Implemented basic frame graphic
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189c0b3477
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199506296a
@ -48,7 +48,7 @@ public:
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virtual osg::Node* createDepthSetPanel(const osg::BoundingBox& extents);
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virtual osg::Node* createPanel(const osg::BoundingBox& extents, const osg::Vec4& colour);
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virtual osg::Node* createFrame(const osg::BoundingBox& extents, const FrameSettings* frameSettings);
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virtual osg::Node* createFrame(const osg::BoundingBox& extents, const FrameSettings* frameSettings, const osg::Vec4& colour);
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virtual osg::Node* createText(const osg::BoundingBox& extents, const AlignmentSettings* as, const TextSettings* textSettings, const std::string& text);
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virtual osg::Node* createIcon(const osg::BoundingBox& extents, const std::string& filename);
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virtual void setupDialogStateSet(osg::StateSet* stateset);
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@ -41,14 +41,6 @@ bool Dialog::handleImplementation(osgGA::EventVisitor* ev, osgGA::Event* event)
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case(osgGA::GUIEventAdapter::KEYUP):
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OSG_NOTICE<<"Key pressed : "<<ea->getKey()<<std::endl;
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if (ea->getKey()=='c')
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{
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setVisible(false);
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ea->setHandled(true);
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return true;
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}
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break;
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default:
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break;
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@ -75,6 +67,9 @@ void Dialog::createGraphicsImplementation()
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osg::BoundingBox dialogWithTileExtents(_extents);
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dialogWithTileExtents.expandBy(titleBarExents);
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bool requiresFrame = (getFrameSettings() && getFrameSettings()->getShape()!=osgUI::FrameSettings::NO_FRAME);
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if (requiresFrame) { _group->addChild(style->createFrame(dialogWithTileExtents, getFrameSettings(), dialogBackgroundColor)); }
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OSG_NOTICE<<"Dialog::_extents ("<<_extents.xMin()<<", "<<_extents.yMin()<<", "<<_extents.zMin()<<"), ("<<_extents.xMax()<<", "<<_extents.yMax()<<", "<<_extents.zMax()<<")"<<std::endl;
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OSG_NOTICE<<"Dialog::titleBarExents ("<<titleBarExents.xMin()<<", "<<titleBarExents.yMin()<<", "<<titleBarExents.zMin()<<"), ("<<titleBarExents.xMax()<<", "<<titleBarExents.yMax()<<", "<<titleBarExents.zMax()<<")"<<std::endl;
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OSG_NOTICE<<"Dialog::dialogWithTileExtents ("<<dialogWithTileExtents.xMin()<<", "<<dialogWithTileExtents.yMin()<<", "<<dialogWithTileExtents.zMin()<<"), ("<<dialogWithTileExtents.xMax()<<", "<<dialogWithTileExtents.yMax()<<", "<<dialogWithTileExtents.zMax()<<")"<<std::endl;
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@ -77,11 +77,29 @@ void LineEdit::setText(const std::string& text)
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void LineEdit::createGraphicsImplementation()
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{
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Style* style = (getStyle()!=0) ? getStyle() : Style::instance().get();
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osg::ref_ptr<Node> node = style->createText(_extents, getAlignmentSettings(), getTextSettings(), _text);
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osg::ref_ptr<osg::Group> group = new osg::Group;
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osg::BoundingBox extents(_extents);
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osg::Vec4 frameColor(0.75f,0.75f,0.75f,1.0f);
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bool requiresFrame = (getFrameSettings() && getFrameSettings()->getShape()!=osgUI::FrameSettings::NO_FRAME);
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if (requiresFrame)
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{
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group->addChild(style->createFrame(_extents, getFrameSettings(), frameColor));
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extents.xMin() += getFrameSettings()->getLineWidth();
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extents.xMax() -= getFrameSettings()->getLineWidth();
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extents.yMin() += getFrameSettings()->getLineWidth();
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extents.yMax() -= getFrameSettings()->getLineWidth();
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}
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osg::ref_ptr<Node> node = style->createText(extents, getAlignmentSettings(), getTextSettings(), _text);
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_textDrawable = dynamic_cast<osgText::Text*>(node.get());
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_textDrawable->setDataVariance(osg::Object::DYNAMIC);
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group->addChild(node.get());
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style->setupClipStateSet(_extents, getOrCreateStateSet());
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setGraphicsSubgraph(0, _textDrawable.get());
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setGraphicsSubgraph(0, group.get());
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}
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@ -74,6 +74,9 @@ void Popup::createGraphicsImplementation()
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_transform->addChild( style->createPanel(_extents, dialogBackgroundColor) );
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bool requiresFrame = (getFrameSettings() && getFrameSettings()->getShape()!=osgUI::FrameSettings::NO_FRAME);
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if (requiresFrame) { _transform->addChild(style->createFrame(_extents, getFrameSettings(), dialogBackgroundColor)); }
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style->setupDialogStateSet(getOrCreateStateSet());
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style->setupClipStateSet(_extents, getOrCreateStateSet());
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@ -81,15 +81,29 @@ void PushButton::createGraphicsImplementation()
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float withFocus = 0.8;
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float pressed = 0.5;
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_buttonSwitch->addChild(style->createPanel(_extents, osg::Vec4(unFocused, unFocused,unFocused, 1.0)));
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_buttonSwitch->addChild(style->createPanel(_extents, osg::Vec4(withFocus,withFocus,withFocus,1.0)));
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_buttonSwitch->addChild(style->createPanel(_extents, osg::Vec4(pressed,pressed,pressed,1.0)));
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osg::Vec4 frameColor(0.75f,0.75f,0.75f,1.0f);
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osg::BoundingBox extents(_extents);
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bool requiresFrame = (getFrameSettings() && getFrameSettings()->getShape()!=osgUI::FrameSettings::NO_FRAME);
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if (requiresFrame)
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{
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group->addChild(style->createFrame(_extents, getFrameSettings(), frameColor));
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extents.xMin() += getFrameSettings()->getLineWidth();
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extents.xMax() -= getFrameSettings()->getLineWidth();
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extents.yMin() += getFrameSettings()->getLineWidth();
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extents.yMax() -= getFrameSettings()->getLineWidth();
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}
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_buttonSwitch->addChild(style->createPanel(extents, osg::Vec4(unFocused, unFocused,unFocused, 1.0)));
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_buttonSwitch->addChild(style->createPanel(extents, osg::Vec4(withFocus,withFocus,withFocus,1.0)));
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_buttonSwitch->addChild(style->createPanel(extents, osg::Vec4(pressed,pressed,pressed,1.0)));
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_buttonSwitch->setSingleChildOn(0);
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group->addChild(_buttonSwitch.get());
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// create label.
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osg::ref_ptr<Node> node = style->createText(_extents, getAlignmentSettings(), getTextSettings(), _text);
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osg::ref_ptr<Node> node = style->createText(extents, getAlignmentSettings(), getTextSettings(), _text);
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_textDrawable = dynamic_cast<osgText::Text*>(node.get());
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_textDrawable->setDataVariance(osg::Object::DYNAMIC);
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@ -37,7 +37,7 @@ Style::Style()
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_clipTexture = new osg::Texture2D;
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_clipTexture->setImage(image.get());
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_clipTexture->setBorderColor(osg::Vec4f(1.0f,1.0f,0.5f,0.0f));
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_clipTexture->setBorderColor(osg::Vec4f(1.0f,1.0f,1.0f,0.0f));
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_clipTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_BORDER);
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_clipTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_BORDER);
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_clipTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
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@ -101,9 +101,119 @@ osg::Node* Style::createDepthSetPanel(const osg::BoundingBox& extents)
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return geometry.release();
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}
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osg::Node* Style::createFrame(const osg::BoundingBox& extents, const FrameSettings* frameSettings)
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osg::Node* Style::createFrame(const osg::BoundingBox& extents, const FrameSettings* frameSettings, const osg::Vec4& color)
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{
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return 0;
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osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
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float topScale = 1.0f;
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float bottomScale = 1.0f;
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float leftScale = 1.0f;
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float rightScale = 1.0f;
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if (frameSettings)
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{
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switch(frameSettings->getShadow())
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{
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case(FrameSettings::PLAIN):
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// default settings are appropriate for PLAIN
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break;
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case(FrameSettings::SUNKEN):
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topScale = 0.6f;
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bottomScale = 1.2f;
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leftScale = 0.8f;
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rightScale = 0.8f;
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break;
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case(FrameSettings::RAISED):
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topScale = 1.2f;
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bottomScale = 0.6f;
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leftScale = 0.8f;
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rightScale = 0.8f;
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break;
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}
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}
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osg::Vec4 topColor(osg::minimum(color.r()*topScale,1.0f), osg::minimum(color.g()*topScale,1.0f), osg::minimum(color.b()*topScale,1.0f), color.a());
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osg::Vec4 bottomColor(osg::minimum(color.r()*bottomScale,1.0f), osg::minimum(color.g()*bottomScale,1.0f), osg::minimum(color.b()*bottomScale,1.0f), color.a());
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osg::Vec4 leftColor(osg::minimum(color.r()*leftScale,1.0f), osg::minimum(color.g()*leftScale,1.0f), osg::minimum(color.b()*leftScale,1.0f), color.a());
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osg::Vec4 rightColor(osg::minimum(color.r()*rightScale,1.0f), osg::minimum(color.g()*rightScale,1.0f), osg::minimum(color.b()*rightScale,1.0f), color.a());
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float lineWidth = frameSettings ? frameSettings->getLineWidth() : 1.0f;
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osg::Vec3 outerBottomLeft(extents.xMin(), extents.yMin(), extents.zMin());
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osg::Vec3 outerBottomRight(extents.xMax(), extents.yMin(), extents.zMin());
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osg::Vec3 outerTopLeft(extents.xMin(), extents.yMax(), extents.zMin());
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osg::Vec3 outerTopRight(extents.xMax(), extents.yMax(), extents.zMin());
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osg::Vec3 innerBottomLeft(extents.xMin()+lineWidth, extents.yMin()+lineWidth, extents.zMin());
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osg::Vec3 innerBottomRight(extents.xMax()-lineWidth, extents.yMin()+lineWidth, extents.zMin());
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osg::Vec3 innerTopLeft(extents.xMin()+lineWidth, extents.yMax()-lineWidth, extents.zMin());
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osg::Vec3 innerTopRight(extents.xMax()-lineWidth, extents.yMax()-lineWidth, extents.zMin());
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osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
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geometry->setVertexArray(vertices.get());
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vertices->push_back( outerBottomLeft ); // 0
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vertices->push_back( outerBottomRight ); // 1
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vertices->push_back( outerTopLeft ); // 2
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vertices->push_back( outerTopRight ); // 3
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vertices->push_back( innerBottomLeft ); // 4
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vertices->push_back( innerBottomRight ); // 5
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vertices->push_back( innerTopLeft ); // 6
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vertices->push_back( innerTopRight ); // 7
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osg::ref_ptr<osg::Vec4Array> colours = new osg::Vec4Array;
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geometry->setColorArray(colours.get(), osg::Array::BIND_PER_PRIMITIVE_SET);
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// bottom
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{
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colours->push_back(bottomColor);
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osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
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geometry->addPrimitiveSet(primitives.get());
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primitives->push_back(4);
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primitives->push_back(0);
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primitives->push_back(5);
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primitives->push_back(1);
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}
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// top
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{
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colours->push_back(topColor);
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osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
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geometry->addPrimitiveSet(primitives.get());
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primitives->push_back(2);
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primitives->push_back(6);
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primitives->push_back(3);
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primitives->push_back(7);
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}
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// left
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{
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colours->push_back(leftColor);
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osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
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geometry->addPrimitiveSet(primitives.get());
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primitives->push_back(2);
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primitives->push_back(0);
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primitives->push_back(6);
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primitives->push_back(4);
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}
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// right
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{
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colours->push_back(rightColor);
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osg::ref_ptr<osg::DrawElementsUShort> primitives = new osg::DrawElementsUShort(GL_TRIANGLE_STRIP);
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geometry->addPrimitiveSet(primitives.get());
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primitives->push_back(7);
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primitives->push_back(5);
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primitives->push_back(3);
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primitives->push_back(1);
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}
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return geometry.release();
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}
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osg::Node* Style::createText(const osg::BoundingBox& extents, const AlignmentSettings* as, const TextSettings* ts, const std::string& text)
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