From John Kaniarz, "Here's a patch to add new extensions for tessellation shaders to the GLSL
plugin." "I went with .tctrl and .teval for the shader extensions."
This commit is contained in:
parent
d37eff5c2b
commit
18b5e2a9b8
@ -21,6 +21,8 @@ class ReaderWriterGLSL : public osgDB::ReaderWriter
|
||||
supportsExtension("vert","OpenGL Shader Language format");
|
||||
supportsExtension("geom","OpenGL Shader Language format");
|
||||
supportsExtension("glsl","OpenGL Shader Language format");
|
||||
supportsExtension("tctrl","OpenGL Shader Language format");
|
||||
supportsExtension("teval","OpenGL Shader Language format");
|
||||
}
|
||||
|
||||
virtual const char* className() const { return "GLSL Shader Reader"; }
|
||||
@ -96,6 +98,8 @@ class ReaderWriterGLSL : public osgDB::ReaderWriter
|
||||
if (options->getOptionString().find("fragment")!=std::string::npos) shader->setType(osg::Shader::FRAGMENT);
|
||||
if (options->getOptionString().find("vertex")!=std::string::npos) shader->setType(osg::Shader::VERTEX);
|
||||
if (options->getOptionString().find("geometry")!=std::string::npos) shader->setType(osg::Shader::GEOMETRY);
|
||||
if (options->getOptionString().find("tesscontrol")!=std::string::npos) shader->setType(osg::Shader::TESSCONTROL);
|
||||
if (options->getOptionString().find("tessevaluation")!=std::string::npos) shader->setType(osg::Shader::TESSEVALUATION);
|
||||
}
|
||||
|
||||
// return valid shader
|
||||
@ -123,6 +127,8 @@ class ReaderWriterGLSL : public osgDB::ReaderWriter
|
||||
if (ext == "frag") shader->setType(osg::Shader::FRAGMENT);
|
||||
if (ext == "vert") shader->setType(osg::Shader::VERTEX);
|
||||
if (ext == "geom") shader->setType(osg::Shader::GEOMETRY);
|
||||
if (ext == "tctrl") shader->setType(osg::Shader::TESSCONTROL);
|
||||
if (ext == "teval") shader->setType(osg::Shader::TESSEVALUATION);
|
||||
}
|
||||
}
|
||||
return rr;
|
||||
|
Loading…
Reference in New Issue
Block a user