Changed unsigned int to GLuint for OSX build.
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@ -161,11 +161,11 @@ protected:
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int m_tesselation;
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std::vector<BSP_VERTEX> m_vertices;
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std::vector<unsigned int> m_indices;
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std::vector<GLuint> m_indices;
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//arrays for multi_draw_arrays
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std::vector<int> m_trianglesPerRow;
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std::vector<unsigned int *> m_rowIndexPointers;
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std::vector<GLuint *> m_rowIndexPointers;
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};
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