Fixes for benign threading memory contentions.
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b2cf978ae3
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1b42084217
@ -777,20 +777,7 @@ double DatabasePager::DatabaseThread::getTimeSinceStartOfIteration() const
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void DatabasePager::DatabaseThread::run()
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{
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OSG_INFO<<_name<<": DatabasePager::DatabaseThread::run"<<std::endl;
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#if 1
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// need to set the texture object manager to be able to reuse textures
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osg::Texture::setMinimumNumberOfTextureObjectsToRetainInCache(100);
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// need to set the display list manager to be able to reuse display lists
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osg::Drawable::setMinimumNumberOfDisplayListsToRetainInCache(100);
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#else
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// need to set the texture object manager to be able to reuse textures
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osg::Texture::setMinimumNumberOfTextureObjectsToRetainInCache(0);
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// need to set the display list manager to be able to reuse display lists
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osg::Drawable::setMinimumNumberOfDisplayListsToRetainInCache(0);
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#endif
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bool firstTime = true;
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@ -827,17 +814,21 @@ void DatabasePager::DatabaseThread::run()
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OSG_INFO<<_name<<": _pager->size()= "<<read_queue->size()<<" to delete = "<<read_queue->_childrenToDeleteList.size()<<std::endl;
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//
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// delete any children if required.
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//
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if (_pager->_deleteRemovedSubgraphsInDatabaseThread && !(read_queue->_childrenToDeleteList.empty()))
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if (_pager->_deleteRemovedSubgraphsInDatabaseThread/* && !(read_queue->_childrenToDeleteList.empty())*/)
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{
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ObjectList deleteList;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(read_queue->_childrenToDeleteListMutex);
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deleteList.swap(read_queue->_childrenToDeleteList);
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read_queue->updateBlock();
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if (!read_queue->_childrenToDeleteList.empty())
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{
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deleteList.swap(read_queue->_childrenToDeleteList);
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read_queue->updateBlock();
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}
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}
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}
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@ -1296,6 +1287,20 @@ DatabasePager::DatabasePager(const DatabasePager& rhs)
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_activePagedLODList = rhs._activePagedLODList->clone();
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_inactivePagedLODList = rhs._inactivePagedLODList->clone();
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#if 1
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// need to set the texture object manager to be able to reuse textures
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osg::Texture::setMinimumNumberOfTextureObjectsToRetainInCache(100);
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// need to set the display list manager to be able to reuse display lists
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osg::Drawable::setMinimumNumberOfDisplayListsToRetainInCache(100);
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#else
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// need to set the texture object manager to be able to reuse textures
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osg::Texture::setMinimumNumberOfTextureObjectsToRetainInCache(0);
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// need to set the display list manager to be able to reuse display lists
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osg::Drawable::setMinimumNumberOfDisplayListsToRetainInCache(0);
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#endif
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// initialize the stats variables
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resetStats();
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}
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