Updated for rc6
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@ -9,7 +9,7 @@ SET(OPENSCENEGRAPH_SOVERSION 156)
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# set to 0 when not a release candidate, non zero means that any generated
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# git tags will be treated as release candidates of given number
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SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 5)
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SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 6)
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set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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NEWS.txt
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NEWS.txt
@ -2,7 +2,7 @@ OSG News
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========
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OpenSceneGraph 3.6 release
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PERTHSHIRE, Scotland - 5th April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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PERTHSHIRE, Scotland - 6th April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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Updates include:
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* OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads
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