(); i<=unit; ++i)
|
for(unsigned int i=_texCoordDispatchers.size(); i<=unit; ++i)
|
||||||
{
|
{
|
||||||
@ -290,23 +289,20 @@ void ArrayDispatchers::assignTexCoordDispatchers(unsigned int unit)
|
|||||||
AttributeDispatchMap& texCoordDispatcher = *_texCoordDispatchers[i];
|
AttributeDispatchMap& texCoordDispatcher = *_texCoordDispatchers[i];
|
||||||
if (i==0)
|
if (i==0)
|
||||||
{
|
{
|
||||||
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
|
|
||||||
texCoordDispatcher.assign<GLfloat>(Array::FloatArrayType, glTexCoord1fv, 1);
|
texCoordDispatcher.assign<GLfloat>(Array::FloatArrayType, glTexCoord1fv, 1);
|
||||||
texCoordDispatcher.assign<GLfloat>(Array::Vec2ArrayType, glTexCoord2fv, 2);
|
texCoordDispatcher.assign<GLfloat>(Array::Vec2ArrayType, glTexCoord2fv, 2);
|
||||||
texCoordDispatcher.assign<GLfloat>(Array::Vec3ArrayType, glTexCoord3fv, 3);
|
texCoordDispatcher.assign<GLfloat>(Array::Vec3ArrayType, glTexCoord3fv, 3);
|
||||||
texCoordDispatcher.assign<GLfloat>(Array::Vec4ArrayType, glTexCoord4fv, 4);
|
texCoordDispatcher.assign<GLfloat>(Array::Vec4ArrayType, glTexCoord4fv, 4);
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
|
|
||||||
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::FloatArrayType, extensions->glMultiTexCoord1fv, 1);
|
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::FloatArrayType, extensions->glMultiTexCoord1fv, 1);
|
||||||
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec2ArrayType, extensions->glMultiTexCoord2fv, 2);
|
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec2ArrayType, extensions->glMultiTexCoord2fv, 2);
|
||||||
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec3ArrayType, extensions->glMultiTexCoord3fv, 3);
|
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec3ArrayType, extensions->glMultiTexCoord3fv, 3);
|
||||||
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType, extensions->glMultiTexCoord4fv, 4);
|
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType, extensions->glMultiTexCoord4fv, 4);
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1159,6 +1159,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
|
|||||||
glMaxTextureCoords = glMaxTextureUnits;
|
glMaxTextureCoords = glMaxTextureUnits;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
#ifdef GL_MAX_TEXTURE_UNITS
|
||||||
else if ( osg::getGLVersionNumber() >= 1.3 ||
|
else if ( osg::getGLVersionNumber() >= 1.3 ||
|
||||||
osg::isGLExtensionSupported(contextID,"GL_ARB_multitexture") ||
|
osg::isGLExtensionSupported(contextID,"GL_ARB_multitexture") ||
|
||||||
osg::isGLExtensionSupported(contextID,"GL_EXT_multitexture") ||
|
osg::isGLExtensionSupported(contextID,"GL_EXT_multitexture") ||
|
||||||
@ -1169,6 +1170,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
|
|||||||
glMaxTextureUnits = maxTextureUnits;
|
glMaxTextureUnits = maxTextureUnits;
|
||||||
glMaxTextureCoords = maxTextureUnits;
|
glMaxTextureCoords = maxTextureUnits;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
glMaxTextureUnits = 1;
|
glMaxTextureUnits = 1;
|
||||||
|
Loading…
Reference in New Issue
Block a user