Added glMemoryBarrier, glMapBufferRange and glBindBufferBase to GL2Extensions
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14568 16af8721-9629-0410-8352-f15c8da7e697
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@ -485,6 +485,46 @@ typedef char GLchar;
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#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
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#endif
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#ifndef GL_VERSION_4_3
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#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
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#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
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#define GL_SHADER_STORAGE_BUFFER 0x90D2
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#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
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#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
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#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
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#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
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#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
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#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
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#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
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#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
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#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
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#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
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#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
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#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
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#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
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#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
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#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
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#define GL_UNIFORM_BARRIER_BIT 0x00000004
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#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
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#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
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#define GL_COMMAND_BARRIER_BIT 0x00000040
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#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
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#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
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#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
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#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
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#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
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#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
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#define GL_MAP_READ_BIT 0x0001
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#define GL_MAP_WRITE_BIT 0x0002
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#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
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#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
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#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
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#endif
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namespace osg {
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class OSG_EXPORT GL2Extensions : public osg::Referenced
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@ -679,6 +719,10 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
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void (GL_APIENTRY * glGetActiveAtomicCounterBufferiv)( GLuint program, GLuint bufferIndex, GLenum pname, GLint* params );
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void (GL_APIENTRY * glDispatchCompute)( GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ );
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void (GL_APIENTRY * glMemoryBarrier)( GLbitfield barriers );
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GLvoid* (GL_APIENTRY * glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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void (GL_APIENTRY * glBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
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};
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}
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@ -272,6 +272,9 @@ GL2Extensions::GL2Extensions(unsigned int contextID)
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// ARB_compute_shader
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setGLExtensionFuncPtr(glDispatchCompute, "glDispatchCompute" );
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setGLExtensionFuncPtr(glMemoryBarrier, "glMemoryBarrier", "glMemoryBarrierEXT" );
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setGLExtensionFuncPtr(glMapBufferRange, "glMapBufferRange" );
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setGLExtensionFuncPtr(glBindBufferBase, "glBindBufferBase", "glBindBufferBaseEXT", "glBindBufferBaseNV" );
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}
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