Fixes to the LWO to better handle 3 and 4 vertex polygons.
Added an extra pass into the Optimizer's merging of geometry primitives so it convertex 3 and 4 vertex polygons into triangles and quads respectively.
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@ -127,6 +127,8 @@ class Primitive : public Object
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virtual void offsetIndices(int offset) = 0;
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virtual unsigned int getNumIndices() = 0;
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protected:
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Type _primitiveType;
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@ -178,6 +180,8 @@ class SG_EXPORT DrawArrays : public Primitive
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virtual void offsetIndices(int offset) { _first += offset; }
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virtual unsigned int getNumIndices() { return _count; }
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protected:
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GLint _first;
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@ -229,6 +233,8 @@ class SG_EXPORT DrawArrayLengths : public Primitive, public VectorSizei
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virtual void offsetIndices(int offset) { _first += offset; }
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virtual unsigned int getNumIndices();
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protected:
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GLint _first;
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@ -269,6 +275,8 @@ class SG_EXPORT DrawElementsUByte : public Primitive, public VectorUByte
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virtual void accept(Drawable::PrimitiveFunctor& functor);
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virtual void offsetIndices(int offset);
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virtual unsigned int getNumIndices() { return size(); }
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};
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@ -307,6 +315,8 @@ class SG_EXPORT DrawElementsUShort : public Primitive, public VectorUShort
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virtual void accept(Drawable::PrimitiveFunctor& functor);
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virtual void offsetIndices(int offset);
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virtual unsigned int getNumIndices() { return size(); }
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};
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class SG_EXPORT DrawElementsUInt : public Primitive, public VectorUInt
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@ -344,6 +354,8 @@ class SG_EXPORT DrawElementsUInt : public Primitive, public VectorUInt
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virtual void accept(Drawable::PrimitiveFunctor& functor);
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virtual void offsetIndices(int offset);
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virtual unsigned int getNumIndices() { return size(); }
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};
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// backwards compatibility with first incarnation of DrawElements nameing convention.
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@ -36,6 +36,17 @@ void DrawArrayLengths::accept(Drawable::PrimitiveFunctor& functor)
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}
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}
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unsigned int DrawArrayLengths::getNumIndices()
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{
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unsigned int count = 0;
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for(VectorSizei::iterator itr=begin();
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itr!=end();
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++itr)
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{
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count += *itr;
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}
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return count;
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}
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void DrawElementsUByte::draw() const
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@ -198,7 +198,30 @@ osgDB::ReaderWriter::ReadResult ReaderWriterLWO::readNode_LWO1(const std::string
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{
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GeometryCollection& gc = mtgcm[face.material];
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gc._geom->addPrimitive(osgNew osg::DrawArrays(osg::Primitive::POLYGON,gc._coordCount,face.index_cnt));
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osg::Primitive::Mode mode;
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switch(face.index_cnt)
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{
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case(0):
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mode = osg::Primitive::POINTS;
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break;
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case(1):
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mode = osg::Primitive::POINTS;
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break;
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case(2):
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mode = osg::Primitive::LINES;
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break;
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case(3):
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mode = osg::Primitive::TRIANGLES;
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break;
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case(4):
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mode = osg::Primitive::QUADS;
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break;
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default:
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mode = osg::Primitive::POLYGON;
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break;
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}
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gc._geom->addPrimitive(osgNew osg::DrawArrays(mode,gc._coordCount,face.index_cnt));
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gc._coordCount += face.index_cnt;
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// From the spec_low.lxt :
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@ -239,7 +262,7 @@ osgDB::ReaderWriter::ReadResult ReaderWriterLWO::readNode_LWO1(const std::string
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if (gc._geom)
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{
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//tesselator.retesselatePolygons(*gc._geom);
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tesselator.retesselatePolygons(*gc._geom);
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smoother.smooth(*gc._geom);
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@ -64,20 +64,12 @@ void Optimizer::optimize(osg::Node* node, unsigned int options)
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if (options & SHARE_DUPLICATE_STATE)
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{
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// #if (defined(_MSC_VER) && _MSC_VER<1300 && !defined(_STLPORT_VERSION))
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// osg::notify(osg::NOTICE)<<"Warning: this application was built with VisualStudio 6.0's native STL,"<<std::endl;
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// osg::notify(osg::NOTICE)<<" and due to bugs in VS's STL we are unable to run state optimizer."<<std::endl;
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// osg::notify(osg::NOTICE)<<" This may impare performance significantly for larger models."<<std::endl;
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// osg::notify(osg::NOTICE)<<" It is recommend that one compiles against STLport or use "<<std::endl;
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// osg::notify(osg::NOTICE)<<" Visual Studio .NET compiler which also fix these VS 6.0 STL bugs "<<std::endl;
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// #else
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StateVisitor osv;
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node->accept(osv);
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osv.optimize();
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MergeGeometryVisitor mgv;
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node->accept(mgv);
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// #endif
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}
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@ -1139,7 +1131,8 @@ struct LessGeometryPrimitiveType
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bool Optimizer::MergeGeometryVisitor::mergeGeode(osg::Geode& geode)
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{
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if (geode.getNumDrawables()<2) return false;
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if (geode.getNumDrawables()>=2)
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{
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typedef std::vector<osg::Geometry*> DuplicateList;
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typedef std::map<osg::Geometry*,DuplicateList,LessGeometry> GeometryDuplicateMap;
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@ -1181,6 +1174,36 @@ bool Optimizer::MergeGeometryVisitor::mergeGeode(osg::Geode& geode)
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}
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}
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}
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}
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// convert all polygon primitives which has 3 indices into TRIANGLES, 4 indices into QUADS.
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unsigned int i;
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for(i=0;i<geode.getNumDrawables();++i)
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{
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osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode.getDrawable(i));
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if (geom)
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{
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osg::Geometry::PrimitiveList& primitives = geom->getPrimitiveList();
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for(osg::Geometry::PrimitiveList::iterator itr=primitives.begin();
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itr!=primitives.end();
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++itr)
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{
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osg::Primitive* prim = itr->get();
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if (prim->getMode()==osg::Primitive::POLYGON)
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{
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if (prim->getNumIndices()==3)
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{
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prim->setMode(osg::Primitive::TRIANGLES);
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}
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else if (prim->getNumIndices()==4)
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{
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prim->setMode(osg::Primitive::QUADS);
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}
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}
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}
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}
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}
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// now merge any compatible primtives.
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for(i=0;i<geode.getNumDrawables();++i)
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@ -1217,6 +1240,7 @@ bool Optimizer::MergeGeometryVisitor::mergeGeode(osg::Geode& geode)
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if (combine)
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{
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switch(lhs->getType())
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{
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case(osg::Primitive::DrawArraysPrimitiveType):
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@ -38,6 +38,7 @@ void Tesselator::beginContour()
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if (_tobj)
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{
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gluTessBeginContour(_tobj);
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// cout<<"begin"<<endl;
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}
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}
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@ -51,6 +52,7 @@ void Tesselator::addVertex(osg::Vec3* vertex)
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(*data)._v[1]=(*vertex)[1];
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(*data)._v[2]=(*vertex)[2];
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gluTessVertex(_tobj,data->_v,vertex);
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// cout<<"\t"<<*vertex<<endl;
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}
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}
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@ -59,6 +61,7 @@ void Tesselator::endContour()
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if (_tobj)
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{
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gluTessEndContour(_tobj);
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// cout<<"end"<<endl;
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}
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}
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