From Stephan Huber, "A recent commit
(41e23f466d
)
for GraphicWindowsIOS.mm broke the compilation for OpenGL ES 1.x as
GL_DEPTH_COMPONENT32_OES is not defined for 1.x. I added a #define-guard."
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76396d0c12
commit
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@ -264,9 +264,12 @@
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glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, _backingWidth, _backingHeight);
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}else if(_win->getTraits()->depth == 24){
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glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT24_OES, _backingWidth, _backingHeight);
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}else if(_win->getTraits()->depth == 32){
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}
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#if defined(OSG_GLES2_AVAILABLE)
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else if(_win->getTraits()->depth == 32){
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glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT32_OES, _backingWidth, _backingHeight);
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}
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#endif
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glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, _depthRenderbuffer);
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}
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