Added remapping of gl_ and ftransform() variables to osg_ equivalents.
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@ -48,6 +48,10 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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std::string convertShader(std::string source)
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std::string convertShader(std::string source)
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{
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{
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// replace ftransform as it only works with built-ins
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replace(source, "ftransform()", "gl_ModelViewProjectionMatrix * gl_Vertex");
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// replace the vertex attributes
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replace(source, "gl_Vertex", "osg_Vertex");
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replace(source, "gl_Vertex", "osg_Vertex");
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replace(source, "gl_Normal", "osg_Normal");
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replace(source, "gl_Normal", "osg_Normal");
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replace(source, "gl_Color", "osg_Color");
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replace(source, "gl_Color", "osg_Color");
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@ -61,6 +65,12 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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replace(source, "gl_MultiTexCoord5", "osg_MultiTexCoord5");
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replace(source, "gl_MultiTexCoord5", "osg_MultiTexCoord5");
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replace(source, "gl_MultiTexCoord6", "osg_MultiTexCoord6");
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replace(source, "gl_MultiTexCoord6", "osg_MultiTexCoord6");
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replace(source, "gl_MultiTexCoord7", "osg_MultiTexCoord7");
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replace(source, "gl_MultiTexCoord7", "osg_MultiTexCoord7");
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// replace the modelview and project matrices
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replace(source, "gl_ModelViewMatrix", "osg_ModeViewMatrix");
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replace(source, "gl_ModelViewProjectionMatrix", "osg_ModelViewProjectionMatrix");
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replace(source, "gl_ProjectionMatrix", "osg_ProjectionMatrix");
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return source;
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return source;
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}
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}
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