Added UserData to NodeVisitor.
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@ -150,6 +150,21 @@ class SG_EXPORT NodeVisitor : public virtual Referenced
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/** Get the traversal mode.*/
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inline TraversalMode getTraversalMode() const { return _traversalMode; }
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/**
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* Set user data, data must be subclased from Referenced to allow
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* automatic memory handling. If you own data isn't directly
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* subclassed from Referenced then create and adapter object
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* which points to your own objects and handles the memory addressing.
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*/
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inline void setUserData(Referenced* obj) { _userData = obj; }
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/** Get user data.*/
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inline Referenced* getUserData() { return _userData.get(); }
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/** Get const user data.*/
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inline const Referenced* getUserData() const { return _userData.get(); }
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/** Method for handling traversal of a nodes.
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If you intend to use the visitor for actively traversing
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the scene graph then make sure the accept() methods call
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@ -241,6 +256,8 @@ class SG_EXPORT NodeVisitor : public virtual Referenced
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NodePath _nodePath;
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ref_ptr<Referenced> _userData;
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};
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