Updates to iv/vrml loader from Ruben.
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39
src/osgPlugins/iv/atrvec3list.h
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39
src/osgPlugins/iv/atrvec3list.h
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@ -0,0 +1,39 @@
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/*
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* osgDB::wrl - a VRML 1.0 loader for OpenSceneGraph
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* Copyright (C) 2002 Ruben Lopez <ryu@gpul.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __ATR_VEC3_LIST_H__
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#define __ATR_VEC3_LIST_H__
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#include "attribute.h"
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#include "geometry.h"
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class AtrVec3List: public Attribute {
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VertexList *list;
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public:
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AtrVec3List(char *name):Attribute(name) { list=0; }
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AtrVec3List(char *name, VertexList *vlist):Attribute(name) {
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this->list=vlist;
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}
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VertexList *getList() { return list; }
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int getSize() { return list->size(); }
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virtual char *type() { return "AtrVec3List"; }
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};
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#endif
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52
src/osgPlugins/iv/indexedtristripset.h
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52
src/osgPlugins/iv/indexedtristripset.h
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/*
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* osgDB::wrl - a VRML 1.0 loader for OpenSceneGraph
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* Copyright (C) 2002 Ruben Lopez <ryu@gpul.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __INDEXED_TRI_STRIP_SET_H__
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#define __INDEXED_TRI_STRIP_SET_H__
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#include "mynode.h"
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class IndexedTriStripSet: public MyNode {
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PolygonList polys;
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PolygonList textureIndices; // Indexed texture set.
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bool _hasTextureIndices;
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public:
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IndexedTriStripSet() {}
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IndexedTriStripSet(PolygonList *p) {
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polys=*p;
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_hasTextureIndices=false;
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}
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IndexedTriStripSet(PolygonList *p, PolygonList *t) {
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polys=*p;
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textureIndices=*t;
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_hasTextureIndices=true;
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}
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bool hasTextureIndices() { return _hasTextureIndices; }
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PolygonList getPolygons() { return polys; }
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PolygonList getTextureIndices() { return textureIndices; }
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virtual char *type() { return "IndexedTriStripSet"; }
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virtual void accept(MyNodeVisitor *v) { v->applyIndexedTriStripSet(this); }
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};
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#endif
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@ -40,7 +40,7 @@ osg::Node *readVRMLNode(const char *file) {
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yydebug=0;
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yyin=fopen(file,"r");
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std::cout << "Parsing..." << std::endl;
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yyparse();
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if (yyparse()!=0) return 0;
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osg::ref_ptr<MyNode> n=getRoot();
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try {
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std::cout << "Generating OSG tree..." << std::endl;
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@ -26,6 +26,7 @@ class Coordinate3;
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class MatrixTransform;
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class Separator;
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class IndexedFaceSet;
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class IndexedTriStripSet;
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class TextureCoordinate;
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class Texture2;
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class Transform;
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@ -40,6 +41,7 @@ public:
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virtual void applyMatrixTransform(MatrixTransform *tr)=0;
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virtual void applySeparator(Separator *sep)=0;
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virtual void applyIndexedFaceSet(IndexedFaceSet *ifs)=0;
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virtual void applyIndexedTriStripSet(IndexedTriStripSet *its)=0;
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virtual void applyTextureCoordinate(TextureCoordinate *texc)=0;
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virtual void applyTexture2(Texture2 *tex)=0;
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virtual void applyTransform(Transform *trans)=0;
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@ -28,6 +28,7 @@
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#include "separator.h"
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#include "matrixtransform.h"
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#include "indexedfaceset.h"
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#include "indexedtristripset.h"
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#include "texturecoordinate.h"
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#include "texture2.h"
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#include "transform.h"
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@ -51,18 +52,19 @@
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#include "atrvec.h"
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#include "atrfloat.h"
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#include "atrstring.h"
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#include "atrvec3list.h"
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#include "ltstr.h"
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#include "normals.h"
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#define CREASE_ANGLE 2//3.14159265359 * 2.0 / 3.0
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class CacheObjetos {
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class ObjectCache {
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typedef std::map<osg::ref_ptr<Material>, osg::ref_ptr<osg::Material> > MaterialMap;
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typedef std::map<const char*, osg::ref_ptr<osg::Texture>, ltstr> TextureMap;
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typedef std::map<osg::ref_ptr<MyNode>, osg::ref_ptr<osg::Node> > NodeMap;
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static MaterialMap materiales;
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static MaterialMap materials;
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static TextureMap textures;
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static NodeMap nodos;
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public:
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@ -71,21 +73,23 @@ public:
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}
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static osg::Material* getMaterial(Material* _material) {
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if (materiales.find(_material) == materiales.end()) {
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AtrVec *ambient=(AtrVec*)_material->getAttribute("ambientColor");
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AtrVec *diffuse=(AtrVec*)_material->getAttribute("diffuseColor");
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AtrVec *specular=(AtrVec*)_material->getAttribute("specularColor");
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AtrFloat *shininess=(AtrFloat*)_material->getAttribute("shininess");
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AtrFloat *transparency=(AtrFloat*)_material->getAttribute("transparency");
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if (materials.find(_material) == materials.end()) {
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AtrVec *ambient=dynamic_cast<AtrVec*>(_material->getAttribute("ambientColor"));
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AtrVec *diffuse=dynamic_cast<AtrVec*>(_material->getAttribute("diffuseColor"));
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AtrVec *specular=dynamic_cast<AtrVec*>(_material->getAttribute("specularColor"));
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AtrFloat *shininess=dynamic_cast<AtrFloat*>(_material->getAttribute("shininess"));
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AtrFloat *transparency=dynamic_cast<AtrFloat*>(_material->getAttribute("transparency"));
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osg::Material *material=new osg::Material();
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if (ambient) material->setAmbient(osg::Material::FRONT_AND_BACK,osg::Vec4(ambient->getValCut(0),ambient->getValCut(1),ambient->getValCut(2),1.0f));
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if (diffuse) material->setDiffuse(osg::Material::FRONT_AND_BACK,osg::Vec4(diffuse->getValCut(0),diffuse->getValCut(1),diffuse->getValCut(2),1.0f));
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if (specular) material->setSpecular(osg::Material::FRONT_AND_BACK,osg::Vec4(specular->getValCut(0),specular->getValCut(1),specular->getValCut(2),1.0f));
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if (shininess) material->setShininess(osg::Material::FRONT_AND_BACK,shininess->getValue());
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if (transparency) material->setTransparency(osg::Material::FRONT_AND_BACK,transparency->getValue());
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materiales[_material]=material;
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if (ambient || diffuse || specular || transparency)
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materials[_material]=material;
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else return 0;
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}
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return materiales[_material].get();
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return materials[_material].get();
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}
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static osg::Texture* getTextura(const char* _texture) {
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@ -101,9 +105,9 @@ public:
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}
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};
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CacheObjetos::MaterialMap CacheObjetos::materiales;
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CacheObjetos::TextureMap CacheObjetos::textures;
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CacheObjetos::NodeMap CacheObjetos::nodos;
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ObjectCache::MaterialMap ObjectCache::materials;
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ObjectCache::TextureMap ObjectCache::textures;
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ObjectCache::NodeMap ObjectCache::nodos;
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static void makeTransform(MatrixTransform *matriz_active, osg::Transform *nodo) {
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// Original
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@ -214,21 +218,14 @@ osg::Primitive *generatePrimitive(PolygonList &polys, unsigned primsize) {
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return p;
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}
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void OSGVisitor::applyIndexedFaceSet(IndexedFaceSet *ifs) {
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unsigned i;
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if (coord3_active == 0) {
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std::cerr << "ERROR: IndexedFaceSet without previous Coordinate3!" << std::endl;
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throw -1;
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}
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osg::Geode *geode=new osg::Geode();
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osg::Geometry *geometry=new osg::Geometry();
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void OSGVisitor::makeGeode(osg::Geode *geode, osg::Geometry *geometry, bool twoSided) {
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osg::StateSet *state=new osg::StateSet();
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osg::FrontFace *frontface=new osg::FrontFace();
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frontface->setMode(osg::FrontFace::CLOCKWISE);
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state->setAttributeAndModes(frontface,osg::StateAttribute::ON);
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osg::CullFace *cull=new osg::CullFace();
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cull->setMode(osg::CullFace::BACK);
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if (ifs->getTwoSided() == false) {
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if (twoSided) {
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state->setAttributeAndModes(cull,osg::StateAttribute::ON);
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} else {
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std::cout << "Deactivating culling for this object" << std::endl;
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@ -242,18 +239,44 @@ void OSGVisitor::applyIndexedFaceSet(IndexedFaceSet *ifs) {
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geode->setStateSet(state);
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/** Applying the material */
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if (material_active!=0) {
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osg::Material *material = CacheObjetos::getMaterial(material_active);
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osg::Material *material = ObjectCache::getMaterial(material_active);
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state->setAttributeAndModes(material,osg::StateAttribute::ON);
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}
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/** Applying the texture */
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if (texture_active!=0) {
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AtrString *filename=(AtrString*)texture_active->getAttribute("filename");
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if (filename) {
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osg::Texture *texture=CacheObjetos::getTextura(filename->getValue());
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osg::Texture *texture=ObjectCache::getTextura(filename->getValue());
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state->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
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}
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}
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/* If needed, apply per-vertex colors */
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if (material_active) {
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AtrVec3List *diffuse=dynamic_cast<AtrVec3List*>(material_active->getAttribute("diffuseColor"));
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if (diffuse) { // Has per-vertex colors
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std::cout << "Per vertex colors" << std::endl;
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VertexList *colors=diffuse->getList();
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osg::Vec3Array *colors_osg=new osg::Vec3Array();
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for (unsigned i=0;i<colors->size();i++) {
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colors_osg->push_back((*colors)[i]);
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}
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std::cout << colors->size() << " colors" << std::endl;
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geometry->setColorArray(colors_osg);
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geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
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}
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}
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}
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void OSGVisitor::applyIndexedFaceSet(IndexedFaceSet *ifs) {
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unsigned i;
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if (coord3_active == 0) {
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std::cerr << "ERROR: IndexedFaceSet without previous Coordinate3!" << std::endl;
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throw -1;
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}
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osg::Geode *geode=new osg::Geode();
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osg::Geometry *geometry=new osg::Geometry();
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makeGeode(geode,geometry,ifs->getTwoSided());
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/* Converting list of vertices to the OSG way (mostly the same) */
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VertexList vertices=coord3_active->getVertices();
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osg::Vec3Array *vertices_osg=new osg::Vec3Array();
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@ -261,6 +284,7 @@ void OSGVisitor::applyIndexedFaceSet(IndexedFaceSet *ifs) {
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vertices_osg->push_back(vertices[i]);
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}
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geometry->setVertexArray(vertices_osg);
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total_vert+=vertices.size();
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/* Converting list of polys */
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PolygonList polys=ifs->getPolygons();
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@ -281,9 +305,10 @@ void OSGVisitor::applyIndexedFaceSet(IndexedFaceSet *ifs) {
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for (i=0;i<vertices.size();i++) {
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texCoords->push_back(osg::Vec2(tcoord[i].first,tcoord[i].second));
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}
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geometry->setTexCoordArray(0,texCoords);
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geometry->setTexCoordArray(0,texCoords);
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}
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}
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osgUtil::SmoothingVisitor v;
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v.smooth(*geometry);
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@ -297,6 +322,65 @@ void OSGVisitor::applyIndexedFaceSet(IndexedFaceSet *ifs) {
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parent->addChild(geode);
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}
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void OSGVisitor::applyIndexedTriStripSet(IndexedTriStripSet *its) {
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unsigned i,j;
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if (coord3_active == 0) {
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std::cerr << "ERROR: IndexedFaceSet without previous Coordinate3!" << std::endl;
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throw -1;
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}
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osg::Geode *geode=new osg::Geode();
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osg::Geometry *geometry=new osg::Geometry();
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makeGeode(geode,geometry,its->getTwoSided());
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/* Converting list of vertices to the OSG way (mostly the same) */
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VertexList vertices=coord3_active->getVertices();
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osg::Vec3Array *vertices_osg=new osg::Vec3Array();
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for (i=0;i<vertices.size();i++) {
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vertices_osg->push_back(vertices[i]);
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}
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geometry->setVertexArray(vertices_osg);
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total_vert+=vertices.size();
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/* Converting list of polys */
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PolygonList polys=its->getPolygons();
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for (i=0;i<polys.size();i++) {
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VertexIndexList vindex=*polys[i];
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unsigned short *indices=new unsigned short[vindex.size()];
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for (j=0;j<vindex.size();j++) {
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indices[j]=vindex[j];
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}
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geometry->addPrimitive(new osg::DrawElementsUShort(osg::Primitive::TRIANGLE_STRIP,vindex.size(),indices));
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}
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TextureCoordList tcoord;
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if (tcoord_active) tcoord=tcoord_active->getTextureCoords();
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PolygonList textureIndices = its->getTextureIndices();
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if (tcoord_active) {
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if (its->hasTextureIndices()) {
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std::cerr << "texture indices are not supported!" << std::endl;
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} else {
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osg::Vec2Array *texCoords=new osg::Vec2Array();
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for (i=0;i<vertices.size();i++) {
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texCoords->push_back(osg::Vec2(tcoord[i].first,tcoord[i].second));
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}
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geometry->setTexCoordArray(0,texCoords);
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}
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}
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osgUtil::SmoothingVisitor v;
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v.smooth(*geometry);
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// As SmoothingVisitor doesn't take the front face into account:
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osg::Vec3Array *norm=geometry->getNormalArray();
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for (i=0;i<norm->size();i++) {
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(*norm)[i] = - (*norm)[i];
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}
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geode->addDrawable(geometry);
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parent->addChild(geode);
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}
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void OSGVisitor::applyTextureCoordinate(TextureCoordinate *texc) {
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tcoord_active=texc;
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}
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@ -22,6 +22,7 @@
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#include "mynodevisitor.h"
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#include <osg/Group>
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#include <osg/Geometry>
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class OSGVisitor: public MyNodeVisitor {
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osg::Node *root;
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@ -41,10 +42,13 @@ public:
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virtual void applyMatrixTransform(MatrixTransform *tr);
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virtual void applySeparator(Separator *sep);
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virtual void applyIndexedFaceSet(IndexedFaceSet *ifs);
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virtual void applyIndexedTriStripSet(IndexedTriStripSet *its);
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virtual void applyTextureCoordinate(TextureCoordinate *texc);
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virtual void applyTexture2(Texture2 *tex);
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virtual void applyTransform(Transform *trans);
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osg::Node* getRoot();
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private:
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void makeGeode(osg::Geode *geode, osg::Geometry *geometry, bool twoSided);
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};
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#endif
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File diff suppressed because it is too large
Load Diff
@ -27,21 +27,22 @@ typedef union {
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# define DIFFUSE_COLOR 264
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# define COORDINATE3 265
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# define INDEXED_FACE_SET 266
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# define A_POINT 267
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# define COORD_INDEX 268
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# define TEXTURE_COORD_INDEX 269
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# define NORMAL_INDEX 270
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# define TEXTURE_COORDINATE 271
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# define TEXTURE2 272
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# define MATRIX_TRANSFORM 273
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# define MATRIX 274
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# define LISTA_VACIA 275
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# define FINPOLY 276
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# define DOBLE_CARA 277
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# define VECTOR 278
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# define VRML_HEADER 279
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# define TRANSFORM 280
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# define USE 281
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# define INDEXED_TRIANGLE_STRIP_SET 267
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# define A_POINT 268
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# define COORD_INDEX 269
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# define TEXTURE_COORD_INDEX 270
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# define NORMAL_INDEX 271
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# define TEXTURE_COORDINATE 272
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# define TEXTURE2 273
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# define MATRIX_TRANSFORM 274
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# define MATRIX 275
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# define LISTA_VACIA 276
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# define FINPOLY 277
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# define TWO_SIDED 278
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# define VECTOR 279
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# define VRML_HEADER 280
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# define TRANSFORM 281
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# define USE 282
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extern YYSTYPE yylval;
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|
@ -34,6 +34,7 @@
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#include "separator.h"
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#include "matrixtransform.h"
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#include "indexedfaceset.h"
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#include "indexedtristripset.h"
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#include "texturecoordinate.h"
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#include "texture2.h"
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||||
#include "transform.h"
|
||||
@ -41,6 +42,7 @@
|
||||
#include "atrfloat.h"
|
||||
#include "atrstring.h"
|
||||
#include "atrvec.h"
|
||||
#include "atrvec3list.h"
|
||||
#include "string.h"
|
||||
extern int yyline;
|
||||
extern int yylex();
|
||||
@ -66,11 +68,11 @@ static MyNode *root_node;
|
||||
%token <s_value> QUOTED_STRING
|
||||
%token <f_value> FLOAT
|
||||
%token <i_value> INT
|
||||
%token SEPARATOR DEF UN_MATERIAL DIFFUSE_COLOR COORDINATE3 INDEXED_FACE_SET
|
||||
%token SEPARATOR DEF UN_MATERIAL DIFFUSE_COLOR COORDINATE3 INDEXED_FACE_SET INDEXED_TRIANGLE_STRIP_SET
|
||||
%token A_POINT COORD_INDEX TEXTURE_COORD_INDEX NORMAL_INDEX TEXTURE_COORDINATE TEXTURE2
|
||||
%token MATRIX_TRANSFORM MATRIX
|
||||
%token LISTA_VACIA FINPOLY
|
||||
%token DOBLE_CARA
|
||||
%token TWO_SIDED
|
||||
%token VECTOR
|
||||
%token VRML_HEADER
|
||||
%token TRANSFORM
|
||||
@ -99,9 +101,13 @@ node:
|
||||
| INDEXED_FACE_SET '{' COORD_INDEX '[' polylist ']' '}' {$$=new IndexedFaceSet($5); delete $5; }
|
||||
| INDEXED_FACE_SET '{' COORD_INDEX '[' polylist ']' TEXTURE_COORD_INDEX '[' polylist ']' '}' {$$=new IndexedFaceSet($5,$9); delete $5; delete $9; }
|
||||
| INDEXED_FACE_SET '{' COORD_INDEX '[' polylist ']' NORMAL_INDEX '[' polylist ']' '}' {$$=new IndexedFaceSet($5); delete $5; delete $9; }
|
||||
| INDEXED_FACE_SET '{' DOBLE_CARA COORD_INDEX '[' polylist ']' '}' {$$=new IndexedFaceSet($6); delete $6; $$->setTwoSided(); }
|
||||
| INDEXED_FACE_SET '{' DOBLE_CARA COORD_INDEX '[' polylist ']' TEXTURE_COORD_INDEX '[' polylist ']' '}' {$$=new IndexedFaceSet($6,$10); delete $6; delete $10; $$->setTwoSided(); $$->setTwoSided(); }
|
||||
| INDEXED_FACE_SET '{' DOBLE_CARA COORD_INDEX '[' polylist ']' NORMAL_INDEX '[' polylist ']' '}' {$$=new IndexedFaceSet($6); delete $6; delete $10; $$->setTwoSided(); }
|
||||
| INDEXED_FACE_SET '{' TWO_SIDED COORD_INDEX '[' polylist ']' '}' {$$=new IndexedFaceSet($6); delete $6; $$->setTwoSided(); }
|
||||
| INDEXED_FACE_SET '{' TWO_SIDED COORD_INDEX '[' polylist ']' TEXTURE_COORD_INDEX '[' polylist ']' '}' {$$=new IndexedFaceSet($6,$10); delete $6; delete $10; $$->setTwoSided(); $$->setTwoSided(); }
|
||||
| INDEXED_FACE_SET '{' TWO_SIDED COORD_INDEX '[' polylist ']' NORMAL_INDEX '[' polylist ']' '}' {$$=new IndexedFaceSet($6); delete $6; delete $10; $$->setTwoSided(); }
|
||||
|
||||
| INDEXED_TRIANGLE_STRIP_SET '{' COORD_INDEX '[' polylist ']' '}' {$$=new IndexedTriStripSet($5); delete $5; }
|
||||
| INDEXED_TRIANGLE_STRIP_SET '{' COORD_INDEX '[' polylist ']' TEXTURE_COORD_INDEX '[' polylist ']' '}' {$$=new IndexedTriStripSet($5,$9); delete $5; delete $9; }
|
||||
| INDEXED_TRIANGLE_STRIP_SET '{' COORD_INDEX '[' polylist ']' NORMAL_INDEX '[' polylist ']' '}' {$$=new IndexedTriStripSet($5); delete $5; delete $9; }
|
||||
| MATRIX_TRANSFORM '{' MATRIX matrix '}' { $$=new MatrixTransform($4); }
|
||||
| TEXTURE_COORDINATE '{' A_POINT '[' coords ']' '}' { $$=new TextureCoordinate($5); delete $5; }
|
||||
| TRANSFORM '{' node_contents '}' { $$=new Transform($3); delete $3; }
|
||||
@ -143,6 +149,7 @@ attr: STRING FLOAT { $$=new AtrFloat($1,$2); }
|
||||
| STRING FLOAT FLOAT FLOAT { $$=new AtrVec($1,$2,$3,$4); }
|
||||
| STRING FLOAT FLOAT FLOAT FLOAT { $$=new AtrVec($1,$2,$3,$4,$5); }
|
||||
| STRING QUOTED_STRING { $$=new AtrString($1,$2); }
|
||||
| STRING '[' points ']' { $$=new AtrVec3List($1,$3); }
|
||||
;
|
||||
|
||||
coords: coords FLOAT FLOAT { $1->push_back(TextureCoordVal($2,$3));$$=$1; }
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -36,10 +36,11 @@ Texture2 { return TEXTURE2; }
|
||||
Separator { return SEPARATOR; }
|
||||
Material { return UN_MATERIAL; }
|
||||
IndexedFaceSet { return INDEXED_FACE_SET; }
|
||||
IndexedTriangleStripSet { return INDEXED_TRIANGLE_STRIP_SET; }
|
||||
TextureCoordinate2 { return TEXTURE_COORDINATE; }
|
||||
Transform { return TRANSFORM; }
|
||||
MatrixTransform { return MATRIX_TRANSFORM; }
|
||||
DobleCara { return DOBLE_CARA; }
|
||||
TwoSided { return TWO_SIDED; }
|
||||
matrix { return MATRIX; }
|
||||
point { return A_POINT; }
|
||||
coordIndex { BEGIN cindex;return COORD_INDEX; }
|
||||
@ -50,7 +51,7 @@ vector { return VECTOR; }
|
||||
<INITIAL,cindex>\] { BEGIN INITIAL; return ']'; }
|
||||
USE { BEGIN def;return USE; }
|
||||
"#VRML\ V1.0 ascii" { return VRML_HEADER; }
|
||||
"#Inventor\ V2.0 ascii" { return VRML_HEADER; }
|
||||
"#Inventor\ V2."." ascii" { return VRML_HEADER; }
|
||||
#[^\n\r]*
|
||||
"-"?{DIGIT}+"."{DIGIT}* {
|
||||
yylval.f_value=strtod(yytext,NULL);
|
||||
|
Loading…
Reference in New Issue
Block a user