Removed examples:
osgcameragroup osgsimpleviewerProducer osgsimplepager
This commit is contained in:
parent
b121c9686f
commit
190a0bb01a
@ -208,7 +208,6 @@ ifeq ($(PRODUCER_INSTALLED),yes)
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osgblendequation \
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osgcallback \
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osgcamera \
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osgcameragroup \
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osgcatch \
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osgclip \
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osgcluster \
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@ -259,7 +258,6 @@ ifeq ($(PRODUCER_INSTALLED),yes)
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osgshadowtexture \
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osgshape \
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osgsimple \
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osgsimplepager \
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osgsimplifier \
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osgslice \
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osgspacewarp \
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@ -312,7 +310,3 @@ endif
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ifeq ($(FLTK_INSTALLED),yes)
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EXAMPLE_DIRS += osgsimpleviewerFLTK
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endif
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ifeq ($(PRODUCER_INSTALLED),yes)
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EXAMPLE_DIRS += osgsimpleviewerProducer
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endif
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@ -567,33 +567,6 @@ Package=<4>
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###############################################################################
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Project: "Example osgcameragroup"=.\examples\osgcameragroup\osgcameragroup.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name Core osg
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgDB
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgGA
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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End Project Dependency
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}}}
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###############################################################################
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Project: "Example osgcatch"=.\examples\osgcatch\osgcatch.dsp - Package Owner=<4>
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Package=<5>
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@ -1566,7 +1539,7 @@ Package=<4>
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Project_Dep_Name Core osgGA
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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Project_Dep_Name Core osgViewer
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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@ -1677,7 +1650,7 @@ Package=<4>
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Project_Dep_Name Core osgGA
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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Project_Dep_Name Core osgViewer
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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@ -2133,33 +2106,6 @@ Package=<4>
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###############################################################################
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Project: "Example osgsimple"=.\examples\osgsimpleviewerProducer\osgsimpleviewerProducer.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name Core osg
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgDB
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgGA
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgViewer
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End Project Dependency
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}}}
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###############################################################################
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Project: "Example osgsimple"=.\examples\osgsimpleviewerSDL\osgsimpleviewerSDL.dsp - Package Owner=<4>
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Package=<5>
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@ -2241,30 +2187,6 @@ Package=<4>
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###############################################################################
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Project: "Example osgsimplepager"=.\examples\osgsimplepager\osgsimplepager.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name Core osg
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgDB
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgFX
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End Project Dependency
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}}}
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###############################################################################
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Project: "Example osgsimplifier"=.\examples\osgsimplifier\osgsimplifier.dsp - Package Owner=<4>
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Package=<5>
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@ -1,101 +0,0 @@
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# Microsoft Developer Studio Project File - Name="Example osgcameragroup" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Example osgcameragroup - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osgcameragroup.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgcameragroup.mak" CFG="Example osgcameragroup - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Example osgcameragroup - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Example osgcameragroup - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Example osgcameragroup - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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||||
# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
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||||
# PROP Use_Debug_Libraries 0
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||||
# PROP Output_Dir "../../../bin/$(PlatformName)"
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# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib Producer.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgcameragroup.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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!ELSEIF "$(CFG)" == "Example osgcameragroup - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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||||
# PROP BASE Output_Dir "Debug"
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||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "../../../bin/$(PlatformName)"
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||||
# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)"
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||||
# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /FR /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib Producerd.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgcameragroupd.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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||||
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# Begin Target
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# Name "Example osgcameragroup - Win32 Release"
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# Name "Example osgcameragroup - Win32 Debug"
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# Begin Source File
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SOURCE=..\..\..\examples\osgcameragroup\osgcameragroup.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\icons\osg_icon.rc
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# End Source File
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# End Target
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||||
# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Project
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@ -1,101 +0,0 @@
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# Microsoft Developer Studio Project File - Name="Example osgsimplepager" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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||||
# ** DO NOT EDIT **
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||||
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||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
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||||
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||||
CFG=Example osgsimplepager - Win32 Release
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "osgsimplepager.mak".
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||||
!MESSAGE
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||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "osgsimplepager.mak" CFG="Example osgsimplepager - Win32 Release"
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||||
!MESSAGE
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||||
!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
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||||
!MESSAGE "Example osgsimplepager - Win32 Release" (based on "Win32 (x86) Console Application")
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||||
!MESSAGE "Example osgsimplepager - Win32 Debug" (based on "Win32 (x86) Console Application")
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||||
!MESSAGE
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||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
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||||
CPP=cl.exe
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||||
RSC=rc.exe
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||||
|
||||
!IF "$(CFG)" == "Example osgsimplepager - Win32 Release"
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||||
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||||
# PROP BASE Use_MFC 0
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||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "../../../bin/$(PlatformName)"
|
||||
# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
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||||
MTL=midl.exe
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||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
|
||||
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
||||
# ADD RSC /l 0x809 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib Producer.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgsimplepager.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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||||
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||||
!ELSEIF "$(CFG)" == "Example osgsimplepager - Win32 Debug"
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||||
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||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "../../../bin/$(PlatformName)"
|
||||
# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
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||||
MTL=midl.exe
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||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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||||
# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /FR /YX /FD /Zm200 /c
|
||||
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
||||
# ADD RSC /l 0x809 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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||||
# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib Producerd.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgsimplepagerd.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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||||
# SUBTRACT LINK32 /incremental:no
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||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
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||||
|
||||
# Name "Example osgsimplepager - Win32 Release"
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||||
# Name "Example osgsimplepager - Win32 Debug"
|
||||
# Begin Source File
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||||
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SOURCE=..\..\..\examples\osgsimplepager\osgsimplepager.cpp
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# End Source File
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||||
# Begin Source File
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||||
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||||
SOURCE=..\..\icons\osg_icon.rc
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||||
# End Source File
|
||||
# End Target
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Project
|
@ -1,101 +0,0 @@
|
||||
# Microsoft Developer Studio Project File - Name="Example osgsimpleviewerProducer" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=Example osgsimpleviewerProducer - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "osgsimpleviewerProducer.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "osgsimpleviewerProducer.mak" CFG="Example osgsimpleviewerProducer - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Example osgsimpleviewerProducer - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "Example osgsimpleviewerProducer - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Example osgsimpleviewerProducer - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "../../../bin/$(PlatformName)"
|
||||
# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
|
||||
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
||||
# ADD RSC /l 0x809 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 OpenThreadsWin32.lib opengl32.lib Producer.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgsimpleviewerProducer.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "Example osgsimpleviewerProducer - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "../../../bin/$(PlatformName)"
|
||||
# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /FR /YX /FD /Zm200 /c
|
||||
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
||||
# ADD RSC /l 0x809 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib Producerd.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgsimpleviewerProducerd.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
|
||||
# SUBTRACT LINK32 /incremental:no
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Example osgsimpleviewerProducer - Win32 Release"
|
||||
# Name "Example osgsimpleviewerProducer - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\examples\osgsimpleviewerProducer\osgsimpleviewerProducer.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\icons\osg_icon.rc
|
||||
# End Source File
|
||||
# End Target
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Project
|
@ -1,27 +0,0 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osgcameragroup.cpp\
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS) -lOpenThreads
|
||||
|
||||
INSTFILES = \
|
||||
$(CXXFILES)\
|
||||
GNUmakefile.inst=GNUmakefile
|
||||
|
||||
EXEC = osgcameragroup
|
||||
|
||||
INC += $(X_INC)
|
||||
LDFLAGS += -L/usr/X11R6/lib
|
||||
|
||||
|
||||
ifeq ($(USE_OPEN_THREAD),1)
|
||||
DEF += -D_USE_OPEN_THREAD
|
||||
INC += $(INC_OPEN_THREAD)
|
||||
LDFLAGS += $(LIB_OPEN_THREAD)
|
||||
LIBS += -lOpenThread
|
||||
endif
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
|
@ -1,14 +0,0 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osgcameragroup.cpp\
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
EXEC = osgcameragroup
|
||||
|
||||
INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
|
||||
LDFLAGS += $(PRODUCER_LIB_DIR)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
@ -1,185 +0,0 @@
|
||||
//C++ source file - Open Producer - Copyright (C) 2002 Don Burns
|
||||
//Distributed under the terms of the GNU LIBRARY GENERAL PUBLIC LICENSE (LGPL)
|
||||
//as published by the Free Software Foundation.
|
||||
|
||||
// Simple example of use of Producer::RenderSurface
|
||||
// The myGraphics class is a simple sample of how one would implement
|
||||
// graphics drawing with Producer::RenderSurface
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include <Producer/Camera>
|
||||
#include <Producer/CameraConfig>
|
||||
#include <Producer/InputArea>
|
||||
#include <Producer/KeyboardMouse>
|
||||
#include <Producer/Trackball>
|
||||
|
||||
#include <osg/Timer>
|
||||
|
||||
#include <osgUtil/Optimizer>
|
||||
#include <osgUtil/UpdateVisitor>
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
|
||||
#include <osgProducer/OsgCameraGroup>
|
||||
#include <osgProducer/OsgSceneHandler>
|
||||
|
||||
|
||||
class MyKeyboardMouseCallback : public Producer::KeyboardMouseCallback
|
||||
{
|
||||
public:
|
||||
|
||||
MyKeyboardMouseCallback() :
|
||||
Producer::KeyboardMouseCallback(),
|
||||
_mx(0.0f),_my(0.0f),_mbutton(0),
|
||||
_done(false)
|
||||
{}
|
||||
|
||||
virtual void specialKeyPress( Producer::KeyCharacter key )
|
||||
{
|
||||
if (key==Producer::KeyChar_Escape)
|
||||
shutdown();
|
||||
}
|
||||
|
||||
virtual void shutdown()
|
||||
{
|
||||
_done = true;
|
||||
}
|
||||
|
||||
virtual void keyPress( Producer::KeyCharacter )
|
||||
{
|
||||
}
|
||||
|
||||
virtual void mouseMotion( float mx, float my )
|
||||
{
|
||||
_mx = mx;
|
||||
_my = my;
|
||||
}
|
||||
virtual void buttonPress( float mx, float my, unsigned int mbutton )
|
||||
{
|
||||
_mx = mx;
|
||||
_my = my;
|
||||
_mbutton |= (1<<(mbutton-1));
|
||||
}
|
||||
virtual void buttonRelease( float mx, float my, unsigned int mbutton )
|
||||
{
|
||||
_mx = mx;
|
||||
_my = my;
|
||||
_mbutton &= ~(1<<(mbutton-1));
|
||||
}
|
||||
|
||||
bool done() { return _done; }
|
||||
float mx() { return _mx; }
|
||||
float my() { return _my; }
|
||||
unsigned int mbutton() { return _mbutton; }
|
||||
|
||||
private:
|
||||
|
||||
float _mx, _my;
|
||||
unsigned int _mbutton;
|
||||
bool _done;
|
||||
};
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
|
||||
// use an ArgumentParser object to manage the program arguments.
|
||||
osg::ArgumentParser arguments(&argc,argv);
|
||||
|
||||
// set up the usage document, in case we need to print out how to use this program.
|
||||
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
|
||||
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard example of using osgProducer::CameraGroup.");
|
||||
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
||||
|
||||
// create the camera group.
|
||||
osgProducer::OsgCameraGroup cg(arguments);
|
||||
|
||||
// if user request help write it out to cout.
|
||||
if (arguments.read("-h") || arguments.read("--help"))
|
||||
{
|
||||
arguments.getApplicationUsage()->write(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// any option left unread are converted into errors to write out later.
|
||||
arguments.reportRemainingOptionsAsUnrecognized();
|
||||
|
||||
// report any errors if they have occured when parsing the program aguments.
|
||||
if (arguments.errors())
|
||||
{
|
||||
arguments.writeErrorMessages(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (arguments.argc()<=1)
|
||||
{
|
||||
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// read the scene.
|
||||
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
|
||||
if (!loadedModel)
|
||||
{
|
||||
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
osgUtil::Optimizer optimizer;
|
||||
optimizer.optimize(loadedModel.get());
|
||||
|
||||
// set up the keyboard and mouse handling.
|
||||
Producer::InputArea *ia = cg.getCameraConfig()->getInputArea();
|
||||
Producer::KeyboardMouse *kbm = ia ?
|
||||
(new Producer::KeyboardMouse(ia)) :
|
||||
(new Producer::KeyboardMouse(cg.getCamera(0)->getRenderSurface()));
|
||||
|
||||
|
||||
osg::ref_ptr<MyKeyboardMouseCallback> kbmcb = new MyKeyboardMouseCallback;
|
||||
|
||||
// register the callback with the keyboard mouse manger.
|
||||
kbm->setCallback( kbmcb.get() );
|
||||
kbm->startThread();
|
||||
|
||||
// set the scene to render
|
||||
cg.setSceneData(loadedModel.get());
|
||||
|
||||
|
||||
const osg::BoundingSphere& bs = loadedModel->getBound();
|
||||
|
||||
osg::ref_ptr<Producer::Trackball> tb = new Producer::Trackball;
|
||||
tb->setOrientation( Producer::Trackball::Z_UP );
|
||||
tb->setDistance(bs.radius()*3.0f);
|
||||
tb->translate(-bs.center().x(),-bs.center().y(),-bs.center().z());
|
||||
|
||||
// create the windows and run the threads.
|
||||
cg.realize();
|
||||
|
||||
osgUtil::UpdateVisitor update;
|
||||
|
||||
while( !kbmcb->done() )
|
||||
{
|
||||
// syncronize to the when cull and draw threads have completed.
|
||||
cg.sync();
|
||||
|
||||
// update the scene by traversing it with the the update visitor which will
|
||||
// call all node update callbacks and animations.
|
||||
cg.getSceneData()->accept(update);
|
||||
|
||||
tb->input( kbmcb->mx(), kbmcb->my(), kbmcb->mbutton() );
|
||||
|
||||
// update the main producer camera
|
||||
cg.setViewByMatrix(tb->getMatrix());
|
||||
|
||||
// fire off the cull and draw traversals of the scene.
|
||||
cg.frame();
|
||||
}
|
||||
|
||||
// syncronize to the when cull and draw threads have completed.
|
||||
cg.sync();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL.
|
||||
//
|
||||
// Simple example of use of Producer::RenderSurface to create an OpenGL
|
||||
// graphics window, and OSG for rendering.
|
||||
// Simple example of use of osg::GraphicsContext to create an OpenGL
|
||||
// graphics window, and use the SimpleViewer for OSG rendering.
|
||||
|
||||
#include <osgUtil/SceneView>
|
||||
#include <osgDB/ReadFile>
|
||||
|
@ -1,27 +0,0 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osgsimplepager.cpp\
|
||||
|
||||
LIBS += -lProducer -losgFX -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS) -lOpenThreads
|
||||
|
||||
INSTFILES = \
|
||||
$(CXXFILES)\
|
||||
GNUmakefile.inst=GNUmakefile
|
||||
|
||||
EXEC = osgsimplepager
|
||||
|
||||
INC += $(X_INC)
|
||||
LDFLAGS += -L/usr/X11R6/lib
|
||||
|
||||
|
||||
ifeq ($(USE_OPEN_THREAD),1)
|
||||
DEF += -D_USE_OPEN_THREAD
|
||||
INC += $(INC_OPEN_THREAD)
|
||||
LDFLAGS += $(LIB_OPEN_THREAD)
|
||||
LIBS += -lOpenThread
|
||||
endif
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
|
@ -1,14 +0,0 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osgsimplepager.cpp\
|
||||
|
||||
LIBS += -lProducer -losgFX -losgDB --losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
EXEC = osgsimplepager
|
||||
|
||||
INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
|
||||
LDFLAGS += $(PRODUCER_LIB_DIR)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
@ -1,276 +0,0 @@
|
||||
// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL.
|
||||
//
|
||||
// Simple example of use of Producer::RenderSurface + KeyboardMouseCallback + SceneView
|
||||
// example that provides the user with control over view position with support for
|
||||
// enabling the osgDB::DatabasePager as required by the PagedLOD and TXP databases.
|
||||
|
||||
#include <Producer/RenderSurface>
|
||||
#include <Producer/KeyboardMouse>
|
||||
#include <Producer/Trackball>
|
||||
|
||||
#include <osg/Timer>
|
||||
|
||||
#include <osgUtil/SceneView>
|
||||
#include <osgUtil/IntersectVisitor>
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include <osgFX/Scribe>
|
||||
|
||||
|
||||
class MyKeyboardMouseCallback : public Producer::KeyboardMouseCallback
|
||||
{
|
||||
public:
|
||||
|
||||
MyKeyboardMouseCallback(osgUtil::SceneView* sceneView) :
|
||||
Producer::KeyboardMouseCallback(),
|
||||
_mx(0.0f),_my(0.0f),_mbutton(0),
|
||||
_done(false),
|
||||
_trackBall(new Producer::Trackball),
|
||||
_sceneView(sceneView)
|
||||
{
|
||||
resetTrackball();
|
||||
}
|
||||
|
||||
virtual void specialKeyPress( Producer::KeyCharacter key )
|
||||
{
|
||||
if (key==Producer::KeyChar_Escape)
|
||||
shutdown();
|
||||
}
|
||||
|
||||
virtual void shutdown()
|
||||
{
|
||||
_done = true;
|
||||
}
|
||||
|
||||
virtual void keyPress( Producer::KeyCharacter key)
|
||||
{
|
||||
if (key==' ') resetTrackball();
|
||||
}
|
||||
|
||||
virtual void mouseMotion( float mx, float my )
|
||||
{
|
||||
_mx = mx;
|
||||
_my = my;
|
||||
}
|
||||
|
||||
virtual void buttonPress( float mx, float my, unsigned int mbutton )
|
||||
{
|
||||
_mx = mx;
|
||||
_my = my;
|
||||
_mbutton |= (1<<(mbutton-1));
|
||||
|
||||
_mx_buttonPress = _mx;
|
||||
_my_buttonPress = _my;
|
||||
}
|
||||
virtual void buttonRelease( float mx, float my, unsigned int mbutton )
|
||||
{
|
||||
_mx = mx;
|
||||
_my = my;
|
||||
_mbutton &= ~(1<<(mbutton-1));
|
||||
}
|
||||
|
||||
bool done() { return _done; }
|
||||
float mx() { return _mx; }
|
||||
float my() { return _my; }
|
||||
unsigned int mbutton() { return _mbutton; }
|
||||
|
||||
void resetTrackball()
|
||||
{
|
||||
osg::Node* scene = _sceneView->getSceneData();
|
||||
if (scene)
|
||||
{
|
||||
const osg::BoundingSphere& bs = scene->getBound();
|
||||
if (bs.valid())
|
||||
{
|
||||
_trackBall->reset();
|
||||
_trackBall->setOrientation( Producer::Trackball::Z_UP );
|
||||
_trackBall->setDistance(bs.radius()*2.0f);
|
||||
_trackBall->translate(-bs.center().x(),-bs.center().y(),-bs.center().z());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
osg::Matrixd getViewMatrix()
|
||||
{
|
||||
_trackBall->input( mx(), my(), mbutton() );
|
||||
return osg::Matrixd(_trackBall->getMatrix().ptr());
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
float _mx, _my;
|
||||
float _mx_buttonPress, _my_buttonPress;
|
||||
unsigned int _mbutton;
|
||||
|
||||
bool _done;
|
||||
|
||||
osg::ref_ptr<Producer::Trackball> _trackBall;
|
||||
osg::ref_ptr<osgUtil::SceneView> _sceneView;
|
||||
};
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
if (argc<2)
|
||||
{
|
||||
std::cout << argv[0] <<": requires filename argument." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// load the scene.
|
||||
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
|
||||
if (!loadedModel)
|
||||
{
|
||||
std::cout << argv[0] <<": No data loaded." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// When numTimesToRun>1 allow the user to test opening and closing graphics contexts whilst
|
||||
// still keep scene graph around.
|
||||
unsigned int numTimesToRun = 1;
|
||||
if (argc>2)
|
||||
{
|
||||
numTimesToRun = atoi(argv[2]);
|
||||
}
|
||||
|
||||
|
||||
// do the set up of the DatabasePager...
|
||||
// create the database pager via the osgDB::Registry
|
||||
osgDB::DatabasePager* databasePager = osgDB::Registry::instance()->getOrCreateDatabasePager();
|
||||
|
||||
// set wether the DatabasePager thread should be blocked while the scene graph is being used to render a frame
|
||||
// setting frame block to true can help achieve constant frame rates on single CPU systems.
|
||||
databasePager->setUseFrameBlock(false);
|
||||
|
||||
// set whether to pre compile GL objects before merging new subgraphs with main scene graph
|
||||
// databasePager->setCompileGLObjectsForContextID(sceneView->getState()->getContextID(),true);
|
||||
|
||||
// register any PagedLOD that need to be tracked in the scene graph
|
||||
databasePager->registerPagedLODs(loadedModel.get());
|
||||
|
||||
|
||||
|
||||
// record the timer tick at the start of rendering.
|
||||
osg::Timer_t start_tick = osg::Timer::instance()->tick();
|
||||
|
||||
// set the frame number count. Note, this is outside the window loop, so that
|
||||
// frame numbers increment even a graphics context is closed down and another opened
|
||||
// this is to ensure the record of the frame numbers in the scene graph are kept valid.
|
||||
unsigned int frameNum = 0;
|
||||
|
||||
|
||||
|
||||
if (numTimesToRun>1)
|
||||
{
|
||||
// make sure the database pager doesn't unref images as otherwise they won't be around the next time
|
||||
// they are needed when the a new graphics context comes up.
|
||||
databasePager->setUnrefImageDataAfterApplyPolicy(true,false);
|
||||
}
|
||||
|
||||
for(unsigned int i=0;i<numTimesToRun;++i)
|
||||
{
|
||||
// create the view of the scene.
|
||||
osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
|
||||
sceneView->setDefaults();
|
||||
sceneView->setSceneData(loadedModel.get());
|
||||
sceneView->setLightingMode(osgUtil::SceneView::SKY_LIGHT);
|
||||
|
||||
// need to register the DatabasePager with the SceneView's CullVisitor so it can pass on request
|
||||
// for files to be loaded.
|
||||
sceneView->getCullVisitor()->setDatabaseRequestHandler(databasePager);
|
||||
|
||||
|
||||
// create the window to draw to.
|
||||
osg::ref_ptr<Producer::RenderSurface> renderSurface = new Producer::RenderSurface;
|
||||
renderSurface->setWindowName("osgsimplepager");
|
||||
renderSurface->setWindowRectangle(100,100,800,600);
|
||||
renderSurface->useBorder(true);
|
||||
renderSurface->realize();
|
||||
|
||||
// set up a KeyboardMouse to manage the events comming in from the RenderSurface
|
||||
osg::ref_ptr<Producer::KeyboardMouse> kbm = new Producer::KeyboardMouse(renderSurface.get());
|
||||
|
||||
// create a KeyboardMouseCallback to handle the mouse events within this applications
|
||||
osg::ref_ptr<MyKeyboardMouseCallback> kbmcb = new MyKeyboardMouseCallback(sceneView.get());
|
||||
|
||||
|
||||
|
||||
// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
|
||||
while( renderSurface->isRealized() && !kbmcb->done())
|
||||
{
|
||||
|
||||
// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
|
||||
osg::FrameStamp* frameStamp = new osg::FrameStamp;
|
||||
frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
|
||||
frameStamp->setFrameNumber(frameNum++);
|
||||
|
||||
// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
|
||||
sceneView->setFrameStamp(frameStamp);
|
||||
|
||||
// pass any keyboard mouse events onto the local keyboard mouse callback.
|
||||
kbm->update( *kbmcb );
|
||||
|
||||
// set the view
|
||||
sceneView->setViewMatrix(kbmcb->getViewMatrix());
|
||||
|
||||
// update the viewport dimensions, incase the window has been resized.
|
||||
sceneView->setViewport(0,0,renderSurface->getWindowWidth(),renderSurface->getWindowHeight());
|
||||
|
||||
|
||||
// tell the DatabasePager the frame number of that the scene graph is being actively used to render a frame
|
||||
databasePager->signalBeginFrame(frameStamp);
|
||||
|
||||
// syncronize changes required by the DatabasePager thread to the scene graph
|
||||
databasePager->updateSceneGraph(frameStamp->getReferenceTime());
|
||||
|
||||
// do the update traversal the scene graph - such as updating animations
|
||||
sceneView->update();
|
||||
|
||||
// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
|
||||
sceneView->cull();
|
||||
|
||||
// draw the rendering bins.
|
||||
sceneView->draw();
|
||||
|
||||
|
||||
// tell the DatabasePager that the frame is complete and that scene graph is no longer be activity traversed.
|
||||
databasePager->signalEndFrame();
|
||||
|
||||
// Swap Buffers
|
||||
renderSurface->swapBuffers();
|
||||
|
||||
|
||||
// clean up and compile gl objects with a specified limit
|
||||
double availableTime = 0.0025; // 2.5 ms
|
||||
|
||||
// compile any GL objects that are required.
|
||||
databasePager->compileGLObjects(*(sceneView->getState()),availableTime);
|
||||
|
||||
// flush deleted GL objects.
|
||||
sceneView->flushDeletedGLObjects(availableTime);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// clear the database pager so its starts a fresh on the next update/cull/draw traversals
|
||||
databasePager->clear();
|
||||
|
||||
// release the GL objects stored in the scene graph.
|
||||
sceneView->releaseAllGLObjects();
|
||||
|
||||
// do a flush to delete all the OpenGL objects that have been deleted or released from the scene graph.
|
||||
sceneView->flushAllDeletedGLObjects();
|
||||
|
||||
// if you are reusing the same StateSet then you'll need to reset the osg::State as well so that next time its used its in a cleaned state.
|
||||
// here we are uses a new SceneView for each new graphics context so we don't need the reset().
|
||||
// sceneView->getState()->reset();
|
||||
|
||||
}
|
||||
|
||||
// switch off the database pager by unreferencing it.
|
||||
osgDB::Registry::instance()->setDatabasePager(0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -1,27 +0,0 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osgsimpleviewerProducer.cpp\
|
||||
|
||||
LIBS += -lProducer -losgViewer -losgGA -losgDB -losgUtil -losg $(X_LIBS) $(OTHER_LIBS) -lOpenThreads
|
||||
|
||||
INSTFILES = \
|
||||
$(CXXFILES)\
|
||||
GNUmakefile.inst=GNUmakefile
|
||||
|
||||
EXEC = osgsimpleviewerProducer
|
||||
|
||||
INC += $(X_INC)
|
||||
LDFLAGS += -L/usr/X11R6/lib
|
||||
|
||||
|
||||
ifeq ($(USE_OPEN_THREAD),1)
|
||||
DEF += -D_USE_OPEN_THREAD
|
||||
INC += $(INC_OPEN_THREAD)
|
||||
LDFLAGS += $(LIB_OPEN_THREAD)
|
||||
LIBS += -lOpenThread
|
||||
endif
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
|
@ -1,14 +0,0 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osgsimpleviewerProducer.cpp\
|
||||
|
||||
LIBS += -lProducer -losgViewer -losgGA -losgDB --losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
EXEC = osgsimpleviewerProducer
|
||||
|
||||
INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
|
||||
LDFLAGS += $(PRODUCER_LIB_DIR)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
@ -1,243 +0,0 @@
|
||||
// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL.
|
||||
//
|
||||
// Simple example of use of Producer::RenderSurface + KeyboardMouseCallback + SimpleViewer
|
||||
|
||||
#include <Producer/RenderSurface>
|
||||
#include <Producer/KeyboardMouse>
|
||||
#include <Producer/Trackball>
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include <osgViewer/SimpleViewer>
|
||||
#include <osgGA/TrackballManipulator>
|
||||
#include <osgGA/StateSetManipulator>
|
||||
|
||||
// ----------- Begining of glue classes to adapter Producer's keyboard mouse events to osgGA's abstraction events.
|
||||
class MyKeyboardMouseCallback : public Producer::KeyboardMouseCallback
|
||||
{
|
||||
public:
|
||||
|
||||
MyKeyboardMouseCallback(osgGA::EventQueue* eventQueue) :
|
||||
_done(false),
|
||||
_eventQueue(eventQueue)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void shutdown()
|
||||
{
|
||||
_done = true;
|
||||
}
|
||||
|
||||
virtual void specialKeyPress( Producer::KeyCharacter key )
|
||||
{
|
||||
if (key==Producer::KeyChar_Escape)
|
||||
shutdown();
|
||||
|
||||
_eventQueue->keyPress( (osgGA::GUIEventAdapter::KeySymbol) key );
|
||||
}
|
||||
|
||||
virtual void specialKeyRelease( Producer::KeyCharacter key )
|
||||
{
|
||||
_eventQueue->keyRelease( (osgGA::GUIEventAdapter::KeySymbol) key );
|
||||
}
|
||||
|
||||
virtual void keyPress( Producer::KeyCharacter key)
|
||||
{
|
||||
_eventQueue->keyPress( (osgGA::GUIEventAdapter::KeySymbol) key );
|
||||
}
|
||||
|
||||
virtual void keyRelease( Producer::KeyCharacter key)
|
||||
{
|
||||
_eventQueue->keyRelease( (osgGA::GUIEventAdapter::KeySymbol) key );
|
||||
}
|
||||
|
||||
virtual void mouseMotion( float mx, float my )
|
||||
{
|
||||
_eventQueue->mouseMotion( mx, my );
|
||||
}
|
||||
|
||||
virtual void buttonPress( float mx, float my, unsigned int mbutton )
|
||||
{
|
||||
_eventQueue->mouseButtonPress(mx, my, mbutton);
|
||||
}
|
||||
|
||||
virtual void buttonRelease( float mx, float my, unsigned int mbutton )
|
||||
{
|
||||
_eventQueue->mouseButtonRelease(mx, my, mbutton);
|
||||
}
|
||||
|
||||
bool done() { return _done; }
|
||||
|
||||
private:
|
||||
|
||||
bool _done;
|
||||
osg::ref_ptr<osgGA::EventQueue> _eventQueue;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#if 1
|
||||
|
||||
// first approach uses a custom GraphicsWindow
|
||||
// then uses multiple inheritance to create a SimpleViewerWindowProducer
|
||||
|
||||
class GraphicsWindowProducer : public virtual osgViewer::GraphicsWindow, public Producer::RenderSurface
|
||||
{
|
||||
public:
|
||||
|
||||
GraphicsWindowProducer()
|
||||
{
|
||||
// create a KeyboardMouseCallback to handle the mouse events within this applications
|
||||
_kbmcb = new MyKeyboardMouseCallback(getEventQueue());
|
||||
|
||||
// set up a KeyboardMouse to manage the events comming in from the RenderSurface
|
||||
_kbm = new Producer::KeyboardMouse(this);
|
||||
_kbm->setCallback(_kbmcb.get());
|
||||
|
||||
// set the mouse input range.
|
||||
// Producer defaults to using non-dimensional units, so we pass this onto osgGA, most windowing toolkits use pixel coords so use the window size instead.
|
||||
getEventQueue()->setUseFixedMouseInputRange(true);
|
||||
getEventQueue()->setMouseInputRange(-1.0, -1.0, 1.0, 1.0);
|
||||
|
||||
// Producer has the y axis increase upwards, like OpenGL, and contary to most Windowing toolkits.
|
||||
// we need to construct the event queue so that it knows about this convention.
|
||||
getEventQueue()->getCurrentEventState()->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS);
|
||||
|
||||
}
|
||||
|
||||
void setWindowRectangle(int x, int y, unsigned int width, unsigned int height, bool resize = true)
|
||||
{
|
||||
Producer::RenderSurface::setWindowRectangle(x, y, width, height, resize);
|
||||
getEventQueue()->windowResize(x,y,width,height);
|
||||
}
|
||||
|
||||
void realize() { Producer::RenderSurface::realize(); _kbm->startThread(); }
|
||||
bool isRealized() const { return Producer::RenderSurface::isRealized(); }
|
||||
void swapBuffers() { return Producer::RenderSurface::swapBuffers(); }
|
||||
|
||||
protected:
|
||||
|
||||
osg::ref_ptr<Producer::KeyboardMouse> _kbm;
|
||||
osg::ref_ptr<MyKeyboardMouseCallback> _kbmcb;
|
||||
};
|
||||
|
||||
class SimplerViewerProducer : public osgViewer::SimpleViewer, public GraphicsWindowProducer
|
||||
{
|
||||
public:
|
||||
SimplerViewerProducer() {}
|
||||
};
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
if (argc<2)
|
||||
{
|
||||
std::cout << argv[0] <<": requires filename argument." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// load the scene.
|
||||
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
|
||||
if (!loadedModel)
|
||||
{
|
||||
std::cout << argv[0] <<": No data loaded." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// create the window to draw to.
|
||||
SimplerViewerProducer viewer;
|
||||
viewer.setWindowName("osgkeyboardmouse");
|
||||
viewer.setWindowRectangle(100,100,800,600);
|
||||
viewer.useBorder(true);
|
||||
viewer.realize();
|
||||
|
||||
// create the view of the scene.
|
||||
viewer.setSceneData(loadedModel.get());
|
||||
|
||||
// create a tracball manipulator to move the camera around in response to keyboard/mouse events
|
||||
viewer.setCameraManipulator( new osgGA::TrackballManipulator );
|
||||
|
||||
// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
|
||||
while( viewer.isRealized() )
|
||||
{
|
||||
// update the window dimensions, in case the window has been resized.
|
||||
viewer.getEventQueue()->windowResize(0,0,viewer.getWindowWidth(),viewer.getWindowHeight());
|
||||
|
||||
viewer.frame();
|
||||
|
||||
// Swap Buffers
|
||||
viewer.swapBuffers();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// Second approach is to leave Producer and SimpleViewer decoupled, with the integration done mannually in the main loop
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
if (argc<2)
|
||||
{
|
||||
std::cout << argv[0] <<": requires filename argument." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// load the scene.
|
||||
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
|
||||
if (!loadedModel)
|
||||
{
|
||||
std::cout << argv[0] <<": No data loaded." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// create the window to draw to.
|
||||
osg::ref_ptr<Producer::RenderSurface> renderSurface = new Producer::RenderSurface;
|
||||
renderSurface->setWindowName("osgkeyboardmouse");
|
||||
renderSurface->setWindowRectangle(100,100,800,600);
|
||||
renderSurface->useBorder(true);
|
||||
renderSurface->realize();
|
||||
|
||||
|
||||
// create the view of the scene.
|
||||
osgViewer::SimpleViewer viewer;
|
||||
viewer.setSceneData(loadedModel.get());
|
||||
|
||||
// set up a KeyboardMouse to manage the events comming in from the RenderSurface
|
||||
osg::ref_ptr<Producer::KeyboardMouse> kbm = new Producer::KeyboardMouse(renderSurface.get());
|
||||
|
||||
// create a KeyboardMouseCallback to handle the mouse events within this applications
|
||||
osg::ref_ptr<MyKeyboardMouseCallback> kbmcb = new MyKeyboardMouseCallback(viewer.getEventQueue());
|
||||
|
||||
// create a tracball manipulator to move the camera around in response to keyboard/mouse events
|
||||
viewer.setCameraManipulator( new osgGA::TrackballManipulator );
|
||||
|
||||
// set the window dimensions
|
||||
viewer.getEventQueue()->getCurrentEventState()->setWindowRectangle(100,100,800,600);
|
||||
|
||||
// set the mouse input range.
|
||||
// Producer defaults to using non-dimensional units, so we pass this onto osgGA, most windowing toolkits use pixel coords so use the window size instead.
|
||||
viewer.getEventQueue()->setUseFixedMouseInputRange(true);
|
||||
viewer.getEventQueue()->setMouseInputRange(-1.0, -1.0, 1.0, 1.0);
|
||||
|
||||
// Producer has the y axis increase upwards, like OpenGL, and contary to most Windowing toolkits.
|
||||
// we need to construct the event queue so that it knows about this convention.
|
||||
viewer.getEventQueue()->getCurrentEventState()->setMouseYOrientation(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS);
|
||||
|
||||
// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
|
||||
while( renderSurface->isRealized() && !kbmcb->done())
|
||||
{
|
||||
// update the window dimensions, in case the window has been resized.
|
||||
viewer.getEventQueue()->windowResize(0,0,renderSurface->getWindowWidth(),renderSurface->getWindowHeight(), false);
|
||||
|
||||
// pass any keyboard mouse events onto the local keyboard mouse callback.
|
||||
kbm->update( *kbmcb );
|
||||
|
||||
viewer.frame();
|
||||
|
||||
// Swap Buffers
|
||||
renderSurface->swapBuffers();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif
|
@ -24,9 +24,6 @@ osgblendequation cessnafire.osg
|
||||
echo osgcallback
|
||||
osgcallback cow.osg
|
||||
|
||||
echo osgcameragroup
|
||||
osgcameragroup dumptruck.osg
|
||||
|
||||
echo osgcatch
|
||||
osgcatch
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user